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author | Melanie | 2010-03-04 10:43:12 +0000 |
---|---|---|
committer | Melanie | 2010-03-04 10:43:12 +0000 |
commit | 31f7e06c25ba5c195cabd7a79d5fce8cbcec7fca (patch) | |
tree | e351c23bd3f773e0ceb4cae518987c73edc90f6d /OpenSim | |
parent | Remove a superfluous array creation (diff) | |
parent | compiler warnings revealed that public PlaySoundSlavePrims properties were ch... (diff) | |
download | opensim-SC-31f7e06c25ba5c195cabd7a79d5fce8cbcec7fca.zip opensim-SC-31f7e06c25ba5c195cabd7a79d5fce8cbcec7fca.tar.gz opensim-SC-31f7e06c25ba5c195cabd7a79d5fce8cbcec7fca.tar.bz2 opensim-SC-31f7e06c25ba5c195cabd7a79d5fce8cbcec7fca.tar.xz |
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
22 files changed, 940 insertions, 227 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index fee71f0..a1ac84c 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -41,14 +41,14 @@ namespace OpenSim.Framework | |||
41 | public Guid AgentID; | 41 | public Guid AgentID; |
42 | public bool alwaysrun; | 42 | public bool alwaysrun; |
43 | public float AVHeight; | 43 | public float AVHeight; |
44 | public sLLVector3 cameraPosition; | 44 | public Vector3 cameraPosition; |
45 | public float drawdistance; | 45 | public float drawdistance; |
46 | public float godlevel; | 46 | public float godlevel; |
47 | public uint GroupAccess; | 47 | public uint GroupAccess; |
48 | public sLLVector3 Position; | 48 | public Vector3 Position; |
49 | public ulong regionHandle; | 49 | public ulong regionHandle; |
50 | public byte[] throttles; | 50 | public byte[] throttles; |
51 | public sLLVector3 Velocity; | 51 | public Vector3 Velocity; |
52 | 52 | ||
53 | public ChildAgentDataUpdate() | 53 | public ChildAgentDataUpdate() |
54 | { | 54 | { |
@@ -177,14 +177,13 @@ namespace OpenSim.Framework | |||
177 | Size = new Vector3(); | 177 | Size = new Vector3(); |
178 | Size.Z = cAgent.AVHeight; | 178 | Size.Z = cAgent.AVHeight; |
179 | 179 | ||
180 | Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); | 180 | Center = cAgent.cameraPosition; |
181 | Far = cAgent.drawdistance; | 181 | Far = cAgent.drawdistance; |
182 | Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); | 182 | Position = cAgent.Position; |
183 | RegionHandle = cAgent.regionHandle; | 183 | RegionHandle = cAgent.regionHandle; |
184 | Throttles = cAgent.throttles; | 184 | Throttles = cAgent.throttles; |
185 | Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); | 185 | Velocity = cAgent.Velocity; |
186 | } | 186 | } |
187 | |||
188 | } | 187 | } |
189 | 188 | ||
190 | public class AgentGroupData | 189 | public class AgentGroupData |
diff --git a/OpenSim/Framework/MultipartForm.cs b/OpenSim/Framework/MultipartForm.cs new file mode 100644 index 0000000..8ba6d22 --- /dev/null +++ b/OpenSim/Framework/MultipartForm.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Net; | ||
4 | using System.IO; | ||
5 | using System.Text; | ||
6 | |||
7 | namespace OpenSim.Framework | ||
8 | { | ||
9 | public static class MultipartForm | ||
10 | { | ||
11 | #region Helper Classes | ||
12 | |||
13 | public abstract class Element | ||
14 | { | ||
15 | public string Name; | ||
16 | } | ||
17 | |||
18 | public class File : Element | ||
19 | { | ||
20 | public string Filename; | ||
21 | public string ContentType; | ||
22 | public byte[] Data; | ||
23 | |||
24 | public File(string name, string filename, string contentType, byte[] data) | ||
25 | { | ||
26 | Name = name; | ||
27 | Filename = filename; | ||
28 | ContentType = contentType; | ||
29 | Data = data; | ||
30 | } | ||
31 | } | ||
32 | |||
33 | public class Parameter : Element | ||
34 | { | ||
35 | public string Value; | ||
36 | |||
37 | public Parameter(string name, string value) | ||
38 | { | ||
39 | Name = name; | ||
40 | Value = value; | ||
41 | } | ||
42 | } | ||
43 | |||
44 | #endregion Helper Classes | ||
45 | |||
46 | public static HttpWebResponse Post(HttpWebRequest request, List<Element> postParameters) | ||
47 | { | ||
48 | string boundary = Boundary(); | ||
49 | |||
50 | // Set up the request properties | ||
51 | request.Method = "POST"; | ||
52 | request.ContentType = "multipart/form-data; boundary=" + boundary; | ||
53 | |||
54 | #region Stream Writing | ||
55 | |||
56 | using (MemoryStream formDataStream = new MemoryStream()) | ||
57 | { | ||
58 | foreach (var param in postParameters) | ||
59 | { | ||
60 | if (param is File) | ||
61 | { | ||
62 | File file = (File)param; | ||
63 | |||
64 | // Add just the first part of this param, since we will write the file data directly to the Stream | ||
65 | string header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"; filename=\"{2}\";\r\nContent-Type: {3}\r\n\r\n", | ||
66 | boundary, | ||
67 | file.Name, | ||
68 | !String.IsNullOrEmpty(file.Filename) ? file.Filename : "tempfile", | ||
69 | file.ContentType); | ||
70 | |||
71 | formDataStream.Write(Encoding.UTF8.GetBytes(header), 0, header.Length); | ||
72 | formDataStream.Write(file.Data, 0, file.Data.Length); | ||
73 | } | ||
74 | else | ||
75 | { | ||
76 | Parameter parameter = (Parameter)param; | ||
77 | |||
78 | string postData = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"\r\n\r\n{2}\r\n", | ||
79 | boundary, | ||
80 | parameter.Name, | ||
81 | parameter.Value); | ||
82 | formDataStream.Write(Encoding.UTF8.GetBytes(postData), 0, postData.Length); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | // Add the end of the request | ||
87 | byte[] footer = Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n"); | ||
88 | formDataStream.Write(footer, 0, footer.Length); | ||
89 | |||
90 | request.ContentLength = formDataStream.Length; | ||
91 | |||
92 | // Copy the temporary stream to the network stream | ||
93 | formDataStream.Seek(0, SeekOrigin.Begin); | ||
94 | using (Stream requestStream = request.GetRequestStream()) | ||
95 | formDataStream.CopyTo(requestStream, (int)formDataStream.Length); | ||
96 | } | ||
97 | |||
98 | #endregion Stream Writing | ||
99 | |||
100 | return request.GetResponse() as HttpWebResponse; | ||
101 | } | ||
102 | |||
103 | private static string Boundary() | ||
104 | { | ||
105 | Random rnd = new Random(); | ||
106 | string formDataBoundary = String.Empty; | ||
107 | |||
108 | while (formDataBoundary.Length < 15) | ||
109 | formDataBoundary = formDataBoundary + rnd.Next(); | ||
110 | |||
111 | formDataBoundary = formDataBoundary.Substring(0, 15); | ||
112 | formDataBoundary = "-----------------------------" + formDataBoundary; | ||
113 | |||
114 | return formDataBoundary; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Framework/RegionCommsListener.cs b/OpenSim/Framework/RegionCommsListener.cs index 718a556..3e0955d 100644 --- a/OpenSim/Framework/RegionCommsListener.cs +++ b/OpenSim/Framework/RegionCommsListener.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Framework | |||
45 | private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent; | 45 | private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent; |
46 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser | 46 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser |
47 | private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; | 47 | private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; |
48 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 48 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
49 | private LogOffUser handlerLogOffUser = null; | 49 | private LogOffUser handlerLogOffUser = null; |
50 | private GetLandData handlerGetLandData = null; | 50 | private GetLandData handlerGetLandData = null; |
51 | 51 | ||
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index ac38ac2..5d63da7 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -351,7 +351,7 @@ namespace OpenSim.Framework | |||
351 | 351 | ||
352 | private void ReadNiniConfig(IConfigSource source, string name) | 352 | private void ReadNiniConfig(IConfigSource source, string name) |
353 | { | 353 | { |
354 | bool creatingNew = false; | 354 | // bool creatingNew = false; |
355 | 355 | ||
356 | if (source.Configs.Count == 0) | 356 | if (source.Configs.Count == 0) |
357 | { | 357 | { |
@@ -368,7 +368,7 @@ namespace OpenSim.Framework | |||
368 | 368 | ||
369 | source.AddConfig(name); | 369 | source.AddConfig(name); |
370 | 370 | ||
371 | creatingNew = true; | 371 | // creatingNew = true; |
372 | } | 372 | } |
373 | 373 | ||
374 | if (name == String.Empty) | 374 | if (name == String.Empty) |
@@ -378,7 +378,7 @@ namespace OpenSim.Framework | |||
378 | { | 378 | { |
379 | source.AddConfig(name); | 379 | source.AddConfig(name); |
380 | 380 | ||
381 | creatingNew = true; | 381 | // creatingNew = true; |
382 | } | 382 | } |
383 | 383 | ||
384 | IConfig config = source.Configs[name]; | 384 | IConfig config = source.Configs[name]; |
@@ -397,15 +397,8 @@ namespace OpenSim.Framework | |||
397 | 397 | ||
398 | RegionID = new UUID(regionUUID); | 398 | RegionID = new UUID(regionUUID); |
399 | originRegionID = RegionID; // What IS this?! | 399 | originRegionID = RegionID; // What IS this?! |
400 | 400 | ||
401 | |||
402 | // Region name | ||
403 | // | ||
404 | RegionName = name; | 401 | RegionName = name; |
405 | |||
406 | |||
407 | // Region location | ||
408 | // | ||
409 | string location = config.GetString("Location", String.Empty); | 402 | string location = config.GetString("Location", String.Empty); |
410 | 403 | ||
411 | if (location == String.Empty) | 404 | if (location == String.Empty) |
@@ -421,12 +414,9 @@ namespace OpenSim.Framework | |||
421 | 414 | ||
422 | 415 | ||
423 | // Datastore (is this implemented? Omitted from example!) | 416 | // Datastore (is this implemented? Omitted from example!) |
424 | // | ||
425 | DataStore = config.GetString("Datastore", String.Empty); | 417 | DataStore = config.GetString("Datastore", String.Empty); |
426 | 418 | ||
427 | |||
428 | // Internal IP | 419 | // Internal IP |
429 | // | ||
430 | IPAddress address; | 420 | IPAddress address; |
431 | 421 | ||
432 | if (config.Contains("InternalAddress")) | 422 | if (config.Contains("InternalAddress")) |
diff --git a/OpenSim/Framework/UntrustedWebRequest.cs b/OpenSim/Framework/UntrustedWebRequest.cs new file mode 100644 index 0000000..1af7c41 --- /dev/null +++ b/OpenSim/Framework/UntrustedWebRequest.cs | |||
@@ -0,0 +1,203 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Net; | ||
5 | using System.Net.Security; | ||
6 | using System.Text; | ||
7 | using log4net; | ||
8 | |||
9 | namespace OpenSim.Framework | ||
10 | { | ||
11 | /// <summary> | ||
12 | /// Used for requests to untrusted endpoints that may potentially be | ||
13 | /// malicious | ||
14 | /// </summary> | ||
15 | public static class UntrustedHttpWebRequest | ||
16 | { | ||
17 | /// <summary>Setting this to true will allow HTTP connections to localhost</summary> | ||
18 | private const bool DEBUG = true; | ||
19 | |||
20 | private static readonly ILog m_log = | ||
21 | LogManager.GetLogger( | ||
22 | System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
23 | |||
24 | private static readonly ICollection<string> allowableSchemes = new List<string> { "http", "https" }; | ||
25 | |||
26 | /// <summary> | ||
27 | /// Creates an HttpWebRequest that is hardened against malicious | ||
28 | /// endpoints after ensuring the given Uri is safe to retrieve | ||
29 | /// </summary> | ||
30 | /// <param name="uri">Web location to request</param> | ||
31 | /// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns> | ||
32 | /// <exception cref="ArgumentNullException">If uri is null</exception> | ||
33 | /// <exception cref="ArgumentException">If uri is unsafe</exception> | ||
34 | public static HttpWebRequest Create(Uri uri) | ||
35 | { | ||
36 | return Create(uri, DEBUG, 1000 * 5, 1000 * 20, 10); | ||
37 | } | ||
38 | |||
39 | /// <summary> | ||
40 | /// Creates an HttpWebRequest that is hardened against malicious | ||
41 | /// endpoints after ensuring the given Uri is safe to retrieve | ||
42 | /// </summary> | ||
43 | /// <param name="uri">Web location to request</param> | ||
44 | /// <param name="allowLoopback">True to allow connections to localhost, otherwise false</param> | ||
45 | /// <param name="readWriteTimeoutMS">Read write timeout, in milliseconds</param> | ||
46 | /// <param name="timeoutMS">Connection timeout, in milliseconds</param> | ||
47 | /// <param name="maximumRedirects">Maximum number of allowed redirects</param> | ||
48 | /// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns> | ||
49 | /// <exception cref="ArgumentNullException">If uri is null</exception> | ||
50 | /// <exception cref="ArgumentException">If uri is unsafe</exception> | ||
51 | public static HttpWebRequest Create(Uri uri, bool allowLoopback, int readWriteTimeoutMS, int timeoutMS, int maximumRedirects) | ||
52 | { | ||
53 | if (uri == null) | ||
54 | throw new ArgumentNullException("uri"); | ||
55 | |||
56 | if (!IsUriAllowable(uri, allowLoopback)) | ||
57 | throw new ArgumentException("Uri " + uri + " was rejected"); | ||
58 | |||
59 | HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create(uri); | ||
60 | httpWebRequest.MaximumAutomaticRedirections = maximumRedirects; | ||
61 | httpWebRequest.ReadWriteTimeout = readWriteTimeoutMS; | ||
62 | httpWebRequest.Timeout = timeoutMS; | ||
63 | httpWebRequest.KeepAlive = false; | ||
64 | |||
65 | return httpWebRequest; | ||
66 | } | ||
67 | |||
68 | public static string PostToUntrustedUrl(Uri url, string data) | ||
69 | { | ||
70 | try | ||
71 | { | ||
72 | byte[] requestData = System.Text.Encoding.UTF8.GetBytes(data); | ||
73 | |||
74 | HttpWebRequest request = Create(url); | ||
75 | request.Method = "POST"; | ||
76 | request.ContentLength = requestData.Length; | ||
77 | request.ContentType = "application/x-www-form-urlencoded"; | ||
78 | |||
79 | using (Stream requestStream = request.GetRequestStream()) | ||
80 | requestStream.Write(requestData, 0, requestData.Length); | ||
81 | |||
82 | using (WebResponse response = request.GetResponse()) | ||
83 | { | ||
84 | using (Stream responseStream = response.GetResponseStream()) | ||
85 | return responseStream.GetStreamString(); | ||
86 | } | ||
87 | } | ||
88 | catch (Exception ex) | ||
89 | { | ||
90 | m_log.Warn("POST to untrusted URL " + url + " failed: " + ex.Message); | ||
91 | return null; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public static string GetUntrustedUrl(Uri url) | ||
96 | { | ||
97 | try | ||
98 | { | ||
99 | HttpWebRequest request = Create(url); | ||
100 | |||
101 | using (WebResponse response = request.GetResponse()) | ||
102 | { | ||
103 | using (Stream responseStream = response.GetResponseStream()) | ||
104 | return responseStream.GetStreamString(); | ||
105 | } | ||
106 | } | ||
107 | catch (Exception ex) | ||
108 | { | ||
109 | m_log.Warn("GET from untrusted URL " + url + " failed: " + ex.Message); | ||
110 | return null; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Determines whether a URI is allowed based on scheme and host name. | ||
116 | /// No requireSSL check is done here | ||
117 | /// </summary> | ||
118 | /// <param name="allowLoopback">True to allow loopback addresses to be used</param> | ||
119 | /// <param name="uri">The URI to test for whether it should be allowed.</param> | ||
120 | /// <returns> | ||
121 | /// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>. | ||
122 | /// </returns> | ||
123 | private static bool IsUriAllowable(Uri uri, bool allowLoopback) | ||
124 | { | ||
125 | if (!allowableSchemes.Contains(uri.Scheme)) | ||
126 | { | ||
127 | m_log.WarnFormat("Rejecting URL {0} because it uses a disallowed scheme.", uri); | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | // Try to interpret the hostname as an IP address so we can test for internal | ||
132 | // IP address ranges. Note that IP addresses can appear in many forms | ||
133 | // (e.g. http://127.0.0.1, http://2130706433, http://0x0100007f, http://::1 | ||
134 | // So we convert them to a canonical IPAddress instance, and test for all | ||
135 | // non-routable IP ranges: 10.*.*.*, 127.*.*.*, ::1 | ||
136 | // Note that Uri.IsLoopback is very unreliable, not catching many of these variants. | ||
137 | IPAddress hostIPAddress; | ||
138 | if (IPAddress.TryParse(uri.DnsSafeHost, out hostIPAddress)) | ||
139 | { | ||
140 | byte[] addressBytes = hostIPAddress.GetAddressBytes(); | ||
141 | |||
142 | // The host is actually an IP address. | ||
143 | switch (hostIPAddress.AddressFamily) | ||
144 | { | ||
145 | case System.Net.Sockets.AddressFamily.InterNetwork: | ||
146 | if (!allowLoopback && (addressBytes[0] == 127 || addressBytes[0] == 10)) | ||
147 | { | ||
148 | m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri); | ||
149 | return false; | ||
150 | } | ||
151 | break; | ||
152 | case System.Net.Sockets.AddressFamily.InterNetworkV6: | ||
153 | if (!allowLoopback && IsIPv6Loopback(hostIPAddress)) | ||
154 | { | ||
155 | m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri); | ||
156 | return false; | ||
157 | } | ||
158 | break; | ||
159 | default: | ||
160 | m_log.WarnFormat("Rejecting URL {0} because it does not use an IPv4 or IPv6 address.", uri); | ||
161 | return false; | ||
162 | } | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | // The host is given by name. We require names to contain periods to | ||
167 | // help make sure it's not an internal address. | ||
168 | if (!allowLoopback && !uri.Host.Contains(".")) | ||
169 | { | ||
170 | m_log.WarnFormat("Rejecting URL {0} because it does not contain a period in the host name.", uri); | ||
171 | return false; | ||
172 | } | ||
173 | } | ||
174 | |||
175 | return true; | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Determines whether an IP address is the IPv6 equivalent of "localhost/127.0.0.1". | ||
180 | /// </summary> | ||
181 | /// <param name="ip">The ip address to check.</param> | ||
182 | /// <returns> | ||
183 | /// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise. | ||
184 | /// </returns> | ||
185 | private static bool IsIPv6Loopback(IPAddress ip) | ||
186 | { | ||
187 | if (ip == null) | ||
188 | throw new ArgumentNullException("ip"); | ||
189 | |||
190 | byte[] addressBytes = ip.GetAddressBytes(); | ||
191 | for (int i = 0; i < addressBytes.Length - 1; i++) | ||
192 | { | ||
193 | if (addressBytes[i] != 0) | ||
194 | return false; | ||
195 | } | ||
196 | |||
197 | if (addressBytes[addressBytes.Length - 1] != 1) | ||
198 | return false; | ||
199 | |||
200 | return true; | ||
201 | } | ||
202 | } | ||
203 | } | ||
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs new file mode 100644 index 0000000..d9782ff --- /dev/null +++ b/OpenSim/Framework/WebUtil.cs | |||
@@ -0,0 +1,330 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Collections.Specialized; | ||
4 | using System.IO; | ||
5 | using System.Net; | ||
6 | using System.Net.Security; | ||
7 | using System.Reflection; | ||
8 | using System.Text; | ||
9 | using System.Web; | ||
10 | using log4net; | ||
11 | using OpenSim.Framework.Servers.HttpServer; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | namespace OpenSim.Framework | ||
15 | { | ||
16 | /// <summary> | ||
17 | /// Miscellaneous static methods and extension methods related to the web | ||
18 | /// </summary> | ||
19 | public static class WebUtil | ||
20 | { | ||
21 | private static readonly ILog m_log = | ||
22 | LogManager.GetLogger( | ||
23 | MethodBase.GetCurrentMethod().DeclaringType); | ||
24 | |||
25 | /// <summary> | ||
26 | /// Send LLSD to an HTTP client in application/llsd+json form | ||
27 | /// </summary> | ||
28 | /// <param name="response">HTTP response to send the data in</param> | ||
29 | /// <param name="body">LLSD to send to the client</param> | ||
30 | public static void SendJSONResponse(OSHttpResponse response, OSDMap body) | ||
31 | { | ||
32 | byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body)); | ||
33 | |||
34 | response.ContentEncoding = Encoding.UTF8; | ||
35 | response.ContentLength = responseData.Length; | ||
36 | response.ContentType = "application/llsd+json"; | ||
37 | response.Body.Write(responseData, 0, responseData.Length); | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Send LLSD to an HTTP client in application/llsd+xml form | ||
42 | /// </summary> | ||
43 | /// <param name="response">HTTP response to send the data in</param> | ||
44 | /// <param name="body">LLSD to send to the client</param> | ||
45 | public static void SendXMLResponse(OSHttpResponse response, OSDMap body) | ||
46 | { | ||
47 | byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body); | ||
48 | |||
49 | response.ContentEncoding = Encoding.UTF8; | ||
50 | response.ContentLength = responseData.Length; | ||
51 | response.ContentType = "application/llsd+xml"; | ||
52 | response.Body.Write(responseData, 0, responseData.Length); | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Make a GET or GET-like request to a web service that returns LLSD | ||
57 | /// or JSON data | ||
58 | /// </summary> | ||
59 | public static OSDMap ServiceRequest(string url, string httpVerb) | ||
60 | { | ||
61 | string errorMessage; | ||
62 | |||
63 | try | ||
64 | { | ||
65 | HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); | ||
66 | request.Method = httpVerb; | ||
67 | |||
68 | using (WebResponse response = request.GetResponse()) | ||
69 | { | ||
70 | using (Stream responseStream = response.GetResponseStream()) | ||
71 | { | ||
72 | try | ||
73 | { | ||
74 | string responseStr = responseStream.GetStreamString(); | ||
75 | OSD responseOSD = OSDParser.Deserialize(responseStr); | ||
76 | if (responseOSD.Type == OSDType.Map) | ||
77 | return (OSDMap)responseOSD; | ||
78 | else | ||
79 | errorMessage = "Response format was invalid."; | ||
80 | } | ||
81 | catch | ||
82 | { | ||
83 | errorMessage = "Failed to parse the response."; | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | } | ||
88 | catch (Exception ex) | ||
89 | { | ||
90 | m_log.Warn("GET from URL " + url + " failed: " + ex.Message); | ||
91 | errorMessage = ex.Message; | ||
92 | } | ||
93 | |||
94 | return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } }; | ||
95 | } | ||
96 | |||
97 | /// <summary> | ||
98 | /// POST URL-encoded form data to a web service that returns LLSD or | ||
99 | /// JSON data | ||
100 | /// </summary> | ||
101 | public static OSDMap PostToService(string url, NameValueCollection data) | ||
102 | { | ||
103 | string errorMessage; | ||
104 | |||
105 | try | ||
106 | { | ||
107 | string queryString = BuildQueryString(data); | ||
108 | byte[] requestData = System.Text.Encoding.UTF8.GetBytes(queryString); | ||
109 | |||
110 | HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); | ||
111 | request.Method = "POST"; | ||
112 | request.ContentLength = requestData.Length; | ||
113 | request.ContentType = "application/x-www-form-urlencoded"; | ||
114 | |||
115 | using (Stream requestStream = request.GetRequestStream()) | ||
116 | requestStream.Write(requestData, 0, requestData.Length); | ||
117 | |||
118 | using (WebResponse response = request.GetResponse()) | ||
119 | { | ||
120 | using (Stream responseStream = response.GetResponseStream()) | ||
121 | { | ||
122 | try | ||
123 | { | ||
124 | string responseStr = responseStream.GetStreamString(); | ||
125 | OSD responseOSD = OSDParser.Deserialize(responseStr); | ||
126 | if (responseOSD.Type == OSDType.Map) | ||
127 | return (OSDMap)responseOSD; | ||
128 | else | ||
129 | errorMessage = "Response format was invalid."; | ||
130 | } | ||
131 | catch | ||
132 | { | ||
133 | errorMessage = "Failed to parse the response."; | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | catch (Exception ex) | ||
139 | { | ||
140 | m_log.Warn("POST to URL " + url + " failed: " + ex.Message); | ||
141 | errorMessage = ex.Message; | ||
142 | } | ||
143 | |||
144 | return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } }; | ||
145 | } | ||
146 | |||
147 | #region Uri | ||
148 | |||
149 | /// <summary> | ||
150 | /// Combines a Uri that can contain both a base Uri and relative path | ||
151 | /// with a second relative path fragment | ||
152 | /// </summary> | ||
153 | /// <param name="uri">Starting (base) Uri</param> | ||
154 | /// <param name="fragment">Relative path fragment to append to the end | ||
155 | /// of the Uri</param> | ||
156 | /// <returns>The combined Uri</returns> | ||
157 | /// <remarks>This is similar to the Uri constructor that takes a base | ||
158 | /// Uri and the relative path, except this method can append a relative | ||
159 | /// path fragment on to an existing relative path</remarks> | ||
160 | public static Uri Combine(this Uri uri, string fragment) | ||
161 | { | ||
162 | string fragment1 = uri.Fragment; | ||
163 | string fragment2 = fragment; | ||
164 | |||
165 | if (!fragment1.EndsWith("/")) | ||
166 | fragment1 = fragment1 + '/'; | ||
167 | if (fragment2.StartsWith("/")) | ||
168 | fragment2 = fragment2.Substring(1); | ||
169 | |||
170 | return new Uri(uri, fragment1 + fragment2); | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// Combines a Uri that can contain both a base Uri and relative path | ||
175 | /// with a second relative path fragment. If the fragment is absolute, | ||
176 | /// it will be returned without modification | ||
177 | /// </summary> | ||
178 | /// <param name="uri">Starting (base) Uri</param> | ||
179 | /// <param name="fragment">Relative path fragment to append to the end | ||
180 | /// of the Uri, or an absolute Uri to return unmodified</param> | ||
181 | /// <returns>The combined Uri</returns> | ||
182 | public static Uri Combine(this Uri uri, Uri fragment) | ||
183 | { | ||
184 | if (fragment.IsAbsoluteUri) | ||
185 | return fragment; | ||
186 | |||
187 | string fragment1 = uri.Fragment; | ||
188 | string fragment2 = fragment.ToString(); | ||
189 | |||
190 | if (!fragment1.EndsWith("/")) | ||
191 | fragment1 = fragment1 + '/'; | ||
192 | if (fragment2.StartsWith("/")) | ||
193 | fragment2 = fragment2.Substring(1); | ||
194 | |||
195 | return new Uri(uri, fragment1 + fragment2); | ||
196 | } | ||
197 | |||
198 | /// <summary> | ||
199 | /// Appends a query string to a Uri that may or may not have existing | ||
200 | /// query parameters | ||
201 | /// </summary> | ||
202 | /// <param name="uri">Uri to append the query to</param> | ||
203 | /// <param name="query">Query string to append. Can either start with ? | ||
204 | /// or just containg key/value pairs</param> | ||
205 | /// <returns>String representation of the Uri with the query string | ||
206 | /// appended</returns> | ||
207 | public static string AppendQuery(this Uri uri, string query) | ||
208 | { | ||
209 | if (String.IsNullOrEmpty(query)) | ||
210 | return uri.ToString(); | ||
211 | |||
212 | if (query[0] == '?' || query[0] == '&') | ||
213 | query = query.Substring(1); | ||
214 | |||
215 | string uriStr = uri.ToString(); | ||
216 | |||
217 | if (uriStr.Contains("?")) | ||
218 | return uriStr + '&' + query; | ||
219 | else | ||
220 | return uriStr + '?' + query; | ||
221 | } | ||
222 | |||
223 | #endregion Uri | ||
224 | |||
225 | #region NameValueCollection | ||
226 | |||
227 | /// <summary> | ||
228 | /// Convert a NameValueCollection into a query string. This is the | ||
229 | /// inverse of HttpUtility.ParseQueryString() | ||
230 | /// </summary> | ||
231 | /// <param name="parameters">Collection of key/value pairs to convert</param> | ||
232 | /// <returns>A query string with URL-escaped values</returns> | ||
233 | public static string BuildQueryString(NameValueCollection parameters) | ||
234 | { | ||
235 | List<string> items = new List<string>(parameters.Count); | ||
236 | |||
237 | foreach (string key in parameters.Keys) | ||
238 | { | ||
239 | foreach (string value in parameters.GetValues(key)) | ||
240 | items.Add(String.Concat(key, "=", HttpUtility.UrlEncode(value ?? String.Empty))); | ||
241 | } | ||
242 | |||
243 | return String.Join("&", items.ToArray()); | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="collection"></param> | ||
250 | /// <param name="key"></param> | ||
251 | /// <returns></returns> | ||
252 | public static string GetOne(this NameValueCollection collection, string key) | ||
253 | { | ||
254 | string[] values = collection.GetValues(key); | ||
255 | if (values != null && values.Length > 0) | ||
256 | return values[0]; | ||
257 | |||
258 | return null; | ||
259 | } | ||
260 | |||
261 | #endregion NameValueCollection | ||
262 | |||
263 | #region Stream | ||
264 | |||
265 | /// <summary> | ||
266 | /// Copies the contents of one stream to another, starting at the | ||
267 | /// current position of each stream | ||
268 | /// </summary> | ||
269 | /// <param name="copyFrom">The stream to copy from, at the position | ||
270 | /// where copying should begin</param> | ||
271 | /// <param name="copyTo">The stream to copy to, at the position where | ||
272 | /// bytes should be written</param> | ||
273 | /// <param name="maximumBytesToCopy">The maximum bytes to copy</param> | ||
274 | /// <returns>The total number of bytes copied</returns> | ||
275 | /// <remarks> | ||
276 | /// Copying begins at the streams' current positions. The positions are | ||
277 | /// NOT reset after copying is complete. | ||
278 | /// </remarks> | ||
279 | public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy) | ||
280 | { | ||
281 | byte[] buffer = new byte[4096]; | ||
282 | int readBytes; | ||
283 | int totalCopiedBytes = 0; | ||
284 | |||
285 | while ((readBytes = copyFrom.Read(buffer, 0, Math.Min(4096, maximumBytesToCopy))) > 0) | ||
286 | { | ||
287 | int writeBytes = Math.Min(maximumBytesToCopy, readBytes); | ||
288 | copyTo.Write(buffer, 0, writeBytes); | ||
289 | totalCopiedBytes += writeBytes; | ||
290 | maximumBytesToCopy -= writeBytes; | ||
291 | } | ||
292 | |||
293 | return totalCopiedBytes; | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// Converts an entire stream to a string, regardless of current stream | ||
298 | /// position | ||
299 | /// </summary> | ||
300 | /// <param name="stream">The stream to convert to a string</param> | ||
301 | /// <returns></returns> | ||
302 | /// <remarks>When this method is done, the stream position will be | ||
303 | /// reset to its previous position before this method was called</remarks> | ||
304 | public static string GetStreamString(this Stream stream) | ||
305 | { | ||
306 | string value = null; | ||
307 | |||
308 | if (stream != null && stream.CanRead) | ||
309 | { | ||
310 | long rewindPos = -1; | ||
311 | |||
312 | if (stream.CanSeek) | ||
313 | { | ||
314 | rewindPos = stream.Position; | ||
315 | stream.Seek(0, SeekOrigin.Begin); | ||
316 | } | ||
317 | |||
318 | StreamReader reader = new StreamReader(stream); | ||
319 | value = reader.ReadToEnd(); | ||
320 | |||
321 | if (rewindPos >= 0) | ||
322 | stream.Seek(rewindPos, SeekOrigin.Begin); | ||
323 | } | ||
324 | |||
325 | return value; | ||
326 | } | ||
327 | |||
328 | #endregion Stream | ||
329 | } | ||
330 | } | ||
diff --git a/OpenSim/Framework/sLLVector3.cs b/OpenSim/Framework/sLLVector3.cs deleted file mode 100644 index 49940c4..0000000 --- a/OpenSim/Framework/sLLVector3.cs +++ /dev/null | |||
@@ -1,51 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | [Serializable] | ||
34 | public class sLLVector3 | ||
35 | { | ||
36 | public float x = 0; | ||
37 | public float y = 0; | ||
38 | public float z = 0; | ||
39 | |||
40 | public sLLVector3() | ||
41 | { | ||
42 | } | ||
43 | |||
44 | public sLLVector3(Vector3 v) | ||
45 | { | ||
46 | x = v.X; | ||
47 | y = v.Y; | ||
48 | z = v.Z; | ||
49 | } | ||
50 | } | ||
51 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index ef49205..569dc8d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -97,6 +97,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
97 | /// </summary> | 97 | /// </summary> |
98 | public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector | 98 | public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector |
99 | { | 99 | { |
100 | /// <value> | ||
101 | /// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets). | ||
102 | /// </value> | ||
103 | protected int m_debugPacketLevel = 0; | ||
104 | |||
100 | #region Events | 105 | #region Events |
101 | 106 | ||
102 | public event GenericMessage OnGenericMessage; | 107 | public event GenericMessage OnGenericMessage; |
@@ -472,6 +477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
472 | 477 | ||
473 | public void SetDebugPacketLevel(int newDebug) | 478 | public void SetDebugPacketLevel(int newDebug) |
474 | { | 479 | { |
480 | m_debugPacketLevel = newDebug; | ||
475 | } | 481 | } |
476 | 482 | ||
477 | #region Client Methods | 483 | #region Client Methods |
@@ -10952,7 +10958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10952 | LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length); | 10958 | LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length); |
10953 | #endregion BinaryStats | 10959 | #endregion BinaryStats |
10954 | 10960 | ||
10955 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); | 10961 | OutPacket(packet, throttlePacketType, true); |
10956 | } | 10962 | } |
10957 | 10963 | ||
10958 | /// <summary> | 10964 | /// <summary> |
@@ -10965,6 +10971,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10965 | /// handles splitting manually</param> | 10971 | /// handles splitting manually</param> |
10966 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) | 10972 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) |
10967 | { | 10973 | { |
10974 | if (m_debugPacketLevel >= 255) | ||
10975 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); | ||
10976 | |||
10968 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | 10977 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); |
10969 | } | 10978 | } |
10970 | 10979 | ||
@@ -11036,10 +11045,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11036 | /// <param name="Pack">OpenMetaverse.packet</param> | 11045 | /// <param name="Pack">OpenMetaverse.packet</param> |
11037 | public void ProcessInPacket(Packet Pack) | 11046 | public void ProcessInPacket(Packet Pack) |
11038 | { | 11047 | { |
11039 | // m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack); | 11048 | if (m_debugPacketLevel >= 255) |
11049 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11040 | 11050 | ||
11041 | if (!ProcessPacketMethod(Pack)) | 11051 | if (!ProcessPacketMethod(Pack)) |
11042 | m_log.Warn("[CLIENT]: unhandled packet " + Pack); | 11052 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11043 | 11053 | ||
11044 | PacketPool.Instance.ReturnPacket(Pack); | 11054 | PacketPool.Instance.ReturnPacket(Pack); |
11045 | } | 11055 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e0df288..0fc467b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
411 | /// <summary> | 411 | /// <summary> |
412 | /// Rez an object into the scene from the user's inventory | 412 | /// Rez an object into the scene from the user's inventory |
413 | /// </summary> | 413 | /// </summary> |
414 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing | ||
415 | /// things to the scene. The caller should be doing that, I think. | ||
414 | /// <param name="remoteClient"></param> | 416 | /// <param name="remoteClient"></param> |
415 | /// <param name="itemID"></param> | 417 | /// <param name="itemID"></param> |
416 | /// <param name="RayEnd"></param> | 418 | /// <param name="RayEnd"></param> |
@@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
500 | group.RootPart.IsAttachment = true; | 502 | group.RootPart.IsAttachment = true; |
501 | } | 503 | } |
502 | 504 | ||
503 | m_Scene.AddNewSceneObject(group, true); | 505 | // For attachments, we must make sure that only a single object update occurs after we've finished |
506 | // all the necessary operations. | ||
507 | m_Scene.AddNewSceneObject(group, true, false); | ||
504 | 508 | ||
505 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 509 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
506 | // if attachment we set it's asset id so object updates can reflect that | 510 | // if attachment we set it's asset id so object updates can reflect that |
507 | // if not, we set it's position in world. | 511 | // if not, we set it's position in world. |
508 | if (!attachment) | 512 | if (!attachment) |
509 | { | 513 | { |
514 | group.ScheduleGroupForFullUpdate(); | ||
515 | |||
510 | float offsetHeight = 0; | 516 | float offsetHeight = 0; |
511 | pos = m_Scene.GetNewRezLocation( | 517 | pos = m_Scene.GetNewRezLocation( |
512 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 518 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
@@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
562 | part.GroupMask = 0; // DO NOT propagate here | 568 | part.GroupMask = 0; // DO NOT propagate here |
563 | } | 569 | } |
564 | } | 570 | } |
571 | |||
565 | group.ApplyNextOwnerPermissions(); | 572 | group.ApplyNextOwnerPermissions(); |
566 | } | 573 | } |
567 | } | 574 | } |
@@ -569,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
569 | foreach (SceneObjectPart part in partList) | 576 | foreach (SceneObjectPart part in partList) |
570 | { | 577 | { |
571 | if (part.OwnerID != item.Owner) | 578 | if (part.OwnerID != item.Owner) |
572 | { | 579 | { |
573 | part.LastOwnerID = part.OwnerID; | 580 | part.LastOwnerID = part.OwnerID; |
574 | part.OwnerID = item.Owner; | 581 | part.OwnerID = item.Owner; |
575 | part.Inventory.ChangeInventoryOwner(item.Owner); | 582 | part.Inventory.ChangeInventoryOwner(item.Owner); |
@@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
591 | { | 598 | { |
592 | group.ClearPartAttachmentData(); | 599 | group.ClearPartAttachmentData(); |
593 | } | 600 | } |
594 | } | 601 | |
595 | |||
596 | if (!attachment) | ||
597 | { | ||
598 | // Fire on_rez | 602 | // Fire on_rez |
599 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); | 603 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); |
600 | 604 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6df25d6..5f3cd8c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1842 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 1842 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
1843 | } | 1843 | } |
1844 | 1844 | ||
1845 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, | 1845 | /// <summary> |
1846 | uint AttachmentPt) | 1846 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory |
1847 | /// (RezSingleAttachmentFromInv packet). | ||
1848 | /// </summary> | ||
1849 | /// <param name="remoteClient"></param> | ||
1850 | /// <param name="itemID"></param> | ||
1851 | /// <param name="AttachmentPt"></param> | ||
1852 | /// <returns></returns> | ||
1853 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1847 | { | 1854 | { |
1855 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
1856 | |||
1848 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | 1857 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); |
1849 | 1858 | ||
1850 | if (att == null) | 1859 | if (att == null) |
@@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 1865 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); |
1857 | } | 1866 | } |
1858 | 1867 | ||
1859 | public UUID RezSingleAttachment(SceneObjectGroup att, | 1868 | /// <summary> |
1860 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 1869 | /// Update the user inventory to reflect an attachment |
1870 | /// </summary> | ||
1871 | /// <param name="att"></param> | ||
1872 | /// <param name="remoteClient"></param> | ||
1873 | /// <param name="itemID"></param> | ||
1874 | /// <param name="AttachmentPt"></param> | ||
1875 | /// <returns></returns> | ||
1876 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1861 | { | 1877 | { |
1878 | m_log.DebugFormat( | ||
1879 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
1880 | remoteClient.Name, att.Name, itemID); | ||
1881 | |||
1862 | if (!att.IsDeleted) | 1882 | if (!att.IsDeleted) |
1863 | AttachmentPt = att.RootPart.AttachmentPoint; | 1883 | AttachmentPt = att.RootPart.AttachmentPoint; |
1864 | 1884 | ||
@@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | 1917 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); |
1898 | } | 1918 | } |
1899 | 1919 | ||
1920 | /// <summary> | ||
1921 | /// This registers the item as attached in a user's inventory | ||
1922 | /// </summary> | ||
1923 | /// <param name="remoteClient"></param> | ||
1924 | /// <param name="AttachmentPt"></param> | ||
1925 | /// <param name="itemID"></param> | ||
1926 | /// <param name="att"></param> | ||
1900 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 1927 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
1901 | { | 1928 | { |
1929 | // m_log.DebugFormat( | ||
1930 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
1931 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
1932 | |||
1902 | if (UUID.Zero == itemID) | 1933 | if (UUID.Zero == itemID) |
1903 | { | 1934 | { |
1904 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | 1935 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); |
@@ -1926,10 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1926 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 1957 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
1927 | 1958 | ||
1928 | if (m_AvatarFactory != null) | 1959 | if (m_AvatarFactory != null) |
1929 | { | ||
1930 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 1960 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
1931 | } | ||
1932 | |||
1933 | } | 1961 | } |
1934 | } | 1962 | } |
1935 | 1963 | ||
@@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2012 | { | 2040 | { |
2013 | sog.SetOwnerId(ownerID); | 2041 | sog.SetOwnerId(ownerID); |
2014 | sog.SetGroup(groupID, remoteClient); | 2042 | sog.SetGroup(groupID, remoteClient); |
2043 | sog.ScheduleGroupForFullUpdate(); | ||
2015 | 2044 | ||
2016 | foreach (SceneObjectPart child in sog.Children.Values) | 2045 | foreach (SceneObjectPart child in sog.Children.Values) |
2017 | child.Inventory.ChangeInventoryOwner(ownerID); | 2046 | child.Inventory.ChangeInventoryOwner(ownerID); |
@@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2033 | sog.SetOwnerId(groupID); | 2062 | sog.SetOwnerId(groupID); |
2034 | sog.ApplyNextOwnerPermissions(); | 2063 | sog.ApplyNextOwnerPermissions(); |
2035 | } | 2064 | } |
2065 | |||
2036 | } | 2066 | } |
2037 | 2067 | ||
2038 | foreach (uint localID in localIDs) | 2068 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5e5a52e..a880fe7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | //m_log.DebugFormat( | 1906 | //m_log.DebugFormat( |
1907 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | 1907 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1908 | 1908 | ||
1909 | SceneObjectGroup sceneObject = null; | ||
1910 | |||
1909 | // If an entity creator has been registered for this prim type then use that | 1911 | // If an entity creator has been registered for this prim type then use that |
1910 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | 1912 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) |
1911 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | 1913 | { |
1914 | sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1915 | } | ||
1916 | else | ||
1917 | { | ||
1918 | // Otherwise, use this default creation code; | ||
1919 | sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1920 | AddNewSceneObject(sceneObject, true); | ||
1921 | sceneObject.SetGroup(groupID, null); | ||
1922 | } | ||
1912 | 1923 | ||
1913 | // Otherwise, use this default creation code; | 1924 | sceneObject.ScheduleGroupForFullUpdate(); |
1914 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1915 | AddNewSceneObject(sceneObject, true); | ||
1916 | sceneObject.SetGroup(groupID, null); | ||
1917 | 1925 | ||
1918 | return sceneObject; | 1926 | return sceneObject; |
1919 | } | 1927 | } |
@@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1941 | } | 1949 | } |
1942 | 1950 | ||
1943 | /// <summary> | 1951 | /// <summary> |
1944 | /// Add a newly created object to the scene | 1952 | /// Add a newly created object to the scene. Updates are also sent to viewers. |
1945 | /// </summary> | 1953 | /// </summary> |
1946 | /// <param name="sceneObject"></param> | 1954 | /// <param name="sceneObject"></param> |
1947 | /// <param name="attachToBackup"> | 1955 | /// <param name="attachToBackup"> |
@@ -1950,8 +1958,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1950 | /// </param> | 1958 | /// </param> |
1951 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1959 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1952 | { | 1960 | { |
1953 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | 1961 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
1954 | } | 1962 | } |
1963 | |||
1964 | /// <summary> | ||
1965 | /// Add a newly created object to the scene | ||
1966 | /// </summary> | ||
1967 | /// <param name="sceneObject"></param> | ||
1968 | /// <param name="attachToBackup"> | ||
1969 | /// If true, the object is made persistent into the scene. | ||
1970 | /// If false, the object will not persist over server restarts | ||
1971 | /// </param> | ||
1972 | /// <param name="sendClientUpdates"> | ||
1973 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
1974 | /// If false, it is left to the caller to schedule the update | ||
1975 | /// </param> | ||
1976 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | ||
1977 | { | ||
1978 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | ||
1979 | } | ||
1955 | 1980 | ||
1956 | /// <summary> | 1981 | /// <summary> |
1957 | /// Delete every object from the scene | 1982 | /// Delete every object from the scene |
@@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3168 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3144 | m_sceneGridService.KiPrimitive += SendKillObject; | 3169 | m_sceneGridService.KiPrimitive += SendKillObject; |
3145 | m_sceneGridService.OnGetLandData += GetLandData; | 3170 | m_sceneGridService.OnGetLandData += GetLandData; |
3146 | |||
3147 | } | 3171 | } |
3148 | 3172 | ||
3149 | /// <summary> | 3173 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index e87f7ca..bd8ccce 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public event GetLandData OnGetLandData; | 104 | public event GetLandData OnGetLandData; |
105 | 105 | ||
106 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 106 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
107 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | 107 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; |
108 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 108 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
109 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 109 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | 110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
111 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 111 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
113 | private LogOffUser handlerLogOffUser = null; | 113 | // private LogOffUser handlerLogOffUser = null; |
114 | private GetLandData handlerGetLandData = null; // OnGetLandData | 114 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 115 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | 116 | public KiPrimitiveDelegate KiPrimitive; |
117 | 117 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 369552f..22613e9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | sceneObject.HasGroupChanged = true; | 229 | sceneObject.HasGroupChanged = true; |
230 | } | 230 | } |
231 | 231 | ||
232 | return AddSceneObject(sceneObject, attachToBackup); | 232 | return AddSceneObject(sceneObject, attachToBackup, true); |
233 | } | 233 | } |
234 | 234 | ||
235 | /// <summary> | 235 | /// <summary> |
@@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | /// <returns> | 244 | /// <returns> |
245 | /// true if the object was added, false if an object with the same uuid was already in the scene | 245 | /// true if the object was added, false if an object with the same uuid was already in the scene |
246 | /// </returns> | 246 | /// </returns> |
247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
248 | { | 248 | { |
249 | // Ensure that we persist this new scene object | 249 | // Ensure that we persist this new scene object |
250 | sceneObject.HasGroupChanged = true; | 250 | sceneObject.HasGroupChanged = true; |
251 | 251 | ||
252 | return AddSceneObject(sceneObject, attachToBackup); | 252 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
253 | } | 253 | } |
254 | 254 | ||
255 | /// <summary> | 255 | /// <summary> |
@@ -261,12 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | /// If true, the object is made persistent into the scene. | 261 | /// If true, the object is made persistent into the scene. |
262 | /// If false, the object will not persist over server restarts | 262 | /// If false, the object will not persist over server restarts |
263 | /// </param> | 263 | /// </param> |
264 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 264 | /// <param name="sendClientUpdates"> |
265 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
266 | /// If false, it is left to the caller to schedule the update | ||
267 | /// </param> | ||
268 | /// <returns> | ||
269 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
265 | /// </returns> | 270 | /// </returns> |
266 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 271 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
267 | { | 272 | { |
268 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 273 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
269 | return false; | 274 | return false; |
275 | |||
276 | bool alreadyExisted = false; | ||
270 | 277 | ||
271 | if (m_parentScene.m_clampPrimSize) | 278 | if (m_parentScene.m_clampPrimSize) |
272 | { | 279 | { |
@@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | 294 | ||
288 | sceneObject.AttachToScene(m_parentScene); | 295 | sceneObject.AttachToScene(m_parentScene); |
289 | 296 | ||
297 | if (sendClientUpdates) | ||
298 | sceneObject.ScheduleGroupForFullUpdate(); | ||
299 | |||
290 | lock (sceneObject) | 300 | lock (sceneObject) |
291 | { | 301 | { |
292 | if (!Entities.ContainsKey(sceneObject.UUID)) | 302 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 320 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
311 | } | 321 | } |
312 | } | 322 | } |
313 | 323 | } | |
314 | return true; | 324 | else |
325 | { | ||
326 | alreadyExisted = true; | ||
315 | } | 327 | } |
316 | } | 328 | } |
317 | 329 | ||
318 | return false; | 330 | return alreadyExisted; |
319 | } | 331 | } |
320 | 332 | ||
321 | /// <summary> | 333 | /// <summary> |
@@ -525,7 +537,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 537 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
526 | false, false, remoteClient.AgentId, true); | 538 | false, false, remoteClient.AgentId, true); |
527 | 539 | ||
528 | 540 | // m_log.DebugFormat( | |
541 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
542 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
543 | |||
529 | if (objatt != null) | 544 | if (objatt != null) |
530 | { | 545 | { |
531 | bool tainted = false; | 546 | bool tainted = false; |
@@ -533,16 +548,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | tainted = true; | 548 | tainted = true; |
534 | 549 | ||
535 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 550 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
536 | objatt.ScheduleGroupForFullUpdate(); | 551 | //objatt.ScheduleGroupForFullUpdate(); |
537 | if (tainted) | 552 | if (tainted) |
538 | objatt.HasGroupChanged = true; | 553 | objatt.HasGroupChanged = true; |
539 | 554 | ||
540 | // Fire after attach, so we don't get messy perms dialogs | 555 | // Fire after attach, so we don't get messy perms dialogs |
541 | // 3 == AttachedRez | 556 | // 3 == AttachedRez |
542 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | 557 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); |
558 | |||
559 | // Do this last so that event listeners have access to all the effects of the attachment | ||
560 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
543 | } | 561 | } |
562 | else | ||
563 | { | ||
564 | m_log.WarnFormat( | ||
565 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
566 | itemID, remoteClient.Name, AttachmentPt); | ||
567 | } | ||
568 | |||
544 | return objatt; | 569 | return objatt; |
545 | } | 570 | } |
571 | |||
546 | return null; | 572 | return null; |
547 | } | 573 | } |
548 | 574 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 6395d98..680c39a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | 422 | ||
423 | if (!scenePresence.IsChildAgent) | 423 | if (!scenePresence.IsChildAgent) |
424 | { | 424 | { |
425 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | 425 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
426 | scenePresence.Firstname, | 426 | scenePresence.Firstname, |
427 | scenePresence.Lastname, | 427 | scenePresence.Lastname, |
428 | newDebug); | 428 | newDebug); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c5a6171..37b4fd6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
418 | public List<SceneObjectPart> PlaySoundSlavePrims | 418 | public List<SceneObjectPart> PlaySoundSlavePrims |
419 | { | 419 | { |
420 | get { return m_LoopSoundSlavePrims; } | 420 | get { return m_PlaySoundSlavePrims; } |
421 | set { m_LoopSoundSlavePrims = value; } | 421 | set { m_PlaySoundSlavePrims = value; } |
422 | } | 422 | } |
423 | 423 | ||
424 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 424 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | } | 567 | } |
568 | 568 | ||
569 | ApplyPhysics(m_scene.m_physicalPrim); | 569 | ApplyPhysics(m_scene.m_physicalPrim); |
570 | 570 | ||
571 | ScheduleGroupForFullUpdate(); | 571 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
572 | // for the same object with very different properties. The caller must schedule the update. | ||
573 | //ScheduleGroupForFullUpdate(); | ||
572 | } | 574 | } |
573 | 575 | ||
574 | public Vector3 GroupScale() | 576 | public Vector3 GroupScale() |
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | // don't attach attachments to child agents | 958 | // don't attach attachments to child agents |
957 | if (avatar.IsChildAgent) return; | 959 | if (avatar.IsChildAgent) return; |
958 | 960 | ||
961 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
962 | |||
959 | DetachFromBackup(); | 963 | DetachFromBackup(); |
960 | 964 | ||
961 | // Remove from database and parcel prim count | 965 | // Remove from database and parcel prim count |
962 | // | ||
963 | m_scene.DeleteFromStorage(UUID); | 966 | m_scene.DeleteFromStorage(UUID); |
964 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 967 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
965 | 968 | ||
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 988 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
986 | 989 | ||
987 | avatar.AddAttachment(this); | 990 | avatar.AddAttachment(this); |
988 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
989 | 991 | ||
990 | if (!silent) | 992 | if (!silent) |
991 | { | 993 | { |
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | ScheduleGroupForFullUpdate(); | 1004 | ScheduleGroupForFullUpdate(); |
1003 | } | 1005 | } |
1004 | } | 1006 | } |
1007 | else | ||
1008 | { | ||
1009 | m_log.WarnFormat( | ||
1010 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1011 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1012 | } | ||
1005 | } | 1013 | } |
1006 | 1014 | ||
1007 | public byte GetAttachmentPoint() | 1015 | public byte GetAttachmentPoint() |
@@ -1482,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | 1490 | ||
1483 | #endregion | 1491 | #endregion |
1484 | 1492 | ||
1485 | #region Client Updating | ||
1486 | |||
1487 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1493 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1488 | { | 1494 | { |
1489 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1495 | RootPart.SendFullUpdate( |
1496 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1490 | 1497 | ||
1491 | lock (m_parts) | 1498 | lock (m_parts) |
1492 | { | 1499 | { |
1493 | foreach (SceneObjectPart part in m_parts.Values) | 1500 | foreach (SceneObjectPart part in m_parts.Values) |
1494 | { | 1501 | { |
1495 | if (part != RootPart) | 1502 | if (part != RootPart) |
1496 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1503 | part.SendFullUpdate( |
1497 | } | 1504 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1498 | } | ||
1499 | } | ||
1500 | |||
1501 | /// <summary> | ||
1502 | /// Send a full update to the client for the given part | ||
1503 | /// </summary> | ||
1504 | /// <param name="remoteClient"></param> | ||
1505 | /// <param name="part"></param> | ||
1506 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | ||
1507 | { | ||
1508 | // m_log.DebugFormat( | ||
1509 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1510 | |||
1511 | if (m_rootPart.UUID == part.UUID) | ||
1512 | { | ||
1513 | if (IsAttachment) | ||
1514 | { | ||
1515 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); | ||
1516 | } | ||
1517 | else | ||
1518 | { | ||
1519 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
1520 | } | 1505 | } |
1521 | } | 1506 | } |
1522 | else | ||
1523 | { | ||
1524 | part.SendFullUpdateToClient(remoteClient, clientFlags); | ||
1525 | } | ||
1526 | } | 1507 | } |
1527 | 1508 | ||
1528 | #endregion | ||
1529 | |||
1530 | #region Copying | 1509 | #region Copying |
1531 | 1510 | ||
1532 | /// <summary> | 1511 | /// <summary> |
@@ -1986,6 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | 1965 | ||
1987 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 1966 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1988 | { | 1967 | { |
1968 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1969 | |||
1989 | RootPart.AddFullUpdateToAvatar(presence); | 1970 | RootPart.AddFullUpdateToAvatar(presence); |
1990 | 1971 | ||
1991 | lock (m_parts) | 1972 | lock (m_parts) |
@@ -2000,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | 1981 | ||
2001 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 1982 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2002 | { | 1983 | { |
1984 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1985 | |||
2003 | lock (m_parts) | 1986 | lock (m_parts) |
2004 | { | 1987 | { |
2005 | foreach (SceneObjectPart part in m_parts.Values) | 1988 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2014,6 +1997,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | /// </summary> | 1997 | /// </summary> |
2015 | public void ScheduleGroupForFullUpdate() | 1998 | public void ScheduleGroupForFullUpdate() |
2016 | { | 1999 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2001 | |||
2017 | checkAtTargets(); | 2002 | checkAtTargets(); |
2018 | RootPart.ScheduleFullUpdate(); | 2003 | RootPart.ScheduleFullUpdate(); |
2019 | 2004 | ||
@@ -2032,6 +2017,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | /// </summary> | 2017 | /// </summary> |
2033 | public void ScheduleGroupForTerseUpdate() | 2018 | public void ScheduleGroupForTerseUpdate() |
2034 | { | 2019 | { |
2020 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||
2021 | |||
2035 | lock (m_parts) | 2022 | lock (m_parts) |
2036 | { | 2023 | { |
2037 | foreach (SceneObjectPart part in m_parts.Values) | 2024 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2045,9 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | /// Immediately send a full update for this scene object. | 2032 | /// Immediately send a full update for this scene object. |
2046 | /// </summary> | 2033 | /// </summary> |
2047 | public void SendGroupFullUpdate() | 2034 | public void SendGroupFullUpdate() |
2048 | { | 2035 | { |
2049 | if (IsDeleted) | 2036 | if (IsDeleted) |
2050 | return; | 2037 | return; |
2038 | |||
2039 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2051 | 2040 | ||
2052 | RootPart.SendFullUpdateToAllClients(); | 2041 | RootPart.SendFullUpdateToAllClients(); |
2053 | 2042 | ||
@@ -2064,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2064 | /// <summary> | 2053 | /// <summary> |
2065 | /// Immediately send an update for this scene object's root prim only. | 2054 | /// Immediately send an update for this scene object's root prim only. |
2066 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2055 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2067 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2056 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2068 | /// external modules. | 2057 | /// external modules. |
2069 | /// </summary> | 2058 | /// </summary> |
2070 | public void SendGroupRootTerseUpdate() | 2059 | public void SendGroupRootTerseUpdate() |
@@ -2079,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | { | 2068 | { |
2080 | if (m_scene == null) // Need to check here as it's null during object creation | 2069 | if (m_scene == null) // Need to check here as it's null during object creation |
2081 | return; | 2070 | return; |
2071 | |||
2082 | m_scene.SceneGraph.AddToUpdateList(this); | 2072 | m_scene.SceneGraph.AddToUpdateList(this); |
2083 | } | 2073 | } |
2084 | 2074 | ||
@@ -3557,7 +3547,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | HasGroupChanged = true; | 3547 | HasGroupChanged = true; |
3558 | } | 3548 | } |
3559 | 3549 | ||
3560 | ScheduleGroupForFullUpdate(); | 3550 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3551 | // for the same object with very different properties. The caller must schedule the update. | ||
3552 | //ScheduleGroupForFullUpdate(); | ||
3561 | } | 3553 | } |
3562 | 3554 | ||
3563 | public void TriggerScriptChangedEvent(Changed val) | 3555 | public void TriggerScriptChangedEvent(Changed val) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5c283bc..10a186e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 568 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
569 | public List<SceneObjectPart> PlaySoundSlavePrims | 569 | public List<SceneObjectPart> PlaySoundSlavePrims |
570 | { | 570 | { |
571 | get { return m_LoopSoundSlavePrims; } | 571 | get { return m_PlaySoundSlavePrims; } |
572 | set { m_LoopSoundSlavePrims = value; } | 572 | set { m_PlaySoundSlavePrims = value; } |
573 | } | 573 | } |
574 | 574 | ||
575 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 575 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | } | 2834 | } |
2835 | } | 2835 | } |
2836 | 2836 | ||
2837 | // /// <summary> | ||
2838 | // /// | ||
2839 | // /// </summary> | ||
2840 | // /// <param name="remoteClient"></param> | ||
2841 | // public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2842 | // { | ||
2843 | // m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
2844 | // } | ||
2845 | |||
2846 | |||
2837 | /// <summary> | 2847 | /// <summary> |
2838 | /// | 2848 | /// Send a full update to the client for the given part |
2839 | /// </summary> | 2849 | /// </summary> |
2840 | /// <param name="remoteClient"></param> | 2850 | /// <param name="remoteClient"></param> |
2841 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2851 | /// <param name="clientFlags"></param> |
2852 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2842 | { | 2853 | { |
2843 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | 2854 | // m_log.DebugFormat( |
2844 | } | 2855 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); |
2856 | |||
2857 | if (IsRoot) | ||
2858 | { | ||
2859 | if (IsAttachment) | ||
2860 | { | ||
2861 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | ||
2862 | } | ||
2863 | else | ||
2864 | { | ||
2865 | SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
2866 | } | ||
2867 | } | ||
2868 | else | ||
2869 | { | ||
2870 | SendFullUpdateToClient(remoteClient, clientFlags); | ||
2871 | } | ||
2872 | } | ||
2845 | 2873 | ||
2846 | /// <summary> | 2874 | /// <summary> |
2847 | /// | 2875 | /// Send a full update for this part to all clients. |
2848 | /// </summary> | 2876 | /// </summary> |
2849 | public void SendFullUpdateToAllClients() | 2877 | public void SendFullUpdateToAllClients() |
2850 | { | 2878 | { |
2851 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2879 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2852 | for (int i = 0; i < avatars.Length; i++) | 2880 | for (int i = 0; i < avatars.Length; i++) |
2853 | { | 2881 | { |
2854 | // Ugly reference :( | 2882 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2855 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2856 | avatars[i].GenerateClientFlags(UUID)); | ||
2857 | } | 2883 | } |
2858 | } | 2884 | } |
2859 | 2885 | ||
2886 | /// <summary> | ||
2887 | /// Send a full update to all clients except the one nominated. | ||
2888 | /// </summary> | ||
2889 | /// <param name="agentID"></param> | ||
2860 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2890 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2861 | { | 2891 | { |
2862 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2892 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | { | 2894 | { |
2865 | // Ugly reference :( | 2895 | // Ugly reference :( |
2866 | if (avatars[i].UUID != agentID) | 2896 | if (avatars[i].UUID != agentID) |
2867 | { | 2897 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2868 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2869 | avatars[i].GenerateClientFlags(UUID)); | ||
2870 | } | ||
2871 | } | 2898 | } |
2872 | } | 2899 | } |
2873 | 2900 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f83a4d2..465e916 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
830 | pos.Y = crossedBorder.BorderLine.Z - 1; | 830 | pos.Y = crossedBorder.BorderLine.Z - 1; |
831 | } | 831 | } |
832 | 832 | ||
833 | 833 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | |
834 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
835 | { | 834 | { |
836 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
837 | |||
838 | if (pos.X < 0) | ||
839 | { | ||
840 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
841 | if (!(pos.Y < 0)) | ||
842 | emergencyPos.Y = pos.Y; | ||
843 | if (!(pos.Z < 0)) | ||
844 | emergencyPos.X = pos.X; | ||
845 | } | ||
846 | if (pos.Y < 0) | ||
847 | { | ||
848 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
849 | if (!(pos.X < 0)) | ||
850 | emergencyPos.X = pos.X; | ||
851 | if (!(pos.Z < 0)) | ||
852 | emergencyPos.Z = pos.Z; | ||
853 | } | ||
854 | if (pos.Z < 0) | ||
855 | { | ||
856 | if (!(pos.X < 0)) | ||
857 | emergencyPos.X = pos.X; | ||
858 | if (!(pos.Y < 0)) | ||
859 | emergencyPos.Y = pos.Y; | ||
860 | //Leave as 128 | ||
861 | } | ||
862 | |||
863 | m_log.WarnFormat( | 835 | m_log.WarnFormat( |
864 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 836 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
865 | pos, Name, UUID, emergencyPos); | 837 | pos, Name, UUID); |
866 | 838 | ||
867 | pos = emergencyPos; | 839 | if (pos.X < 0f) pos.X = 0f; |
840 | if (pos.Y < 0f) pos.Y = 0f; | ||
841 | if (pos.Z < 0f) pos.Z = 0f; | ||
868 | } | 842 | } |
869 | 843 | ||
870 | float localAVHeight = 1.56f; | 844 | float localAVHeight = 1.56f; |
@@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | 849 | ||
876 | float posZLimit = 0; | 850 | float posZLimit = 0; |
877 | 851 | ||
878 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | 852 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
879 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 853 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
880 | 854 | ||
881 | float newPosZ = posZLimit + localAVHeight / 2; | 855 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2685,7 +2659,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2685 | /// </summary> | 2659 | /// </summary> |
2686 | protected void CheckForSignificantMovement() | 2660 | protected void CheckForSignificantMovement() |
2687 | { | 2661 | { |
2688 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5) | 2662 | // Movement updates for agents in neighboring regions are sent directly to clients. |
2663 | // This value only affects how often agent positions are sent to neighbor regions | ||
2664 | // for things such as distance-based update prioritization | ||
2665 | const float SIGNIFICANT_MOVEMENT = 2.0f; | ||
2666 | |||
2667 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | ||
2689 | { | 2668 | { |
2690 | posLastSignificantMove = AbsolutePosition; | 2669 | posLastSignificantMove = AbsolutePosition; |
2691 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2670 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
@@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | cadu.AgentID = UUID.Guid; | 2680 | cadu.AgentID = UUID.Guid; |
2702 | cadu.alwaysrun = m_setAlwaysRun; | 2681 | cadu.alwaysrun = m_setAlwaysRun; |
2703 | cadu.AVHeight = m_avHeight; | 2682 | cadu.AVHeight = m_avHeight; |
2704 | sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); | 2683 | Vector3 tempCameraCenter = m_CameraCenter; |
2705 | cadu.cameraPosition = tempCameraCenter; | 2684 | cadu.cameraPosition = tempCameraCenter; |
2706 | cadu.drawdistance = m_DrawDistance; | 2685 | cadu.drawdistance = m_DrawDistance; |
2707 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) | 2686 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) |
2708 | cadu.godlevel = m_godlevel; | 2687 | cadu.godlevel = m_godlevel; |
2709 | cadu.GroupAccess = 0; | 2688 | cadu.GroupAccess = 0; |
2710 | cadu.Position = new sLLVector3(AbsolutePosition); | 2689 | cadu.Position = AbsolutePosition; |
2711 | cadu.regionHandle = m_rootRegionHandle; | 2690 | cadu.regionHandle = m_rootRegionHandle; |
2712 | float multiplier = 1; | 2691 | float multiplier = 1; |
2713 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2692 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2722 | 2701 | ||
2723 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 2702 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
2724 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 2703 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
2725 | cadu.Velocity = new sLLVector3(Velocity); | 2704 | cadu.Velocity = Velocity; |
2726 | 2705 | ||
2727 | AgentPosition agentpos = new AgentPosition(); | 2706 | AgentPosition agentpos = new AgentPosition(); |
2728 | agentpos.CopyFrom(cadu); | 2707 | agentpos.CopyFrom(cadu); |
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs index 021dcf3..2fc9248 100644 --- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | |||
@@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService | |||
47 | public class PasswordAuthenticationService : | 47 | public class PasswordAuthenticationService : |
48 | AuthenticationServiceBase, IAuthenticationService | 48 | AuthenticationServiceBase, IAuthenticationService |
49 | { | 49 | { |
50 | //private static readonly ILog m_log = | 50 | private static readonly ILog m_log = |
51 | // LogManager.GetLogger( | 51 | LogManager.GetLogger( |
52 | // MethodBase.GetCurrentMethod().DeclaringType); | 52 | MethodBase.GetCurrentMethod().DeclaringType); |
53 | 53 | ||
54 | public PasswordAuthenticationService(IConfigSource config) : | 54 | public PasswordAuthenticationService(IConfigSource config) : |
55 | base(config) | 55 | base(config) |
@@ -59,23 +59,27 @@ namespace OpenSim.Services.AuthenticationService | |||
59 | public string Authenticate(UUID principalID, string password, int lifetime) | 59 | public string Authenticate(UUID principalID, string password, int lifetime) |
60 | { | 60 | { |
61 | AuthenticationData data = m_Database.Get(principalID); | 61 | AuthenticationData data = m_Database.Get(principalID); |
62 | 62 | ||
63 | if (!data.Data.ContainsKey("passwordHash") || | 63 | if (data != null && data.Data != null) |
64 | !data.Data.ContainsKey("passwordSalt")) | ||
65 | { | 64 | { |
66 | return String.Empty; | 65 | if (!data.Data.ContainsKey("passwordHash") || |
67 | } | 66 | !data.Data.ContainsKey("passwordSalt")) |
67 | { | ||
68 | return String.Empty; | ||
69 | } | ||
68 | 70 | ||
69 | string hashed = Util.Md5Hash(password + ":" + | 71 | string hashed = Util.Md5Hash(password + ":" + |
70 | data.Data["passwordSalt"].ToString()); | 72 | data.Data["passwordSalt"].ToString()); |
71 | 73 | ||
72 | //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); | 74 | //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); |
73 | 75 | ||
74 | if (data.Data["passwordHash"].ToString() == hashed) | 76 | if (data.Data["passwordHash"].ToString() == hashed) |
75 | { | 77 | { |
76 | return GetToken(principalID, lifetime); | 78 | return GetToken(principalID, lifetime); |
79 | } | ||
77 | } | 80 | } |
78 | 81 | ||
82 | m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); | ||
79 | return String.Empty; | 83 | return String.Empty; |
80 | } | 84 | } |
81 | } | 85 | } |
diff --git a/OpenSim/Services/Base/ServiceBase.cs b/OpenSim/Services/Base/ServiceBase.cs index 8e24d85..91d5c56 100644 --- a/OpenSim/Services/Base/ServiceBase.cs +++ b/OpenSim/Services/Base/ServiceBase.cs | |||
@@ -26,7 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | ||
30 | using Nini.Config; | 32 | using Nini.Config; |
31 | using OpenSim.Services.Interfaces; | 33 | using OpenSim.Services.Interfaces; |
32 | 34 | ||
@@ -34,6 +36,8 @@ namespace OpenSim.Services.Base | |||
34 | { | 36 | { |
35 | public class ServiceBase | 37 | public class ServiceBase |
36 | { | 38 | { |
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
37 | public T LoadPlugin<T>(string dllName) where T:class | 41 | public T LoadPlugin<T>(string dllName) where T:class |
38 | { | 42 | { |
39 | return LoadPlugin<T>(dllName, new Object[0]); | 43 | return LoadPlugin<T>(dllName, new Object[0]); |
@@ -61,8 +65,12 @@ namespace OpenSim.Services.Base | |||
61 | { | 65 | { |
62 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | 66 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); |
63 | 67 | ||
68 | // m_log.DebugFormat("[SERVICE BASE]: Found assembly {0}", dllName); | ||
69 | |||
64 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 70 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
65 | { | 71 | { |
72 | // m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType); | ||
73 | |||
66 | if (pluginType.IsPublic) | 74 | if (pluginType.IsPublic) |
67 | { | 75 | { |
68 | if (className != String.Empty && | 76 | if (className != String.Empty && |
@@ -86,7 +94,15 @@ namespace OpenSim.Services.Base | |||
86 | } | 94 | } |
87 | catch (Exception e) | 95 | catch (Exception e) |
88 | { | 96 | { |
89 | Console.WriteLine("XXX Exception " + e.StackTrace); | 97 | List<string> strArgs = new List<string>(); |
98 | foreach (Object arg in args) | ||
99 | strArgs.Add(arg.ToString()); | ||
100 | |||
101 | m_log.Error( | ||
102 | string.Format( | ||
103 | "[SERVICE BASE]: Failed to load plugin {0} from {1} with args {2}", | ||
104 | interfaceName, dllName, string.Join(", ", strArgs.ToArray())), e); | ||
105 | |||
90 | return null; | 106 | return null; |
91 | } | 107 | } |
92 | } | 108 | } |
@@ -95,4 +111,4 @@ namespace OpenSim.Services.Base | |||
95 | { | 111 | { |
96 | } | 112 | } |
97 | } | 113 | } |
98 | } | 114 | } \ No newline at end of file |
diff --git a/OpenSim/Services/Friends/FriendsServiceBase.cs b/OpenSim/Services/Friends/FriendsServiceBase.cs index 9858972..6ab0bff 100644 --- a/OpenSim/Services/Friends/FriendsServiceBase.cs +++ b/OpenSim/Services/Friends/FriendsServiceBase.cs | |||
@@ -27,13 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Data; | 33 | using OpenSim.Data; |
33 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
34 | using OpenSim.Services.Base; | 35 | using OpenSim.Services.Base; |
35 | using Nini.Config; | ||
36 | using log4net; | ||
37 | 36 | ||
38 | namespace OpenSim.Services.Friends | 37 | namespace OpenSim.Services.Friends |
39 | { | 38 | { |
@@ -80,7 +79,11 @@ namespace OpenSim.Services.Friends | |||
80 | 79 | ||
81 | m_Database = LoadPlugin<IFriendsData>(dllName, new Object[] { connString, realm }); | 80 | m_Database = LoadPlugin<IFriendsData>(dllName, new Object[] { connString, realm }); |
82 | if (m_Database == null) | 81 | if (m_Database == null) |
83 | throw new Exception("Could not find a storage interface in the given module"); | 82 | { |
83 | throw new Exception( | ||
84 | string.Format( | ||
85 | "Could not find a storage interface {0} in the given StorageProvider {1}", "IFriendsData", dllName)); | ||
86 | } | ||
84 | } | 87 | } |
85 | } | 88 | } |
86 | } | 89 | } |
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 1d734eb..ee93f73 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -247,6 +247,7 @@ namespace OpenSim.Services.LLLoginService | |||
247 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService, | 247 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService, |
248 | where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); | 248 | where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); |
249 | 249 | ||
250 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); | ||
250 | return response; | 251 | return response; |
251 | } | 252 | } |
252 | catch (Exception e) | 253 | catch (Exception e) |
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index e498bd5..ca6e44a 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs | |||
@@ -280,6 +280,15 @@ namespace OpenSim.Services.UserAccountService | |||
280 | if (null == account) | 280 | if (null == account) |
281 | { | 281 | { |
282 | account = new UserAccount(UUID.Zero, firstName, lastName, email); | 282 | account = new UserAccount(UUID.Zero, firstName, lastName, email); |
283 | if (account.ServiceURLs == null) | ||
284 | { | ||
285 | account.ServiceURLs = new Dictionary<string, object>(); | ||
286 | account.ServiceURLs["HomeURI"] = string.Empty; | ||
287 | account.ServiceURLs["GatekeeperURI"] = string.Empty; | ||
288 | account.ServiceURLs["InventoryServerURI"] = string.Empty; | ||
289 | account.ServiceURLs["AssetServerURI"] = string.Empty; | ||
290 | } | ||
291 | |||
283 | if (StoreUserAccount(account)) | 292 | if (StoreUserAccount(account)) |
284 | { | 293 | { |
285 | bool success = false; | 294 | bool success = false; |