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authorCharles Krinke2008-12-21 00:27:32 +0000
committerCharles Krinke2008-12-21 00:27:32 +0000
commitf8f93f4c481d5a9a8f7d2d631f95a521e9a95fe6 (patch)
tree3982328a5043f7775fdbbf33dbdb7b3d3e61237f /OpenSim
parent* Re-implement packet tracking in IClientAPI so we can see what's going on in... (diff)
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Mantis#2860. Thank you kindly, Thomax for a patch that:
Improves map image representation.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
index b2f697c..1c43724 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
246 if (part.Shape == null) 246 if (part.Shape == null)
247 continue; 247 continue;
248 248
249 if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree) 249 if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
250 continue; // eliminates trees from this since we don't really have a good tree representation 250 continue; // eliminates trees from this since we don't really have a good tree representation
251 // if you want tree blocks on the map comment the above line and uncomment the below line 251 // if you want tree blocks on the map comment the above line and uncomment the below line
252 //mapdotspot = Color.PaleGreen; 252 //mapdotspot = Color.PaleGreen;