diff options
author | Justin Clarke Casey | 2008-01-09 15:46:45 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-01-09 15:46:45 +0000 |
commit | 796ae57bea5e7004ac8d41bee2d496d645db81ce (patch) | |
tree | cf40811cc9b7ae91e679d639785bd6ab4fd422d0 /OpenSim | |
parent | * removed another superfluous debug message (diff) | |
download | opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.zip opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.tar.gz opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.tar.bz2 opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.tar.xz |
Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
Diffstat (limited to '')
6 files changed, 241 insertions, 57 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 0935b43..8c0ba3c 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
433 | } | 433 | } |
434 | } | 434 | } |
435 | return returnResult; | 435 | return returnResult; |
436 | } | 436 | } |
437 | 437 | ||
438 | public SceneObjectPart GetSceneObjectPart(uint localID) | 438 | public SceneObjectPart GetSceneObjectPart(uint localID) |
439 | { | 439 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 1a05bd9..db3da48 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -58,7 +58,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | /// in which the item is to be placed.</param> | 58 | /// in which the item is to be placed.</param> |
59 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | 59 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
60 | { | 60 | { |
61 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 61 | CachedUserInfo userInfo |
62 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
63 | |||
62 | if (userInfo != null) | 64 | if (userInfo != null) |
63 | { | 65 | { |
64 | userInfo.AddItem(remoteClient.AgentId, item); | 66 | userInfo.AddItem(remoteClient.AgentId, item); |
@@ -157,28 +159,47 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | /// <param name="itemID"></param> | 159 | /// <param name="itemID"></param> |
158 | /// <param name="primID">The prim which contains the item to update</param> | 160 | /// <param name="primID">The prim which contains the item to update</param> |
159 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> | 161 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> |
160 | /// <param name="data"></param> | 162 | /// <param name="data"></param> |
161 | /// <returns>Asset LLUID created</returns> | ||
162 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, | 163 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, |
163 | LLUUID primId, bool isScriptRunning, byte[] data) | 164 | LLUUID primId, bool isScriptRunning, byte[] data) |
164 | { | 165 | { |
165 | // TODO Not currently doing anything with the isScriptRunning bool | 166 | // Retrieve group |
167 | SceneObjectPart part = GetSceneObjectPart(primId); | ||
168 | SceneObjectGroup group = part.ParentGroup; | ||
169 | if (null == group) | ||
170 | { | ||
171 | MainLog.Instance.Error( | ||
172 | "PRIMINVENTORY", | ||
173 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", | ||
174 | itemId, primId); | ||
166 | 175 | ||
167 | MainLog.Instance.Verbose( | 176 | return; |
168 | "PRIMINVENTORY", | 177 | } |
169 | "Prim inventory script save functionality not yet implemented." | 178 | |
170 | + " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}", | ||
171 | remoteClient, itemId, primId, isScriptRunning); | ||
172 | |||
173 | // TODO | ||
174 | // Retrieve client LLUID | ||
175 | // Retrieve sog containing primID | ||
176 | // Retrieve item | 179 | // Retrieve item |
177 | // Create new asset and add to cache | 180 | TaskInventoryItem item = group.GetInventoryItem(part.LocalID, itemId); |
181 | if (null == item) | ||
182 | { | ||
183 | return; | ||
184 | } | ||
185 | |||
186 | // Create new asset | ||
187 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this | ||
188 | AssetBase asset = | ||
189 | CreateAsset(item.name, item.desc, 10, 10, data); | ||
190 | AssetCache.AddAsset(asset); | ||
191 | |||
178 | // Update item with new asset | 192 | // Update item with new asset |
179 | // Trigger SOG update (see RezScript) | 193 | item.asset_id = asset.FullID; |
180 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 194 | group.UpdateInventoryItem(item); |
181 | // return new asset id | 195 | group.GetProperites(remoteClient); |
196 | |||
197 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | ||
198 | if (isScriptRunning) | ||
199 | { | ||
200 | group.StopScript(part.LocalID, item.item_id); | ||
201 | group.StartScript(part.LocalID, item.item_id); | ||
202 | } | ||
182 | } | 203 | } |
183 | 204 | ||
184 | /// <summary> | 205 | /// <summary> |
@@ -268,14 +289,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
268 | } | 289 | } |
269 | else | 290 | else |
270 | { | 291 | { |
271 | MainLog.Instance.Warn( | 292 | MainLog.Instance.Error( |
272 | "AGENTINVENTORY", | 293 | "AGENTINVENTORY", |
273 | "Item ID " + itemID + " not found for an inventory item update."); | 294 | "Item ID " + itemID + " not found for an inventory item update."); |
274 | } | 295 | } |
275 | } | 296 | } |
276 | else | 297 | else |
277 | { | 298 | { |
278 | MainLog.Instance.Warn( | 299 | MainLog.Instance.Error( |
279 | "AGENTINVENTORY", | 300 | "AGENTINVENTORY", |
280 | "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); | 301 | "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); |
281 | } | 302 | } |
@@ -290,7 +311,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
290 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); | 311 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); |
291 | if (userInfo == null) | 312 | if (userInfo == null) |
292 | { | 313 | { |
293 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString()); | 314 | MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString()); |
294 | return; | 315 | return; |
295 | } | 316 | } |
296 | 317 | ||
@@ -299,13 +320,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
299 | item = userInfo.RootFolder.HasItem(oldItemID); | 320 | item = userInfo.RootFolder.HasItem(oldItemID); |
300 | if (item == null) | 321 | if (item == null) |
301 | { | 322 | { |
302 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); | 323 | MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); |
303 | return; | 324 | return; |
304 | } | 325 | } |
305 | } | 326 | } |
306 | else | 327 | else |
307 | { | 328 | { |
308 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); | 329 | MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); |
309 | return; | 330 | return; |
310 | } | 331 | } |
311 | } | 332 | } |
@@ -346,7 +367,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
346 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 367 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
347 | if (userInfo == null) | 368 | if (userInfo == null) |
348 | { | 369 | { |
349 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString()); | 370 | MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString()); |
350 | return; | 371 | return; |
351 | } | 372 | } |
352 | 373 | ||
@@ -367,13 +388,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
367 | } | 388 | } |
368 | else | 389 | else |
369 | { | 390 | { |
370 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString()); | 391 | MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString()); |
371 | return; | 392 | return; |
372 | } | 393 | } |
373 | } | 394 | } |
374 | else | 395 | else |
375 | { | 396 | { |
376 | MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); | 397 | MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); |
377 | return; | 398 | return; |
378 | } | 399 | } |
379 | } | 400 | } |
@@ -476,7 +497,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
476 | } | 497 | } |
477 | else | 498 | else |
478 | { | 499 | { |
479 | MainLog.Instance.Warn( | 500 | MainLog.Instance.Error( |
480 | "PRIMINVENTORY", "Inventory requested of prim {0} which doesn't exist", primLocalID); | 501 | "PRIMINVENTORY", "Inventory requested of prim {0} which doesn't exist", primLocalID); |
481 | } | 502 | } |
482 | } | 503 | } |
@@ -484,7 +505,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
484 | /// <summary> | 505 | /// <summary> |
485 | /// Remove an item from a prim (task) inventory | 506 | /// Remove an item from a prim (task) inventory |
486 | /// </summary> | 507 | /// </summary> |
487 | /// <param name="remoteClient"></param> | 508 | /// <param name="remoteClient">Unused at the moment but retained since the avatar ID might |
509 | /// be necessary for a permissions check at some stage.</param> | ||
488 | /// <param name="itemID"></param> | 510 | /// <param name="itemID"></param> |
489 | /// <param name="localID"></param> | 511 | /// <param name="localID"></param> |
490 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) | 512 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) |
@@ -492,7 +514,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | SceneObjectGroup group = GetGroupByPrim(localID); | 514 | SceneObjectGroup group = GetGroupByPrim(localID); |
493 | if (group != null) | 515 | if (group != null) |
494 | { | 516 | { |
495 | int type = group.RemoveInventoryItem(remoteClient, localID, itemID); | 517 | int type = group.RemoveInventoryItem(localID, itemID); |
496 | group.GetProperites(remoteClient); | 518 | group.GetProperites(remoteClient); |
497 | if (type == 10) | 519 | if (type == 10) |
498 | { | 520 | { |
@@ -501,7 +523,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
501 | } | 523 | } |
502 | else | 524 | else |
503 | { | 525 | { |
504 | MainLog.Instance.Warn( | 526 | MainLog.Instance.Error( |
505 | "PRIMINVENTORY", | 527 | "PRIMINVENTORY", |
506 | "Removal of item {0} requested of prim {1} but this prim does not exist", | 528 | "Removal of item {0} requested of prim {1} but this prim does not exist", |
507 | itemID, | 529 | itemID, |
@@ -752,4 +774,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
752 | rootPart.ScheduleFullUpdate(); | 774 | rootPart.ScheduleFullUpdate(); |
753 | } | 775 | } |
754 | } | 776 | } |
755 | } \ No newline at end of file | 777 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 647fbf4..5a7d4de 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | agentData.AgentID = avatarID; | 176 | agentData.AgentID = avatarID; |
177 | agentData.QueryID = RequestID; | 177 | agentData.QueryID = RequestID; |
178 | replyPacket.AgentData = agentData; | 178 | replyPacket.AgentData = agentData; |
179 | byte[] bytes = new byte[AvatarResponses.Count*32]; | 179 | //byte[] bytes = new byte[AvatarResponses.Count*32]; |
180 | 180 | ||
181 | int i = 0; | 181 | int i = 0; |
182 | foreach (AvatarPickerAvatar item in AvatarResponses) | 182 | foreach (AvatarPickerAvatar item in AvatarResponses) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index b72d743..4d25b5d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -60,6 +60,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | } | 60 | } |
61 | } | 61 | } |
62 | 62 | ||
63 | // /// Start a given script. | ||
64 | // /// </summary> | ||
65 | // /// <param name="localID"> | ||
66 | // /// A <see cref="System.UInt32"/> | ||
67 | // /// </param> | ||
68 | // public void StartScript(LLUUID partID, LLUUID itemID) | ||
69 | // { | ||
70 | // SceneObjectPart part = GetChildPart(partID); | ||
71 | // if (part != null) | ||
72 | // { | ||
73 | // part.StartScript(itemID); | ||
74 | // } | ||
75 | // else | ||
76 | // { | ||
77 | // MainLog.Instance.Error( | ||
78 | // "PRIMINVENTORY", | ||
79 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | ||
80 | // localID, Name, UUID, itemID); | ||
81 | // } | ||
82 | // } | ||
83 | |||
63 | /// <summary> | 84 | /// <summary> |
64 | /// Start the scripts contained in all the prims in this group. | 85 | /// Start the scripts contained in all the prims in this group. |
65 | /// </summary> | 86 | /// </summary> |
@@ -71,6 +92,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
71 | } | 92 | } |
72 | } | 93 | } |
73 | 94 | ||
95 | /// Start a given script. | ||
96 | /// </summary> | ||
97 | /// <param name="localID"> | ||
98 | /// A <see cref="System.UInt32"/> | ||
99 | /// </param> | ||
100 | public void StopScript(uint partID, LLUUID itemID) | ||
101 | { | ||
102 | SceneObjectPart part = GetChildPart(partID); | ||
103 | if (part != null) | ||
104 | { | ||
105 | part.StopScript(itemID); | ||
106 | } | ||
107 | else | ||
108 | { | ||
109 | MainLog.Instance.Error( | ||
110 | "PRIMINVENTORY", | ||
111 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | ||
112 | partID, Name, UUID, itemID); | ||
113 | } | ||
114 | } | ||
115 | |||
74 | /// <summary> | 116 | /// <summary> |
75 | /// | 117 | /// |
76 | /// </summary> | 118 | /// </summary> |
@@ -156,13 +198,63 @@ namespace OpenSim.Region.Environment.Scenes | |||
156 | 198 | ||
157 | return false; | 199 | return false; |
158 | } | 200 | } |
201 | |||
202 | /// <summary> | ||
203 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | ||
204 | /// </summary> | ||
205 | /// <param name="primID"></param> | ||
206 | /// <param name="itemID"></param> | ||
207 | /// <returns>null if the item does not exist</returns> | ||
208 | public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) | ||
209 | { | ||
210 | SceneObjectPart part = GetChildPart(primID); | ||
211 | if (part != null) | ||
212 | { | ||
213 | return part.GetInventoryItem(itemID); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | MainLog.Instance.Error( | ||
218 | "PRIMINVENTORY", | ||
219 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", | ||
220 | primID, part.Name, part.UUID, itemID); | ||
221 | } | ||
222 | |||
223 | return null; | ||
224 | } | ||
225 | |||
226 | /// <summary> | ||
227 | /// Update an existing inventory item. | ||
228 | /// </summary> | ||
229 | /// <param name="item">The updated item. An item with the same id must already exist | ||
230 | /// in this prim's inventory</param> | ||
231 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> | ||
232 | public bool UpdateInventoryItem(TaskInventoryItem item) | ||
233 | { | ||
234 | SceneObjectPart part = GetChildPart(item.ParentPartID); | ||
235 | if (part != null) | ||
236 | { | ||
237 | part.UpdateInventoryItem(item); | ||
238 | |||
239 | return true; | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | MainLog.Instance.Error( | ||
244 | "PRIMINVENTORY", | ||
245 | "Couldn't find prim ID {0} to update item {1}, {2}", | ||
246 | item.ParentPartID, item.name, item.item_id); | ||
247 | } | ||
248 | |||
249 | return false; | ||
250 | } | ||
159 | 251 | ||
160 | public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) | 252 | public int RemoveInventoryItem(uint localID, LLUUID itemID) |
161 | { | 253 | { |
162 | SceneObjectPart part = GetChildPart(localID); | 254 | SceneObjectPart part = GetChildPart(localID); |
163 | if (part != null) | 255 | if (part != null) |
164 | { | 256 | { |
165 | int type = part.RemoveInventoryItem(remoteClient, localID, itemID); | 257 | int type = part.RemoveInventoryItem(itemID); |
166 | 258 | ||
167 | // It might seem somewhat crude to update the whole group for a single prim inventory change, | 259 | // It might seem somewhat crude to update the whole group for a single prim inventory change, |
168 | // but it's possible that other prim inventory changes will take place before the region | 260 | // but it's possible that other prim inventory changes will take place before the region |
@@ -177,4 +269,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | return -1; | 269 | return -1; |
178 | } | 270 | } |
179 | } | 271 | } |
180 | } \ No newline at end of file | 272 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index e8d12ff..c623e55 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -375,8 +375,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
375 | 375 | ||
376 | foreach (SceneObjectPart part in m_parts.Values) | 376 | foreach (SceneObjectPart part in m_parts.Values) |
377 | { | 377 | { |
378 | Vector3 partPosition = | 378 | // Temporary commented to stop compiler warning |
379 | new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 379 | //Vector3 partPosition = |
380 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | ||
380 | Quaternion parentrotation = | 381 | Quaternion parentrotation = |
381 | new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); | 382 | new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); |
382 | 383 | ||
@@ -827,10 +828,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
827 | /// <returns></returns> | 828 | /// <returns></returns> |
828 | public bool HasChildPrim(LLUUID primID) | 829 | public bool HasChildPrim(LLUUID primID) |
829 | { | 830 | { |
830 | SceneObjectPart childPart = null; | ||
831 | if (m_parts.ContainsKey(primID)) | 831 | if (m_parts.ContainsKey(primID)) |
832 | { | 832 | { |
833 | childPart = m_parts[primID]; | ||
834 | return true; | 833 | return true; |
835 | } | 834 | } |
836 | return false; | 835 | return false; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 9e2c256..5d197e3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -144,7 +144,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | itemId, Name, UUID); | 144 | itemId, Name, UUID); |
145 | } | 145 | } |
146 | 146 | ||
147 | } | 147 | } |
148 | |||
149 | /// <summary> | ||
150 | /// Stop a script which is in this prim's inventory. | ||
151 | /// </summary> | ||
152 | /// <param name="itemId"></param> | ||
153 | public void StopScript(LLUUID itemId) | ||
154 | { | ||
155 | if (m_taskInventory.ContainsKey(itemId)) | ||
156 | { | ||
157 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | MainLog.Instance.Error( | ||
162 | "PRIMINVENTORY", | ||
163 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
164 | itemId, Name, UUID); | ||
165 | } | ||
166 | } | ||
148 | 167 | ||
149 | /// <summary> | 168 | /// <summary> |
150 | /// Add an item to this prim's inventory. | 169 | /// Add an item to this prim's inventory. |
@@ -173,33 +192,85 @@ namespace OpenSim.Region.Environment.Scenes | |||
173 | 192 | ||
174 | m_inventorySerial++; | 193 | m_inventorySerial++; |
175 | } | 194 | } |
195 | |||
196 | /// <summary> | ||
197 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | ||
198 | /// </summary> | ||
199 | /// <param name="itemID"></param> | ||
200 | /// <returns>null if the item does not exist</returns> | ||
201 | public TaskInventoryItem GetInventoryItem(LLUUID itemID) | ||
202 | { | ||
203 | if (m_taskInventory.ContainsKey(itemID)) | ||
204 | { | ||
205 | return m_taskInventory[itemID]; | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | MainLog.Instance.Error( | ||
210 | "PRIMINVENTORY", | ||
211 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
212 | itemID, Name, UUID); | ||
213 | } | ||
214 | |||
215 | return null; | ||
216 | } | ||
217 | |||
218 | /// <summary> | ||
219 | /// Update an existing inventory item. | ||
220 | /// </summary> | ||
221 | /// <param name="item">The updated item. An item with the same id must already exist | ||
222 | /// in this prim's inventory.</param> | ||
223 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> | ||
224 | public bool UpdateInventoryItem(TaskInventoryItem item) | ||
225 | { | ||
226 | if (m_taskInventory.ContainsKey(item.item_id)) | ||
227 | { | ||
228 | m_taskInventory[item.item_id] = item; | ||
229 | m_inventorySerial++; | ||
230 | |||
231 | return true; | ||
232 | } | ||
233 | else | ||
234 | { | ||
235 | MainLog.Instance.Error( | ||
236 | "PRIMINVENTORY", | ||
237 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
238 | item.item_id, Name, UUID); | ||
239 | } | ||
240 | |||
241 | return false; | ||
242 | } | ||
176 | 243 | ||
177 | /// <summary> | 244 | /// <summary> |
178 | /// Remove an item from this prim's inventory | 245 | /// Remove an item from this prim's inventory |
179 | /// </summary> | 246 | /// </summary> |
180 | /// <param name="remoteClient"></param> | ||
181 | /// <param name="localID"></param> | ||
182 | /// <param name="itemID"></param> | 247 | /// <param name="itemID"></param> |
183 | /// <returns>Numeric asset type of the item removed.</returns> | 248 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist |
184 | public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) | 249 | /// in this prim's inventory.</returns> |
250 | public int RemoveInventoryItem(LLUUID itemID) | ||
185 | { | 251 | { |
186 | if (localID == LocalID) | 252 | if (m_taskInventory.ContainsKey(itemID)) |
187 | { | 253 | { |
188 | if (m_taskInventory.ContainsKey(itemID)) | 254 | string type = m_taskInventory[itemID].inv_type; |
255 | m_taskInventory.Remove(itemID); | ||
256 | m_inventorySerial++; | ||
257 | if (type == "lsltext") | ||
258 | { | ||
259 | return 10; | ||
260 | } | ||
261 | else | ||
189 | { | 262 | { |
190 | string type = m_taskInventory[itemID].inv_type; | 263 | return 0; |
191 | m_taskInventory.Remove(itemID); | ||
192 | m_inventorySerial++; | ||
193 | if (type == "lsltext") | ||
194 | { | ||
195 | return 10; | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | return 0; | ||
200 | } | ||
201 | } | 264 | } |
202 | } | 265 | } |
266 | else | ||
267 | { | ||
268 | MainLog.Instance.Error( | ||
269 | "PRIMINVENTORY", | ||
270 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
271 | itemID, Name, UUID); | ||
272 | } | ||
273 | |||
203 | return -1; | 274 | return -1; |
204 | } | 275 | } |
205 | 276 | ||