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author | Melanie Thielker | 2008-09-26 12:04:16 +0000 |
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committer | Melanie Thielker | 2008-09-26 12:04:16 +0000 |
commit | 92ebbd1420d3a073f2065b176d7beafa7866b044 (patch) | |
tree | 02d0d2d0a52027a01d224689fc16e178c6efb4f4 /OpenSim | |
parent | * Update the bamboo build to not copy the custom libode.so out of my home dir... (diff) | |
download | opensim-SC-92ebbd1420d3a073f2065b176d7beafa7866b044.zip opensim-SC-92ebbd1420d3a073f2065b176d7beafa7866b044.tar.gz opensim-SC-92ebbd1420d3a073f2065b176d7beafa7866b044.tar.bz2 opensim-SC-92ebbd1420d3a073f2065b176d7beafa7866b044.tar.xz |
Remove interfaces that are no longer used from DNE
Diffstat (limited to '')
3 files changed, 2 insertions, 98 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index deb995b..8293fae 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
43 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | 43 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
44 | /// </summary> | 44 | /// </summary> |
45 | [Serializable] | 45 | [Serializable] |
46 | public class EventManager : ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule | 46 | public class EventManager : iScriptEngineFunctionModule |
47 | { | 47 | { |
48 | // | 48 | // |
49 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | 49 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 88f7b41..f259ec1 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
44 | /// </summary> | 44 | /// </summary> |
45 | /// | 45 | /// |
46 | [Serializable] | 46 | [Serializable] |
47 | public abstract class ScriptEngine : IRegionModule, IScriptModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver | 47 | public abstract class ScriptEngine : IRegionModule, IScriptModule, iScriptEngineFunctionModule, IEventReceiver |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
@@ -156,11 +156,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() | ||
160 | { | ||
161 | return this.m_EventManager; | ||
162 | } | ||
163 | |||
164 | public void ReadConfig() | 159 | public void ReadConfig() |
165 | { | 160 | { |
166 | #if DEBUG | 161 | #if DEBUG |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs deleted file mode 100644 index 14eef15..0000000 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ /dev/null | |||
@@ -1,91 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using Nini.Config; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Environment.Scenes; | ||
32 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
33 | using OpenSim.Region.ScriptEngine.Shared; | ||
34 | |||
35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Common | ||
37 | { | ||
38 | public class ScriptServerInterfaces | ||
39 | { | ||
40 | public interface RemoteEvents | ||
41 | { | ||
42 | void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient); | ||
43 | void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine); | ||
44 | void OnRemoveScript(uint localID, UUID itemID); | ||
45 | void state_exit(uint localID); | ||
46 | void touch(uint localID, uint originalID, Vector3 offsetPos, | ||
47 | IClientAPI remoteClient); | ||
48 | void touch_end(uint localID, uint originalID, IClientAPI remoteClient); | ||
49 | void collision_start(uint localID, ColliderArgs col); | ||
50 | void collision(uint localID, ColliderArgs col); | ||
51 | void collision_end(uint localID, ColliderArgs col); | ||
52 | // void land_collision_start(uint localID, UUID itemID); | ||
53 | // void land_collision(uint localID, ColliderArgs col); | ||
54 | // void land_collision_end(uint localID, UUID itemID); | ||
55 | void timer(uint localID, UUID itemID); | ||
56 | void listen(uint localID, UUID itemID); | ||
57 | // void on_rez(uint localID, UUID itemID); | ||
58 | // void sensor(uint localID, UUID itemID); | ||
59 | // void no_sensor(uint localID, UUID itemID); | ||
60 | void control(uint localID, UUID itemID, UUID agentID, uint held, uint change); | ||
61 | void money(uint LocalID, UUID agentID, int amount); | ||
62 | // void email(uint localID, UUID itemID); | ||
63 | void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); | ||
64 | void not_at_target(uint localID); | ||
65 | void at_rot_target(uint localID, UUID itemID); | ||
66 | void not_at_rot_target(uint localID, UUID itemID); | ||
67 | // void run_time_permissions(uint localID, UUID itemID); | ||
68 | // void changed(uint localID, UUID itemID); | ||
69 | void attach(uint localID, UUID itemID); | ||
70 | void dataserver(uint localID, UUID itemID); | ||
71 | void link_message(uint localID, UUID itemID); | ||
72 | void moving_start(uint localID, UUID itemID); | ||
73 | void moving_end(uint localID, UUID itemID); | ||
74 | void object_rez(uint localID, UUID itemID); | ||
75 | void remote_data(uint localID, UUID itemID); | ||
76 | void http_response(uint localID, UUID itemID); | ||
77 | } | ||
78 | |||
79 | public interface ServerRemotingObject | ||
80 | { | ||
81 | RemoteEvents Events(); | ||
82 | } | ||
83 | |||
84 | public interface ScriptEngine | ||
85 | { | ||
86 | RemoteEvents EventManager(); | ||
87 | void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager); | ||
88 | ScriptManager GetScriptManager(); | ||
89 | } | ||
90 | } | ||
91 | } | ||