diff options
author | John Hurliman | 2009-11-05 13:10:58 -0800 |
---|---|---|
committer | John Hurliman | 2009-11-05 13:10:58 -0800 |
commit | afef1ac191d32e9c1514c294b17e404b1d4ae217 (patch) | |
tree | c390ef81c9c30922c2e95e32844832919884fd9c /OpenSim | |
parent | Applying #4332, optional packet statistics logging (diff) | |
download | opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.zip opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.gz opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.bz2 opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.xz |
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
Diffstat (limited to '')
31 files changed, 105 insertions, 122 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 3c7727f..3149eaa 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1562,11 +1562,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1562 | assets = doc.GetElementsByTagName("RequiredAsset"); | 1562 | assets = doc.GetElementsByTagName("RequiredAsset"); |
1563 | foreach (XmlNode asset in assets) | 1563 | foreach (XmlNode asset in assets) |
1564 | { | 1564 | { |
1565 | AssetBase rass = new AssetBase(); | 1565 | AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type",""))); |
1566 | rass.FullID = UUID.Random(); | ||
1567 | rass.Name = GetStringAttribute(asset,"name",""); | ||
1568 | rass.Description = GetStringAttribute(asset,"desc",""); | 1566 | rass.Description = GetStringAttribute(asset,"desc",""); |
1569 | rass.Type = SByte.Parse(GetStringAttribute(asset,"type","")); | ||
1570 | rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); | 1567 | rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); |
1571 | rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); | 1568 | rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); |
1572 | rass.Data = Convert.FromBase64String(asset.InnerText); | 1569 | rass.Data = Convert.FromBase64String(asset.InnerText); |
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs index f862af1..66572d5 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs | |||
@@ -261,11 +261,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
261 | modified = (asset != null); | 261 | modified = (asset != null); |
262 | created = !modified; | 262 | created = !modified; |
263 | 263 | ||
264 | asset = new AssetBase(); | 264 | asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type"))); |
265 | asset.FullID = uuid; | ||
266 | asset.Name = xml.GetAttribute("name"); | ||
267 | asset.Description = xml.GetAttribute("desc"); | 265 | asset.Description = xml.GetAttribute("desc"); |
268 | asset.Type = SByte.Parse(xml.GetAttribute("type")); | ||
269 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; | 266 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; |
270 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; | 267 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; |
271 | asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); | 268 | asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); |
@@ -341,11 +338,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
341 | modified = (asset != null); | 338 | modified = (asset != null); |
342 | created = !modified; | 339 | created = !modified; |
343 | 340 | ||
344 | asset = new AssetBase(); | 341 | asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type"))); |
345 | asset.FullID = uuid; | ||
346 | asset.Name = xml.GetAttribute("name"); | ||
347 | asset.Description = xml.GetAttribute("desc"); | 342 | asset.Description = xml.GetAttribute("desc"); |
348 | asset.Type = SByte.Parse(xml.GetAttribute("type")); | ||
349 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; | 343 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; |
350 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; | 344 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; |
351 | asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); | 345 | asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); |
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index 4e03e67..01bfe00 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | |||
@@ -1869,10 +1869,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
1869 | 1869 | ||
1870 | // Create AssetBase entity to hold the inlined asset | 1870 | // Create AssetBase entity to hold the inlined asset |
1871 | 1871 | ||
1872 | asset = new AssetBase(uuid, name); | 1872 | asset = new AssetBase(uuid, name, type); |
1873 | 1873 | ||
1874 | asset.Description = desc; | 1874 | asset.Description = desc; |
1875 | asset.Type = type; // type == 0 == texture | ||
1876 | asset.Local = local; | 1875 | asset.Local = local; |
1877 | asset.Temporary = temp; | 1876 | asset.Temporary = temp; |
1878 | 1877 | ||
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index 25f7cf0..1ce4abf 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL | |||
132 | { | 132 | { |
133 | if (reader.Read()) | 133 | if (reader.Read()) |
134 | { | 134 | { |
135 | AssetBase asset = new AssetBase(); | 135 | AssetBase asset = new AssetBase( |
136 | new UUID((Guid)reader["id"]), | ||
137 | (string)reader["name"], | ||
138 | Convert.ToSByte(reader["assetType"]) | ||
139 | ); | ||
136 | // Region Main | 140 | // Region Main |
137 | asset.FullID = new UUID((Guid)reader["id"]); | ||
138 | asset.Name = (string)reader["name"]; | ||
139 | asset.Description = (string)reader["description"]; | 141 | asset.Description = (string)reader["description"]; |
140 | asset.Type = Convert.ToSByte(reader["assetType"]); | ||
141 | asset.Local = Convert.ToBoolean(reader["local"]); | 142 | asset.Local = Convert.ToBoolean(reader["local"]); |
142 | asset.Temporary = Convert.ToBoolean(reader["temporary"]); | 143 | asset.Temporary = Convert.ToBoolean(reader["temporary"]); |
143 | asset.Data = (byte[])reader["data"]; | 144 | asset.Data = (byte[])reader["data"]; |
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index 1fe6d29..6a4ccd7 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -151,10 +151,9 @@ namespace OpenSim.Data.MySQL | |||
151 | { | 151 | { |
152 | if (dbReader.Read()) | 152 | if (dbReader.Read()) |
153 | { | 153 | { |
154 | asset = new AssetBase(); | 154 | asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]); |
155 | asset.Data = (byte[]) dbReader["data"]; | 155 | asset.Data = (byte[]) dbReader["data"]; |
156 | asset.Description = (string) dbReader["description"]; | 156 | asset.Description = (string) dbReader["description"]; |
157 | asset.FullID = assetID; | ||
158 | 157 | ||
159 | string local = dbReader["local"].ToString(); | 158 | string local = dbReader["local"].ToString(); |
160 | if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase)) | 159 | if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase)) |
@@ -162,8 +161,6 @@ namespace OpenSim.Data.MySQL | |||
162 | else | 161 | else |
163 | asset.Local = false; | 162 | asset.Local = false; |
164 | 163 | ||
165 | asset.Name = (string) dbReader["name"]; | ||
166 | asset.Type = (sbyte) dbReader["assetType"]; | ||
167 | asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); | 164 | asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); |
168 | } | 165 | } |
169 | dbReader.Close(); | 166 | dbReader.Close(); |
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 49275cb..11be28e 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite | |||
231 | // TODO: this doesn't work yet because something more | 231 | // TODO: this doesn't work yet because something more |
232 | // interesting has to be done to actually get these values | 232 | // interesting has to be done to actually get these values |
233 | // back out. Not enough time to figure it out yet. | 233 | // back out. Not enough time to figure it out yet. |
234 | AssetBase asset = new AssetBase(); | 234 | AssetBase asset = new AssetBase( |
235 | new UUID((String)row["UUID"]), | ||
236 | (String)row["Name"], | ||
237 | Convert.ToSByte(row["Type"]) | ||
238 | ); | ||
235 | 239 | ||
236 | asset.FullID = new UUID((String) row["UUID"]); | ||
237 | asset.Name = (String) row["Name"]; | ||
238 | asset.Description = (String) row["Description"]; | 240 | asset.Description = (String) row["Description"]; |
239 | asset.Type = Convert.ToSByte(row["Type"]); | ||
240 | asset.Local = Convert.ToBoolean(row["Local"]); | 241 | asset.Local = Convert.ToBoolean(row["Local"]); |
241 | asset.Temporary = Convert.ToBoolean(row["Temporary"]); | 242 | asset.Temporary = Convert.ToBoolean(row["Temporary"]); |
242 | asset.Data = (byte[]) row["Data"]; | 243 | asset.Data = (byte[]) row["Data"]; |
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs index 1969d76..25aed61 100644 --- a/OpenSim/Data/Tests/BasicAssetTest.cs +++ b/OpenSim/Data/Tests/BasicAssetTest.cs | |||
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests | |||
66 | [Test] | 66 | [Test] |
67 | public void T010_StoreSimpleAsset() | 67 | public void T010_StoreSimpleAsset() |
68 | { | 68 | { |
69 | AssetBase a1 = new AssetBase(uuid1, "asset one"); | 69 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); |
70 | AssetBase a2 = new AssetBase(uuid2, "asset two"); | 70 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture); |
71 | AssetBase a3 = new AssetBase(uuid3, "asset three"); | 71 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture); |
72 | a1.Data = asset1; | 72 | a1.Data = asset1; |
73 | a2.Data = asset1; | 73 | a2.Data = asset1; |
74 | a3.Data = asset1; | 74 | a3.Data = asset1; |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index 06ca53e..5b1f935 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests | |||
297 | public void AssetShouldMatch() | 297 | public void AssetShouldMatch() |
298 | { | 298 | { |
299 | UUID uuid1 = UUID.Random(); | 299 | UUID uuid1 = UUID.Random(); |
300 | AssetBase actual = new AssetBase(uuid1, "asset one"); | 300 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); |
301 | AssetBase expected = new AssetBase(uuid1, "asset one"); | 301 | AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); |
302 | 302 | ||
303 | var constraint = Constraints.PropertyCompareConstraint(expected); | 303 | var constraint = Constraints.PropertyCompareConstraint(expected); |
304 | 304 | ||
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests | |||
309 | public void AssetShouldNotMatch() | 309 | public void AssetShouldNotMatch() |
310 | { | 310 | { |
311 | UUID uuid1 = UUID.Random(); | 311 | UUID uuid1 = UUID.Random(); |
312 | AssetBase actual = new AssetBase(uuid1, "asset one"); | 312 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); |
313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one"); | 313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture); |
314 | 314 | ||
315 | var constraint = Constraints.PropertyCompareConstraint(expected); | 315 | var constraint = Constraints.PropertyCompareConstraint(expected); |
316 | 316 | ||
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests | |||
321 | public void AssetShouldNotMatch2() | 321 | public void AssetShouldNotMatch2() |
322 | { | 322 | { |
323 | UUID uuid1 = UUID.Random(); | 323 | UUID uuid1 = UUID.Random(); |
324 | AssetBase actual = new AssetBase(uuid1, "asset one"); | 324 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); |
325 | AssetBase expected = new AssetBase(uuid1, "asset two"); | 325 | AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture); |
326 | 326 | ||
327 | var constraint = Constraints.PropertyCompareConstraint(expected); | 327 | var constraint = Constraints.PropertyCompareConstraint(expected); |
328 | 328 | ||
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs index 72aaff1..c968364 100644 --- a/OpenSim/Data/Tests/PropertyScrambler.cs +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests | |||
165 | [Test] | 165 | [Test] |
166 | public void TestScramble() | 166 | public void TestScramble() |
167 | { | 167 | { |
168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one"); | 168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture); |
169 | new PropertyScrambler<AssetBase>().Scramble(actual); | 169 | new PropertyScrambler<AssetBase>().Scramble(actual); |
170 | } | 170 | } |
171 | 171 | ||
@@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests | |||
173 | public void DontScramble() | 173 | public void DontScramble() |
174 | { | 174 | { |
175 | UUID uuid = UUID.Random(); | 175 | UUID uuid = UUID.Random(); |
176 | AssetBase asset = new AssetBase(); | 176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture); |
177 | asset.FullID = uuid; | ||
178 | new PropertyScrambler<AssetBase>() | 177 | new PropertyScrambler<AssetBase>() |
179 | .DontScramble(x => x.Metadata) | 178 | .DontScramble(x => x.Metadata) |
180 | .DontScramble(x => x.FullID) | 179 | .DontScramble(x => x.FullID) |
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 9679ff2..eed9703 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -27,6 +27,8 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml.Serialization; | 29 | using System.Xml.Serialization; |
30 | using System.Reflection; | ||
31 | using log4net; | ||
30 | using OpenMetaverse; | 32 | using OpenMetaverse; |
31 | 33 | ||
32 | namespace OpenSim.Framework | 34 | namespace OpenSim.Framework |
@@ -37,6 +39,8 @@ namespace OpenSim.Framework | |||
37 | [Serializable] | 39 | [Serializable] |
38 | public class AssetBase | 40 | public class AssetBase |
39 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
40 | /// <summary> | 44 | /// <summary> |
41 | /// Data of the Asset | 45 | /// Data of the Asset |
42 | /// </summary> | 46 | /// </summary> |
@@ -47,16 +51,34 @@ namespace OpenSim.Framework | |||
47 | /// </summary> | 51 | /// </summary> |
48 | private AssetMetadata m_metadata; | 52 | private AssetMetadata m_metadata; |
49 | 53 | ||
50 | public AssetBase() | 54 | public AssetBase(UUID assetID, string name, sbyte assetType) |
51 | { | 55 | { |
56 | if (assetType == (sbyte)AssetType.Unknown) | ||
57 | { | ||
58 | System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true); | ||
59 | m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}", | ||
60 | name, assetID, trace.ToString()); | ||
61 | } | ||
62 | |||
52 | m_metadata = new AssetMetadata(); | 63 | m_metadata = new AssetMetadata(); |
64 | m_metadata.FullID = assetID; | ||
65 | m_metadata.Name = name; | ||
66 | m_metadata.Type = assetType; | ||
53 | } | 67 | } |
54 | 68 | ||
55 | public AssetBase(UUID assetId, string name) | 69 | public AssetBase(string assetID, string name, sbyte assetType) |
56 | { | 70 | { |
71 | if (assetType == (sbyte)AssetType.Unknown) | ||
72 | { | ||
73 | System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true); | ||
74 | m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}", | ||
75 | name, assetID, trace.ToString()); | ||
76 | } | ||
77 | |||
57 | m_metadata = new AssetMetadata(); | 78 | m_metadata = new AssetMetadata(); |
58 | m_metadata.FullID = assetId; | 79 | m_metadata.ID = assetID; |
59 | m_metadata.Name = name; | 80 | m_metadata.Name = name; |
81 | m_metadata.Type = assetType; | ||
60 | } | 82 | } |
61 | 83 | ||
62 | public bool ContainsReferences | 84 | public bool ContainsReferences |
@@ -193,11 +215,11 @@ namespace OpenSim.Framework | |||
193 | private string m_name = String.Empty; | 215 | private string m_name = String.Empty; |
194 | private string m_description = String.Empty; | 216 | private string m_description = String.Empty; |
195 | private DateTime m_creation_date; | 217 | private DateTime m_creation_date; |
196 | private sbyte m_type; | 218 | private sbyte m_type = (sbyte)AssetType.Unknown; |
197 | private string m_content_type; | 219 | private string m_content_type; |
198 | private byte[] m_sha1; | 220 | private byte[] m_sha1; |
199 | private bool m_local = false; | 221 | private bool m_local; |
200 | private bool m_temporary = false; | 222 | private bool m_temporary; |
201 | //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); | 223 | //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); |
202 | //private OSDMap m_extra_data; | 224 | //private OSDMap m_extra_data; |
203 | 225 | ||
@@ -211,7 +233,13 @@ namespace OpenSim.Framework | |||
211 | { | 233 | { |
212 | //get { return m_fullid.ToString(); } | 234 | //get { return m_fullid.ToString(); } |
213 | //set { m_fullid = new UUID(value); } | 235 | //set { m_fullid = new UUID(value); } |
214 | get { return m_id; } | 236 | get |
237 | { | ||
238 | if (String.IsNullOrEmpty(m_id)) | ||
239 | m_id = m_fullid.ToString(); | ||
240 | |||
241 | return m_id; | ||
242 | } | ||
215 | set | 243 | set |
216 | { | 244 | { |
217 | UUID uuid = UUID.Zero; | 245 | UUID uuid = UUID.Zero; |
diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs index fd7a2cd..058b442 100644 --- a/OpenSim/Framework/AssetLandmark.cs +++ b/OpenSim/Framework/AssetLandmark.cs | |||
@@ -38,11 +38,9 @@ namespace OpenSim.Framework | |||
38 | public int Version; | 38 | public int Version; |
39 | 39 | ||
40 | public AssetLandmark(AssetBase a) | 40 | public AssetLandmark(AssetBase a) |
41 | : base(a.FullID, a.Name, a.Type) | ||
41 | { | 42 | { |
42 | Data = a.Data; | 43 | Data = a.Data; |
43 | FullID = a.FullID; | ||
44 | Type = a.Type; | ||
45 | Name = a.Name; | ||
46 | Description = a.Description; | 44 | Description = a.Description; |
47 | InternData(); | 45 | InternData(); |
48 | } | 46 | } |
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index a394b1a..9497a2e 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) | 46 | protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type) |
47 | { | 47 | { |
48 | AssetBase asset = new AssetBase( | 48 | AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type); |
49 | new UUID(assetIdStr), | ||
50 | name | ||
51 | ); | ||
52 | 49 | ||
53 | if (!String.IsNullOrEmpty(path)) | 50 | if (!String.IsNullOrEmpty(path)) |
54 | { | 51 | { |
55 | //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); | 52 | //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
56 | 53 | ||
57 | LoadAsset(asset, isImage, path); | 54 | LoadAsset(asset, path); |
58 | } | 55 | } |
59 | else | 56 | else |
60 | { | 57 | { |
@@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
64 | return asset; | 61 | return asset; |
65 | } | 62 | } |
66 | 63 | ||
67 | protected static void LoadAsset(AssetBase info, bool image, string path) | 64 | protected static void LoadAsset(AssetBase info, string path) |
68 | { | 65 | { |
66 | bool image = | ||
67 | (info.Type == (sbyte)AssetType.Texture || | ||
68 | info.Type == (sbyte)AssetType.TextureTGA || | ||
69 | info.Type == (sbyte)AssetType.ImageJPEG || | ||
70 | info.Type == (sbyte)AssetType.ImageTGA); | ||
71 | |||
69 | FileInfo fInfo = new FileInfo(path); | 72 | FileInfo fInfo = new FileInfo(path); |
70 | long numBytes = fInfo.Length; | 73 | long numBytes = fInfo.Length; |
71 | if (fInfo.Exists) | 74 | if (fInfo.Exists) |
@@ -138,10 +141,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
138 | { | 141 | { |
139 | string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); | 142 | string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); |
140 | string name = source.Configs[i].GetString("name", String.Empty); | 143 | string name = source.Configs[i].GetString("name", String.Empty); |
141 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); | 144 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
142 | string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); | 145 | string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); |
143 | 146 | ||
144 | AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); | 147 | AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type); |
145 | 148 | ||
146 | newAsset.Type = type; | 149 | newAsset.Type = type; |
147 | assets.Add(newAsset); | 150 | assets.Add(newAsset); |
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index ccfe800..72231ca 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities | |||
888 | } | 888 | } |
889 | 889 | ||
890 | AssetBase asset; | 890 | AssetBase asset; |
891 | asset = new AssetBase(); | 891 | asset = new AssetBase(assetID, assetName, assType); |
892 | asset.FullID = assetID; | ||
893 | asset.Type = assType; | ||
894 | asset.Name = assetName; | ||
895 | asset.Data = data; | 892 | asset.Data = data; |
896 | if (AddNewAsset != null) | 893 | if (AddNewAsset != null) |
897 | AddNewAsset(asset); | 894 | AddNewAsset(asset); |
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs index 3dc6b4e..18a3e01 100644 --- a/OpenSim/Framework/Tests/AssetBaseTest.cs +++ b/OpenSim/Framework/Tests/AssetBaseTest.cs | |||
@@ -67,8 +67,7 @@ namespace OpenSim.Framework.Tests | |||
67 | 67 | ||
68 | private void CheckContainsReferences(AssetType assetType, bool expected) | 68 | private void CheckContainsReferences(AssetType assetType, bool expected) |
69 | { | 69 | { |
70 | AssetBase asset = new AssetBase(); | 70 | AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType); |
71 | asset.Type = (sbyte)assetType; | ||
72 | bool actual = asset.ContainsReferences; | 71 | bool actual = asset.ContainsReferences; |
73 | Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); | 72 | Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); |
74 | } | 73 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs index 697bbe6..adf171e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs | |||
@@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
197 | 197 | ||
198 | private void Initialise(UUID fileID, string fileName) | 198 | private void Initialise(UUID fileID, string fileName) |
199 | { | 199 | { |
200 | m_asset = new AssetBase(); | 200 | m_asset = new AssetBase(fileID, fileName, type); |
201 | m_asset.FullID = fileID; | ||
202 | m_asset.Type = type; | ||
203 | m_asset.Data = new byte[0]; | 201 | m_asset.Data = new byte[0]; |
204 | m_asset.Name = fileName; | ||
205 | m_asset.Description = "empty"; | 202 | m_asset.Description = "empty"; |
206 | m_asset.Local = true; | 203 | m_asset.Local = true; |
207 | m_asset.Temporary = true; | 204 | m_asset.Temporary = true; |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index e192b81..f698ea1 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
112 | bool storeLocal, bool tempFile) | 112 | bool storeLocal, bool tempFile) |
113 | { | 113 | { |
114 | ourClient = remoteClient; | 114 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(); | 115 | m_asset = new AssetBase(assetID, "blank", type); |
116 | m_asset.FullID = assetID; | ||
117 | m_asset.Type = type; | ||
118 | m_asset.Data = data; | 116 | m_asset.Data = data; |
119 | m_asset.Name = "blank"; | ||
120 | m_asset.Description = "empty"; | 117 | m_asset.Description = "empty"; |
121 | m_asset.Local = storeLocal; | 118 | m_asset.Local = storeLocal; |
122 | m_asset.Temporary = tempFile; | 119 | m_asset.Temporary = tempFile; |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 7456e8c..5fde35f 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
238 | 238 | ||
239 | if (m_cache != null) | 239 | if (m_cache != null) |
240 | { | 240 | { |
241 | AssetBase layerDecodeAsset = new AssetBase(); | 241 | string assetID = "j2kCache_" + AssetId.ToString(); |
242 | layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString(); | 242 | |
243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard); | ||
243 | layerDecodeAsset.Local = true; | 244 | layerDecodeAsset.Local = true; |
244 | layerDecodeAsset.Name = layerDecodeAsset.ID; | ||
245 | layerDecodeAsset.Temporary = true; | 245 | layerDecodeAsset.Temporary = true; |
246 | layerDecodeAsset.Type = (sbyte)AssetType.Notecard; | ||
247 | 246 | ||
248 | #region Serialize Layer Data | 247 | #region Serialize Layer Data |
249 | 248 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index f761bf0..a4445eb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -389,11 +389,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
389 | { | 389 | { |
390 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 390 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
391 | 391 | ||
392 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 392 | if (assetType == (sbyte)AssetType.Unknown) |
393 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | ||
393 | 394 | ||
394 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName"); | 395 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
395 | 396 | ||
396 | asset.Type = assetType; | 397 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType); |
397 | asset.Data = data; | 398 | asset.Data = data; |
398 | 399 | ||
399 | m_scene.AssetService.Store(asset); | 400 | m_scene.AssetService.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b0fdcd6..8ee9194 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -122,8 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
122 | } | 122 | } |
123 | 123 | ||
124 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 124 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
125 | AssetBase asset1 = new AssetBase(); | 125 | AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); |
126 | asset1.FullID = asset1Id; | ||
127 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); | 126 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); |
128 | scene.AssetService.Store(asset1); | 127 | scene.AssetService.Store(asset1); |
129 | 128 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 9a6c49a..43761fc 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
311 | } | 311 | } |
312 | 312 | ||
313 | // Create a new asset for user | 313 | // Create a new asset for user |
314 | AssetBase asset = new AssetBase(); | 314 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture); |
315 | asset.FullID = UUID.Random(); | ||
316 | asset.Data = assetData; | 315 | asset.Data = assetData; |
317 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | ||
318 | asset.Type = 0; | ||
319 | asset.Description = String.Format("URL image : {0}", Url); | 316 | asset.Description = String.Format("URL image : {0}", Url); |
320 | asset.Local = false; | 317 | asset.Local = false; |
321 | asset.Temporary = ((Disp & DISP_TEMP) != 0); | 318 | asset.Temporary = ((Disp & DISP_TEMP) != 0); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index c261943..70a225e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
332 | { | 332 | { |
333 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 333 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
334 | 334 | ||
335 | if (assetType == (sbyte)AssetType.Unknown) | ||
336 | m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | ||
337 | |||
335 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 338 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
336 | 339 | ||
337 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); | 340 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType); |
338 | asset.Type = assetType; | ||
339 | asset.Data = data; | 341 | asset.Data = data; |
340 | 342 | ||
341 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 343 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 5208e7a..2d2c570 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
158 | 158 | ||
159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
160 | 160 | ||
161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); | 161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType); |
162 | asset.Description = metadata.Description; | 162 | asset.Description = metadata.Description; |
163 | asset.Type = metadata.AssetType; | ||
164 | asset.Data = data; | 163 | asset.Data = data; |
165 | 164 | ||
166 | m_cache.Store(asset); | 165 | m_cache.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs index ddac515..2ff635b 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs | |||
@@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
52 | 52 | ||
53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) | 53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) |
54 | { | 54 | { |
55 | 55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type); | |
56 | m_asset = new AssetBase(); | ||
57 | m_asset.FullID = UUID.Zero; | ||
58 | m_asset.Type = type; | ||
59 | m_asset.Data = new byte[0]; | 56 | m_asset.Data = new byte[0]; |
60 | m_asset.Name = pClientFilename; | ||
61 | m_asset.Description = "empty"; | 57 | m_asset.Description = "empty"; |
62 | m_asset.Local = true; | 58 | m_asset.Local = true; |
63 | m_asset.Temporary = true; | 59 | m_asset.Temporary = true; |
64 | |||
65 | } | 60 | } |
66 | 61 | ||
67 | public ulong XferID | 62 | public ulong XferID |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index f4b54aa..44a651f 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1077 | 1077 | ||
1078 | m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; | 1078 | m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; |
1079 | 1079 | ||
1080 | AssetBase asset = new AssetBase(); | 1080 | AssetBase asset = new AssetBase( |
1081 | asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID; | 1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, |
1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), | ||
1083 | (sbyte)AssetType.Texture); | ||
1082 | asset.Data = data; | 1084 | asset.Data = data; |
1083 | asset.Name | ||
1084 | = "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | ||
1085 | asset.Description = m_scene.RegionInfo.RegionName; | 1085 | asset.Description = m_scene.RegionInfo.RegionName; |
1086 | |||
1087 | asset.Type = 0; | ||
1088 | asset.Temporary = temporary; | 1086 | asset.Temporary = temporary; |
1089 | m_scene.AssetService.Store(asset); | 1087 | m_scene.AssetService.Store(asset); |
1090 | } | 1088 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 7a66d23..ec50598 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
118 | // HGAssetService dispatches it to the remote grid. | 118 | // HGAssetService dispatches it to the remote grid. |
119 | // It's not pretty, but the best that can be done while | 119 | // It's not pretty, but the best that can be done while |
120 | // not having a global naming infrastructure | 120 | // not having a global naming infrastructure |
121 | AssetBase asset1 = new AssetBase(); | 121 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type); |
122 | Copy(asset, asset1); | 122 | Copy(asset, asset1); |
123 | try | 123 | try |
124 | { | 124 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 00743fc..6b2c7d3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -627,11 +627,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | /// <returns></returns> | 627 | /// <returns></returns> |
628 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | 628 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) |
629 | { | 629 | { |
630 | AssetBase asset = new AssetBase(); | 630 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType); |
631 | asset.Name = name; | ||
632 | asset.Description = description; | 631 | asset.Description = description; |
633 | asset.Type = assetType; | ||
634 | asset.FullID = UUID.Random(); | ||
635 | asset.Data = (data == null) ? new byte[1] : data; | 632 | asset.Data = (data == null) ? new byte[1] : data; |
636 | 633 | ||
637 | return asset; | 634 | return asset; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e9201e..17026e5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1918,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1918 | } | 1918 | } |
1919 | 1919 | ||
1920 | 1920 | ||
1921 | AssetBase Animasset = new AssetBase(); | 1921 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation); |
1922 | Animasset.Data = anim.ToBytes(); | 1922 | Animasset.Data = anim.ToBytes(); |
1923 | Animasset.Temporary = true; | 1923 | Animasset.Temporary = true; |
1924 | Animasset.Local = true; | 1924 | Animasset.Local = true; |
1925 | Animasset.FullID = UUID.Random(); | ||
1926 | Animasset.ID = Animasset.FullID.ToString(); | ||
1927 | Animasset.Name = "Random Animation"; | ||
1928 | Animasset.Type = (sbyte)AssetType.Animation; | ||
1929 | Animasset.Description = "dance"; | 1925 | Animasset.Description = "dance"; |
1930 | //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); | 1926 | //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); |
1931 | 1927 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs index 963cab5..8ea7ad3 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | |||
@@ -49,11 +49,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
49 | 49 | ||
50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) | 50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) |
51 | { | 51 | { |
52 | AssetBase asset = new AssetBase(); | 52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture); |
53 | asset.FullID = UUID.Random(); | ||
54 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); | 53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); |
55 | asset.Name = "MRMDynamicImage"; | ||
56 | asset.Type = 0; | ||
57 | asset.Description = "MRM Image"; | 54 | asset.Description = "MRM Image"; |
58 | asset.Local = false; | 55 | asset.Local = false; |
59 | asset.Temporary = temporary; | 56 | asset.Temporary = temporary; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f1ceb80..f7ee3d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1483,12 +1483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1483 | m_host.AddScriptLPS(1); | 1483 | m_host.AddScriptLPS(1); |
1484 | 1484 | ||
1485 | // Create new asset | 1485 | // Create new asset |
1486 | AssetBase asset = new AssetBase(); | 1486 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard); |
1487 | asset.Name = notecardName; | ||
1488 | asset.Description = "Script Generated Notecard"; | 1487 | asset.Description = "Script Generated Notecard"; |
1489 | asset.Type = 7; | 1488 | string notecardData = String.Empty; |
1490 | asset.FullID = UUID.Random(); | ||
1491 | string notecardData = ""; | ||
1492 | 1489 | ||
1493 | for (int i = 0; i < contents.Length; i++) { | 1490 | for (int i = 0; i < contents.Length; i++) { |
1494 | notecardData += contents.GetLSLStringItem(i) + "\n"; | 1491 | notecardData += contents.GetLSLStringItem(i) + "\n"; |
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index ecda85a..8e311d7 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Services.Connectors | |||
243 | if (metadata == null) | 243 | if (metadata == null) |
244 | return false; | 244 | return false; |
245 | 245 | ||
246 | asset = new AssetBase(); | 246 | asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type); |
247 | asset.Metadata = metadata; | 247 | asset.Metadata = metadata; |
248 | } | 248 | } |
249 | asset.Data = data; | 249 | asset.Data = data; |
diff --git a/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs b/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs index 3d7f112..2f33bab 100644 --- a/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs +++ b/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs | |||
@@ -140,12 +140,11 @@ namespace OpenSim.Services.Connectors.Grid | |||
140 | Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg"); | 140 | Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg"); |
141 | //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); | 141 | //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); |
142 | byte[] imageData = OpenJPEG.EncodeFromImage(m, true); | 142 | byte[] imageData = OpenJPEG.EncodeFromImage(m, true); |
143 | AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString()); | 143 | AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString(), (sbyte)AssetType.Texture); |
144 | 144 | ||
145 | // !!! for now | 145 | // !!! for now |
146 | //info.RegionSettings.TerrainImageID = ass.FullID; | 146 | //info.RegionSettings.TerrainImageID = ass.FullID; |
147 | 147 | ||
148 | ass.Type = (int)AssetType.Texture; | ||
149 | ass.Temporary = true; | 148 | ass.Temporary = true; |
150 | ass.Local = true; | 149 | ass.Local = true; |
151 | ass.Data = imageData; | 150 | ass.Data = imageData; |