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authorJonathan Freedman2010-10-30 18:28:07 -0400
committerJonathan Freedman2010-10-30 18:28:07 -0400
commit95a0ea78f9604e8b4fcf0617c0943fe0486f4d08 (patch)
tree04358e5eb88e47a320f87ff8fc9f27276bbf4697 /OpenSim
parentMerge branch 'master' into mantis5110 (diff)
parentFixed: ToAvatarAppearance wasn't retrieving the AvatarHeight. (diff)
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Merge branch 'master' into mantis5110
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/Resources/Avatar.migrations8
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs40
-rw-r--r--OpenSim/Framework/AvatarWearable.cs34
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs108
7 files changed, 168 insertions, 60 deletions
diff --git a/OpenSim/Data/MySQL/Resources/Avatar.migrations b/OpenSim/Data/MySQL/Resources/Avatar.migrations
index 8d0eee6..f7cf176 100644
--- a/OpenSim/Data/MySQL/Resources/Avatar.migrations
+++ b/OpenSim/Data/MySQL/Resources/Avatar.migrations
@@ -10,3 +10,11 @@ CREATE TABLE Avatars (
10 KEY(PrincipalID)); 10 KEY(PrincipalID));
11 11
12COMMIT; 12COMMIT;
13
14:VERSION 2
15
16BEGIN;
17
18alter table Avatars change column Value Value text;
19
20COMMIT;
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index f0d8335..d0a22b2 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -150,7 +150,11 @@ namespace OpenSim.Framework
150 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 150 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
151 } 151 }
152 152
153 public AvatarAppearance(AvatarAppearance appearance) 153 public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
154 {
155 }
156
157 public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
154 { 158 {
155// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); 159// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
156 160
@@ -175,7 +179,7 @@ namespace OpenSim.Framework
175 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 179 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
176 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) 180 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
177 m_wearables[i] = new AvatarWearable(); 181 m_wearables[i] = new AvatarWearable();
178 if (appearance.Wearables != null) 182 if (copyWearables && (appearance.Wearables != null))
179 { 183 {
180 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
181 SetWearable(i,appearance.Wearables[i]); 185 SetWearable(i,appearance.Wearables[i]);
@@ -198,6 +202,28 @@ namespace OpenSim.Framework
198 AppendAttachment(new AvatarAttachment(attachment)); 202 AppendAttachment(new AvatarAttachment(attachment));
199 } 203 }
200 204
205 public void GetAssetsFrom(AvatarAppearance app)
206 {
207 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
208 {
209 for (int j = 0 ; j < m_wearables[i].Count ; j++)
210 {
211 UUID itemID = m_wearables[i][j].ItemID;
212 UUID assetID = app.Wearables[i].GetAsset(itemID);
213
214 if (assetID != UUID.Zero)
215 m_wearables[i].Add(itemID, assetID);
216 }
217 }
218 }
219
220 public void ClearWearables()
221 {
222 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
223 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
224 m_wearables[i] = new AvatarWearable();
225 }
226
201 protected virtual void SetDefaultWearables() 227 protected virtual void SetDefaultWearables()
202 { 228 {
203 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
@@ -205,11 +231,11 @@ namespace OpenSim.Framework
205 231
206 protected virtual void SetDefaultParams() 232 protected virtual void SetDefaultParams()
207 { 233 {
208 m_visualparams = new byte[VISUALPARAM_COUNT]; 234 m_visualparams = new byte[] { 56,23,66,0,0,25,0,124,107,0,0,91,137,36,180,79,78,20,32,255,0,63,137,137,63,122,0,71,127,94,63,0,150,150,150,17,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,78,0,0,0,0,0,0,0,0,0,145,216,133,0,0,0,219,107,150,150,165,135,0,150,150,150,63,112,155,150,150,150,150,150,150,150,150,150,150,150,0,0,0,0,188,255,91,219,124,0,150,127,165,127,127,127,127,59,63,107,71,68,89,33,79,114,178,127,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,0,85,131,117,127,147,163,104,0,140,18,0,107,130,0,150,150,198,0,0,40,38,91,165,209,198,127,127,153,204,51,51,150,150,255,204,0,150,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,22,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
209 for (int i = 0; i < VISUALPARAM_COUNT; i++) 235// for (int i = 0; i < VISUALPARAM_COUNT; i++)
210 { 236// {
211 m_visualparams[i] = 150; 237// m_visualparams[i] = 150;
212 } 238// }
213 } 239 }
214 240
215 protected virtual void SetDefaultTexture() 241 protected virtual void SetDefaultTexture()
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 0a02dcf..efec50b 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -82,12 +82,13 @@ namespace OpenSim.Framework
82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); 82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); 83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
84 84
85 public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); 85// public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
86 public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); 86// public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
87 87
88 public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); 88// public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
89 public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); 89// public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
90 90
91 private static AvatarWearable[] defaultWearables = null;
91 92
92 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); 93 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
93 protected List<UUID> m_ids = new List<UUID>(); 94 protected List<UUID> m_ids = new List<UUID>();
@@ -152,6 +153,11 @@ namespace OpenSim.Framework
152 m_items[itemID] = assetID; 153 m_items[itemID] = assetID;
153 } 154 }
154 155
156 public void Wear(WearableItem item)
157 {
158 Wear(item.ItemID, item.AssetID);
159 }
160
155 public void Wear(UUID itemID, UUID assetID) 161 public void Wear(UUID itemID, UUID assetID)
156 { 162 {
157 Clear(); 163 Clear();
@@ -204,11 +210,21 @@ namespace OpenSim.Framework
204 } 210 }
205 } 211 }
206 212
213 public UUID GetAsset(UUID itemID)
214 {
215 if (!m_items.ContainsKey(itemID))
216 return UUID.Zero;
217 return m_items[itemID];
218 }
219
207 public static AvatarWearable[] DefaultWearables 220 public static AvatarWearable[] DefaultWearables
208 { 221 {
209 get 222 get
210 { 223 {
211 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 224 if (defaultWearables != null)
225 return defaultWearables;
226
227 defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
212 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
213 { 229 {
214 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -229,11 +245,11 @@ namespace OpenSim.Framework
229 // Pants 245 // Pants
230 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); 246 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
231 247
232 // Alpha 248// // Alpha
233 defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
234 250
235 // Tattoo 251// // Tattoo
236 defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
237 253
238 return defaultWearables; 254 return defaultWearables;
239 } 255 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index d7458b7..4aa19d1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5734,6 +5734,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5734 AvatarWearingArgs wearingArgs = new AvatarWearingArgs(); 5734 AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
5735 for (int i = 0; i < nowWearing.WearableData.Length; i++) 5735 for (int i = 0; i < nowWearing.WearableData.Length; i++)
5736 { 5736 {
5737 m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
5737 AvatarWearingArgs.Wearable wearable = 5738 AvatarWearingArgs.Wearable wearable =
5738 new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID, 5739 new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
5739 nowWearing.WearableData[i].WearableType); 5740 nowWearing.WearableData[i].WearableType);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 6cbd8bd..7f482cb 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -356,17 +356,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
356 356
357// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); 357// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
358 358
359 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); 359 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
360 360
361 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 361 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
362 { 362 {
363 if (wear.Type < AvatarWearable.MAX_WEARABLES) 363 if (wear.Type < AvatarWearable.MAX_WEARABLES)
364 { 364 avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
365 AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
366 avatAppearance.SetWearable(wear.Type, newWearable);
367 }
368 } 365 }
369 366
367 avatAppearance.GetAssetsFrom(sp.Appearance);
368
370 // This could take awhile since it needs to pull inventory 369 // This could take awhile since it needs to pull inventory
371 SetAppearanceAssets(sp.UUID, ref avatAppearance); 370 SetAppearanceAssets(sp.UUID, ref avatAppearance);
372 371
@@ -384,6 +383,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
384 { 383 {
385 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) 384 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
386 { 385 {
386 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
387 continue;
388
389 // Ignore ruth's assets
390 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
391 continue;
387 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 392 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
388 baseItem = invService.GetItem(baseItem); 393 baseItem = invService.GetItem(baseItem);
389 394
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8aa507f..0390414 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -858,17 +858,6 @@ namespace OpenSim.Region.Framework.Scenes
858 } 858 }
859 AbsolutePosition = pos; 859 AbsolutePosition = pos;
860 860
861 AddToPhysicalScene(isFlying);
862
863 if (m_forceFly)
864 {
865 m_physicsActor.Flying = true;
866 }
867 else if (m_flyDisabled)
868 {
869 m_physicsActor.Flying = false;
870 }
871
872 if (m_appearance != null) 861 if (m_appearance != null)
873 { 862 {
874 if (m_appearance.AvatarHeight > 0) 863 if (m_appearance.AvatarHeight > 0)
@@ -881,6 +870,17 @@ namespace OpenSim.Region.Framework.Scenes
881 m_appearance = new AvatarAppearance(UUID); 870 m_appearance = new AvatarAppearance(UUID);
882 } 871 }
883 872
873 AddToPhysicalScene(isFlying);
874
875 if (m_forceFly)
876 {
877 m_physicsActor.Flying = true;
878 }
879 else if (m_flyDisabled)
880 {
881 m_physicsActor.Flying = false;
882 }
883
884 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 884 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
885 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 885 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
886 // elsewhere anyway 886 // elsewhere anyway
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 186871a..d7af562 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -149,33 +149,28 @@ namespace OpenSim.Services.Interfaces
149 Data["Serial"] = appearance.Serial.ToString(); 149 Data["Serial"] = appearance.Serial.ToString();
150 // Wearables 150 // Wearables
151 Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); 151 Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
152 Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString(); 152
153 Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString(); 153 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++)
154 Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString(); 154 {
155 Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString(); 155 for (int j = 0 ; j < appearance.Wearables[i].Count ; j++)
156 Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString(); 156 {
157 Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString(); 157 string fieldName = String.Format("Wearable {0}:{1}", i, j);
158 Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString(); 158 Data[fieldName] = String.Format("{0}:{1}",
159 Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString(); 159 appearance.Wearables[i][j].ItemID.ToString(),
160 Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString(); 160 appearance.Wearables[i][j].AssetID.ToString());
161 Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString(); 161 }
162 Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString(); 162 }
163 Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString(); 163
164 Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString(); 164 // Visual Params
165 165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString(); 166 byte[] binary = appearance.VisualParams;
167 Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString(); 167
168 Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString(); 168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169 Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString(); 169 {
170 Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString(); 170 vps[i] = binary[i].ToString();
171 Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString(); 171 }
172 Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString(); 172
173 Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString(); 173 Data["VisualParams"] = String.Join(",", vps);
174 Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
175 Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
176 Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
177 Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
178 Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
179 174
180 // Attachments 175 // Attachments
181 List<AvatarAttachment> attachments = appearance.GetAttachments(); 176 List<AvatarAttachment> attachments = appearance.GetAttachments();
@@ -188,12 +183,20 @@ namespace OpenSim.Services.Interfaces
188 public AvatarAppearance ToAvatarAppearance(UUID owner) 183 public AvatarAppearance ToAvatarAppearance(UUID owner)
189 { 184 {
190 AvatarAppearance appearance = new AvatarAppearance(owner); 185 AvatarAppearance appearance = new AvatarAppearance(owner);
186
187 if (Data.Count == 0)
188 return appearance;
189
190 appearance.ClearWearables();
191 try 191 try
192 { 192 {
193 if (Data.ContainsKey("Serial")) 193 if (Data.ContainsKey("Serial"))
194 appearance.Serial = Int32.Parse(Data["Serial"]); 194 appearance.Serial = Int32.Parse(Data["Serial"]);
195 195
196 // Wearables 196 if (Data.ContainsKey("AvatarHeight"))
197 appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
198
199 // Legacy Wearables
197 if (Data.ContainsKey("BodyItem")) 200 if (Data.ContainsKey("BodyItem"))
198 appearance.Wearables[AvatarWearable.BODY].Wear( 201 appearance.Wearables[AvatarWearable.BODY].Wear(
199 UUID.Parse(Data["BodyItem"]), 202 UUID.Parse(Data["BodyItem"]),
@@ -260,6 +263,35 @@ namespace OpenSim.Services.Interfaces
260 UUID.Parse(Data["SkirtAsset"])); 263 UUID.Parse(Data["SkirtAsset"]));
261 264
262 265
266 if (Data.ContainsKey("VisualParams"))
267 {
268 string[] vps = Data["VisualParams"].Split(new char[] {','});
269 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
270
271 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
272 binary[i] = (byte)Convert.ToInt32(vps[i]);
273
274 appearance.VisualParams = binary;
275 }
276
277 // New style wearables
278 foreach (KeyValuePair<string, string> _kvp in Data)
279 {
280 if (_kvp.Key.StartsWith("Wearable "))
281 {
282 string wearIndex = _kvp.Key.Substring(9);
283 string[] wearIndices = wearIndex.Split(new char[] {':'});
284 int index = Convert.ToInt32(wearIndices[0]);
285
286 string[] ids = _kvp.Value.Split(new char[] {':'});
287 UUID itemID = new UUID(ids[0]);
288 UUID assetID = new UUID(ids[1]);
289
290 appearance.Wearables[index].Add(itemID, assetID);
291 }
292 }
293
294
263 // Attachments 295 // Attachments
264 Dictionary<string, string> attchs = new Dictionary<string, string>(); 296 Dictionary<string, string> attchs = new Dictionary<string, string>();
265 foreach (KeyValuePair<string, string> _kvp in Data) 297 foreach (KeyValuePair<string, string> _kvp in Data)
@@ -278,6 +310,26 @@ namespace OpenSim.Services.Interfaces
278 310
279 appearance.SetAttachment(point,uuid,UUID.Zero); 311 appearance.SetAttachment(point,uuid,UUID.Zero);
280 } 312 }
313
314 if (appearance.Wearables[AvatarWearable.BODY].Count == 0)
315 appearance.Wearables[AvatarWearable.BODY].Wear(
316 AvatarWearable.DefaultWearables[
317 AvatarWearable.BODY][0]);
318
319 if (appearance.Wearables[AvatarWearable.SKIN].Count == 0)
320 appearance.Wearables[AvatarWearable.SKIN].Wear(
321 AvatarWearable.DefaultWearables[
322 AvatarWearable.SKIN][0]);
323
324 if (appearance.Wearables[AvatarWearable.HAIR].Count == 0)
325 appearance.Wearables[AvatarWearable.HAIR].Wear(
326 AvatarWearable.DefaultWearables[
327 AvatarWearable.HAIR][0]);
328
329 if (appearance.Wearables[AvatarWearable.EYES].Count == 0)
330 appearance.Wearables[AvatarWearable.EYES].Wear(
331 AvatarWearable.DefaultWearables[
332 AvatarWearable.EYES][0]);
281 } 333 }
282 catch 334 catch
283 { 335 {