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authorJustin Clark-Casey (justincc)2010-09-15 23:06:38 +0100
committerJustin Clark-Casey (justincc)2010-09-15 23:06:38 +0100
commit7383173d3d33b9aeb5e097b2bc55959ede822e94 (patch)
tree3a243c231f17dafcb850bcda845b1632c06368ee /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() to reduce scope for kill/update race conditions
This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs98
1 files changed, 49 insertions, 49 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 0aa670a..2163c12 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3678,56 +3678,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3678 3678
3679 #endregion Block Construction 3679 #endregion Block Construction
3680 } 3680 }
3681 }
3682
3683 #region Packet Sending
3684
3685 const float TIME_DILATION = 1.0f;
3686 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
3687
3688 if (objectUpdateBlocks.IsValueCreated)
3689 {
3690 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3691
3692 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3693 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3694 packet.RegionData.TimeDilation = timeDilation;
3695 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3696
3697 for (int i = 0; i < blocks.Count; i++)
3698 packet.ObjectData[i] = blocks[i];
3699
3700 OutPacket(packet, ThrottleOutPacketType.Task, true);
3701 }
3702
3703 if (compressedUpdateBlocks.IsValueCreated)
3704 {
3705 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3706
3707 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3708 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3709 packet.RegionData.TimeDilation = timeDilation;
3710 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3711
3712 for (int i = 0; i < blocks.Count; i++)
3713 packet.ObjectData[i] = blocks[i];
3714
3715 OutPacket(packet, ThrottleOutPacketType.Task, true);
3716 }
3717
3718 if (terseUpdateBlocks.IsValueCreated)
3719 {
3720 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3721
3722 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3723 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3724 packet.RegionData.TimeDilation = timeDilation;
3725 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3726
3727 for (int i = 0; i < blocks.Count; i++)
3728 packet.ObjectData[i] = blocks[i];
3729 3681
3730 OutPacket(packet, ThrottleOutPacketType.Task, true); 3682 #region Packet Sending
3683
3684 const float TIME_DILATION = 1.0f;
3685 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
3686
3687 if (objectUpdateBlocks.IsValueCreated)
3688 {
3689 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3690
3691 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3692 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3693 packet.RegionData.TimeDilation = timeDilation;
3694 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3695
3696 for (int i = 0; i < blocks.Count; i++)
3697 packet.ObjectData[i] = blocks[i];
3698
3699 OutPacket(packet, ThrottleOutPacketType.Task, true);
3700 }
3701
3702 if (compressedUpdateBlocks.IsValueCreated)
3703 {
3704 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3705
3706 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3707 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3708 packet.RegionData.TimeDilation = timeDilation;
3709 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3710
3711 for (int i = 0; i < blocks.Count; i++)
3712 packet.ObjectData[i] = blocks[i];
3713
3714 OutPacket(packet, ThrottleOutPacketType.Task, true);
3715 }
3716
3717 if (terseUpdateBlocks.IsValueCreated)
3718 {
3719 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3720
3721 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3722 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3723 packet.RegionData.TimeDilation = timeDilation;
3724 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3725
3726 for (int i = 0; i < blocks.Count; i++)
3727 packet.ObjectData[i] = blocks[i];
3728
3729 OutPacket(packet, ThrottleOutPacketType.Task, true);
3730 }
3731 } 3731 }
3732 3732
3733 #endregion Packet Sending 3733 #endregion Packet Sending