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authorHomer Horwitz2008-12-20 16:42:17 +0000
committerHomer Horwitz2008-12-20 16:42:17 +0000
commit84b43c8c2378899ad34eb86a0577b1f453afab68 (patch)
tree5f926d15e9a26e6b57be6874cd44b141f1ed7727 /OpenSim
parent* A few more fixes to HttpServer. (diff)
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Fix Mantis#2878 for now by not resetting physical values on rez (only on switch).
We still might have to split the rotational velocities into a physical and a non-physical part...
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c54f8f8..6b4d47a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1425,7 +1425,7 @@ if (m_shape != null) {
1425 PhysActor.delink(); 1425 PhysActor.delink();
1426 } 1426 }
1427 1427
1428 if (!UsePhysics) 1428 if (!UsePhysics && !isNew)
1429 { 1429 {
1430 // reset velocity to 0 on physics switch-off. Without that, the client thinks the 1430 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1431 // prim still has velocity and continues to interpolate its position along the old 1431 // prim still has velocity and continues to interpolate its position along the old