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authorMelanie Thielker2009-05-18 21:04:25 +0000
committerMelanie Thielker2009-05-18 21:04:25 +0000
commitf7dbfe63e55ca875c1079084c4ca153f9a815327 (patch)
treefd73a0ddac4237b6f7ee5fc5462d89c557739ff6 /OpenSim
parentDLL name change in config var. (diff)
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This commit changes the way the new server works. There is no longer a server
exe for each function, rather each function is a connector and the server ini loads them. If you like your multiple processes, use -inifile with the server. Otherwise, you get one server process that serves all configured funcions, see example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names have changed!
Diffstat (limited to '')
-rw-r--r--OpenSim/Server/Handlers/Asset/AssetServerConnector.cs6
-rw-r--r--OpenSim/Server/ServerMain.cs (renamed from OpenSim/Server/AssetServer/AssetServerMain.cs)54
2 files changed, 53 insertions, 7 deletions
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs b/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
index 64014f5..686e6dd 100644
--- a/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
@@ -30,14 +30,16 @@ using Nini.Config;
30using OpenSim.Server.Base; 30using OpenSim.Server.Base;
31using OpenSim.Services.Interfaces; 31using OpenSim.Services.Interfaces;
32using OpenSim.Framework.Servers.HttpServer; 32using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base;
33 34
34namespace OpenSim.Server.Handlers.Asset 35namespace OpenSim.Server.Handlers.Asset
35{ 36{
36 public class AssetServiceConnector 37 public class AssetServiceConnector : ServiceConnector
37 { 38 {
38 private IAssetService m_AssetService; 39 private IAssetService m_AssetService;
39 40
40 public AssetServiceConnector(IConfigSource config, IHttpServer server) 41 public AssetServiceConnector(IConfigSource config, IHttpServer server) :
42 base(config, server)
41 { 43 {
42 IConfig serverConfig = config.Configs["AssetService"]; 44 IConfig serverConfig = config.Configs["AssetService"];
43 if (serverConfig == null) 45 if (serverConfig == null)
diff --git a/OpenSim/Server/AssetServer/AssetServerMain.cs b/OpenSim/Server/ServerMain.cs
index b08c8cf..352ae98 100644
--- a/OpenSim/Server/AssetServer/AssetServerMain.cs
+++ b/OpenSim/Server/ServerMain.cs
@@ -25,25 +25,69 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using Nini.Config;
29using log4net;
30using System.Reflection;
28using System; 31using System;
32using System.Collections.Generic;
29using OpenSim.Server.Base; 33using OpenSim.Server.Base;
34using OpenSim.Server.Handlers.Base;
30using OpenSim.Server.Handlers.Asset; 35using OpenSim.Server.Handlers.Asset;
31 36
32namespace OpenSim.Server.AssetServer 37namespace OpenSim.Server
33{ 38{
34 public class AssetServer 39 public class OpenSimServer
35 { 40 {
41 private static readonly ILog m_log =
42 LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType);
44
36 protected static HttpServerBase m_Server = null; 45 protected static HttpServerBase m_Server = null;
37 46
38 protected static AssetServiceConnector m_AssetServiceConnector; 47 protected static List<IServiceConnector> m_ServiceConnectors =
48 new List<IServiceConnector>();
39 49
40 static int Main(string[] args) 50 static int Main(string[] args)
41 { 51 {
42 m_Server = new HttpServerBase("Asset", args); 52 m_Server = new HttpServerBase("Asset", args);
43 53
44 m_AssetServiceConnector = new AssetServiceConnector(m_Server.Config, 54 IConfig serverConfig = m_Server.Config.Configs["Startup"];
45 m_Server.HttpServer); 55 if (serverConfig == null)
56 {
57 System.Console.WriteLine("Startup config section missing in .ini file");
58 throw new Exception("Configuration error");
59 }
60
61 string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
62 string[] conns = connList.Split(new char[] {',', ' '});
63
64 foreach (string conn in conns)
65 {
66 if (conn == String.Empty)
67 continue;
68
69 string[] parts = conn.Split(new char[] {':'});
70 string friendlyName = parts[0];
71 if (parts.Length > 1)
72 friendlyName = parts[1];
73
74 m_log.InfoFormat("[SERVER]: Loading {0}", friendlyName);
75
76 Object[] modargs = new Object[] { m_Server.Config, m_Server.HttpServer };
77 IServiceConnector connector =
78 ServerUtils.LoadPlugin<IServiceConnector>(conn,
79 modargs);
46 80
81 if (connector != null)
82 {
83 m_ServiceConnectors.Add(connector);
84 m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName);
85 }
86 else
87 {
88 m_log.InfoFormat("[SERVER]: Failed to load {0}", conn);
89 }
90 }
47 return m_Server.Run(); 91 return m_Server.Run();
48 } 92 }
49 } 93 }