diff options
author | Arthur Valadares | 2009-05-18 22:00:43 +0000 |
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committer | Arthur Valadares | 2009-05-18 22:00:43 +0000 |
commit | ed28c89d9624dfba5deef0560b50df726307f4af (patch) | |
tree | 826e7964fcb05bef8452a082f2ab6db991b9ace0 /OpenSim/Tools | |
parent | Rename OpenSim.Server.exe to OpenSim.Services.exe and the corresponding (diff) | |
download | opensim-SC-ed28c89d9624dfba5deef0560b50df726307f4af.zip opensim-SC-ed28c89d9624dfba5deef0560b50df726307f4af.tar.gz opensim-SC-ed28c89d9624dfba5deef0560b50df726307f4af.tar.bz2 opensim-SC-ed28c89d9624dfba5deef0560b50df726307f4af.tar.xz |
* Adds code that allows you to save an outfit then tell bot to wear it.
* Still doesn't work due to a bug on LibOMV that should be out on 0.6.3.
* Released by request. Important Warning: Linden Viewer 1.2.3 changes the way appearance works and break bot's appearances. LibOMV is working on it
Diffstat (limited to 'OpenSim/Tools')
-rw-r--r-- | OpenSim/Tools/pCampBot/PhysicsBot.cs | 196 | ||||
-rw-r--r-- | OpenSim/Tools/pCampBot/pCampBot.cs | 6 |
2 files changed, 190 insertions, 12 deletions
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs index 004cd30..8548aed 100644 --- a/OpenSim/Tools/pCampBot/PhysicsBot.cs +++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Threading; | 32 | using System.Threading; |
32 | using System.Timers; | 33 | using System.Timers; |
@@ -47,6 +48,8 @@ namespace pCampBot | |||
47 | public string lastname; | 48 | public string lastname; |
48 | public string password; | 49 | public string password; |
49 | public string loginURI; | 50 | public string loginURI; |
51 | public string saveDir; | ||
52 | public string wear; | ||
50 | 53 | ||
51 | public event AnEvent OnConnected; | 54 | public event AnEvent OnConnected; |
52 | public event AnEvent OnDisconnected; | 55 | public event AnEvent OnDisconnected; |
@@ -54,7 +57,6 @@ namespace pCampBot | |||
54 | protected Timer m_action; // Action Timer | 57 | protected Timer m_action; // Action Timer |
55 | protected List<uint> objectIDs = new List<uint>(); | 58 | protected List<uint> objectIDs = new List<uint>(); |
56 | 59 | ||
57 | |||
58 | protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here | 60 | protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here |
59 | 61 | ||
60 | //New instance of a SecondLife client | 62 | //New instance of a SecondLife client |
@@ -79,9 +81,6 @@ namespace pCampBot | |||
79 | { | 81 | { |
80 | while (true) | 82 | while (true) |
81 | { | 83 | { |
82 | //client.Appearance.ForceRebakeAvatarTextures(); | ||
83 | //client.Appearance.SetPreviousAppearance(); | ||
84 | |||
85 | int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number, | 84 | int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number, |
86 | // the greater the bot's chances to walk instead of run. | 85 | // the greater the bot's chances to walk instead of run. |
87 | client.Self.Jump(false); | 86 | client.Self.Jump(false); |
@@ -98,14 +97,6 @@ namespace pCampBot | |||
98 | Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255)); | 97 | Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255)); |
99 | client.Self.Movement.TurnToward(newpos); | 98 | client.Self.Movement.TurnToward(newpos); |
100 | 99 | ||
101 | /* | ||
102 | // Why does it need to keep setting it true? Changing to just let it walk =) | ||
103 | for (int i = 0; i < 2000; i++) | ||
104 | { | ||
105 | client.Self.Movement.AtPos = true; | ||
106 | Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time. | ||
107 | } | ||
108 | */ | ||
109 | client.Self.Movement.AtPos = true; | 100 | client.Self.Movement.AtPos = true; |
110 | Thread.Sleep(somthing.Next(3000,13000)); | 101 | Thread.Sleep(somthing.Next(3000,13000)); |
111 | client.Self.Movement.AtPos = false; | 102 | client.Self.Movement.AtPos = false; |
@@ -128,6 +119,7 @@ namespace pCampBot | |||
128 | lastname = startupConfig.GetString("lastname", "random"); | 119 | lastname = startupConfig.GetString("lastname", "random"); |
129 | password = startupConfig.GetString("password", "12345"); | 120 | password = startupConfig.GetString("password", "12345"); |
130 | loginURI = startupConfig.GetString("loginuri"); | 121 | loginURI = startupConfig.GetString("loginuri"); |
122 | wear = startupConfig.GetString("wear","no"); | ||
131 | } | 123 | } |
132 | 124 | ||
133 | /// <summary> | 125 | /// <summary> |
@@ -163,6 +155,7 @@ namespace pCampBot | |||
163 | client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected); | 155 | client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected); |
164 | client.Objects.OnNewPrim += Objects_NewPrim; | 156 | client.Objects.OnNewPrim += Objects_NewPrim; |
165 | client.Assets.OnImageReceived += Asset_TextureCallback; | 157 | client.Assets.OnImageReceived += Asset_TextureCallback; |
158 | client.Assets.OnAssetReceived += Asset_ReceivedCallback; | ||
166 | if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name")) | 159 | if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name")) |
167 | { | 160 | { |
168 | if (OnConnected != null) | 161 | if (OnConnected != null) |
@@ -173,6 +166,15 @@ namespace pCampBot | |||
173 | m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed); | 166 | m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed); |
174 | m_action.Start(); | 167 | m_action.Start(); |
175 | OnConnected(this, EventType.CONNECTED); | 168 | OnConnected(this, EventType.CONNECTED); |
169 | if (wear == "save") | ||
170 | { | ||
171 | client.Appearance.SetPreviousAppearance(); | ||
172 | SaveDefaultAppearance(); | ||
173 | } | ||
174 | else if (wear != "no") | ||
175 | { | ||
176 | MakeDefaultAppearance(wear); | ||
177 | } | ||
176 | client.Self.Jump(true); | 178 | client.Self.Jump(true); |
177 | } | 179 | } |
178 | } | 180 | } |
@@ -186,6 +188,167 @@ namespace pCampBot | |||
186 | } | 188 | } |
187 | } | 189 | } |
188 | 190 | ||
191 | public void SaveDefaultAppearance() | ||
192 | { | ||
193 | saveDir = "MyAppearance/" + firstname + "_" + lastname; | ||
194 | if (!Directory.Exists(saveDir)) | ||
195 | { | ||
196 | Directory.CreateDirectory(saveDir); | ||
197 | } | ||
198 | |||
199 | Array wtypes = Enum.GetValues(typeof(WearableType)); | ||
200 | foreach (WearableType wtype in wtypes) | ||
201 | { | ||
202 | UUID wearable = client.Appearance.GetWearableAsset(wtype); | ||
203 | if (wearable != UUID.Zero) | ||
204 | { | ||
205 | client.Assets.RequestAsset(wearable, AssetType.Clothing, false); | ||
206 | client.Assets.RequestAsset(wearable, AssetType.Bodypart, false); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | |||
211 | public void SaveAsset(AssetWearable asset) | ||
212 | { | ||
213 | if (asset != null) | ||
214 | { | ||
215 | try | ||
216 | { | ||
217 | if (asset.Decode()) | ||
218 | { | ||
219 | File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}", | ||
220 | asset.AssetType.ToString().ToLower(), | ||
221 | asset.WearableType)), asset.AssetData); | ||
222 | } | ||
223 | else | ||
224 | { | ||
225 | MainConsole.Instance.Error(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID)); | ||
226 | } | ||
227 | } | ||
228 | catch (Exception e) | ||
229 | { | ||
230 | MainConsole.Instance.Error(String.Format("Exception: {0}",e.ToString())); | ||
231 | } | ||
232 | } | ||
233 | } | ||
234 | |||
235 | public WearableType GetWearableType(string path) | ||
236 | { | ||
237 | string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim(); | ||
238 | switch(type) | ||
239 | { | ||
240 | case "Eyes": | ||
241 | return WearableType.Eyes; | ||
242 | case "Hair": | ||
243 | return WearableType.Hair; | ||
244 | case "Pants": | ||
245 | return WearableType.Pants; | ||
246 | case "Shape": | ||
247 | return WearableType.Shape; | ||
248 | case "Shirt": | ||
249 | return WearableType.Shirt; | ||
250 | case "Skin": | ||
251 | return WearableType.Skin; | ||
252 | default: | ||
253 | return WearableType.Shape; | ||
254 | } | ||
255 | } | ||
256 | |||
257 | public void MakeDefaultAppearance(string wear) | ||
258 | { | ||
259 | try | ||
260 | { | ||
261 | if (wear == "yes") | ||
262 | { | ||
263 | //TODO: Implement random outfit picking | ||
264 | MainConsole.Instance.Notice("Picks a random outfit. Not yet implemented."); | ||
265 | } | ||
266 | else if (wear != "save") | ||
267 | saveDir = "MyAppearance/" + wear; | ||
268 | saveDir = saveDir + "/"; | ||
269 | |||
270 | string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly); | ||
271 | string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); | ||
272 | InventoryFolder clothfolder = FindClothingFolder(); | ||
273 | UUID transid = UUID.Random(); | ||
274 | List<InventoryBase> listwearables = new List<InventoryBase>(); | ||
275 | |||
276 | for (int i = 0; i < clothing.Length; i++) | ||
277 | { | ||
278 | UUID assetID = UUID.Random(); | ||
279 | AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i])); | ||
280 | asset.Decode(); | ||
281 | asset.Owner = client.Self.AgentID; | ||
282 | asset.WearableType = GetWearableType(clothing[i]); | ||
283 | asset.Encode(); | ||
284 | transid = client.Assets.RequestUpload(asset,true); | ||
285 | client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing, | ||
286 | transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) | ||
287 | { | ||
288 | if (success) | ||
289 | { | ||
290 | listwearables.Add(item); | ||
291 | } | ||
292 | else | ||
293 | MainConsole.Instance.Error(String.Format("Failed to create item {0}",item.Name)); | ||
294 | } | ||
295 | ); | ||
296 | } | ||
297 | |||
298 | for (int i = 0; i < bodyparts.Length; i++) | ||
299 | { | ||
300 | UUID assetID = UUID.Random(); | ||
301 | AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i])); | ||
302 | asset.Decode(); | ||
303 | asset.Owner = client.Self.AgentID; | ||
304 | asset.WearableType = GetWearableType(bodyparts[i]); | ||
305 | asset.Encode(); | ||
306 | transid = client.Assets.RequestUpload(asset,true); | ||
307 | client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart, | ||
308 | transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) | ||
309 | { | ||
310 | if (success) | ||
311 | { | ||
312 | listwearables.Add(item); | ||
313 | } | ||
314 | else | ||
315 | MainConsole.Instance.Error(String.Format("Failed to create item {0}",item.Name)); | ||
316 | } | ||
317 | ); | ||
318 | } | ||
319 | |||
320 | Thread.Sleep(1000); | ||
321 | |||
322 | if (listwearables == null || listwearables.Count == 0) | ||
323 | MainConsole.Instance.Notice("Nothing to send on this folder!"); | ||
324 | else | ||
325 | { | ||
326 | MainConsole.Instance.Notice(String.Format("Sending {0} wearables...",listwearables.Count)); | ||
327 | client.Appearance.WearOutfit(listwearables, false); | ||
328 | } | ||
329 | } | ||
330 | catch (Exception ex) | ||
331 | { | ||
332 | Console.WriteLine(ex.ToString()); | ||
333 | } | ||
334 | } | ||
335 | |||
336 | public InventoryFolder FindClothingFolder() | ||
337 | { | ||
338 | UUID rootfolder = client.Inventory.Store.RootFolder.UUID; | ||
339 | List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder); | ||
340 | InventoryFolder clothfolder = new InventoryFolder(UUID.Random()); | ||
341 | foreach (InventoryBase folder in listfolders) | ||
342 | { | ||
343 | if (folder.Name == "Clothing") | ||
344 | { | ||
345 | clothfolder = (InventoryFolder)folder; | ||
346 | break; | ||
347 | } | ||
348 | } | ||
349 | return clothfolder; | ||
350 | } | ||
351 | |||
189 | public void Network_OnConnected(object sender) | 352 | public void Network_OnConnected(object sender) |
190 | { | 353 | { |
191 | if (OnConnected != null) | 354 | if (OnConnected != null) |
@@ -237,6 +400,15 @@ namespace pCampBot | |||
237 | } | 400 | } |
238 | public void Asset_TextureCallback(ImageDownload image, AssetTexture asset) | 401 | public void Asset_TextureCallback(ImageDownload image, AssetTexture asset) |
239 | { | 402 | { |
403 | //TODO: Implement texture saving and applying | ||
404 | } | ||
405 | |||
406 | public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset) | ||
407 | { | ||
408 | if (wear == "save") | ||
409 | { | ||
410 | SaveAsset((AssetWearable) asset); | ||
411 | } | ||
240 | } | 412 | } |
241 | 413 | ||
242 | public string[] readexcuses() | 414 | public string[] readexcuses() |
diff --git a/OpenSim/Tools/pCampBot/pCampBot.cs b/OpenSim/Tools/pCampBot/pCampBot.cs index 9cde451..098a8ca 100644 --- a/OpenSim/Tools/pCampBot/pCampBot.cs +++ b/OpenSim/Tools/pCampBot/pCampBot.cs | |||
@@ -77,6 +77,7 @@ namespace pCampBot | |||
77 | cs.AddSwitch("Startup", "lastname"); | 77 | cs.AddSwitch("Startup", "lastname"); |
78 | cs.AddSwitch("Startup", "password"); | 78 | cs.AddSwitch("Startup", "password"); |
79 | cs.AddSwitch("Startup", "help","h"); | 79 | cs.AddSwitch("Startup", "help","h"); |
80 | cs.AddSwitch("Startup", "wear"); | ||
80 | 81 | ||
81 | IConfig ol = cs.Configs["Startup"]; | 82 | IConfig ol = cs.Configs["Startup"]; |
82 | return ol; | 83 | return ol; |
@@ -84,6 +85,10 @@ namespace pCampBot | |||
84 | 85 | ||
85 | private static void Help() | 86 | private static void Help() |
86 | { | 87 | { |
88 | // Added the wear command. This allows the bot to wear real clothes instead of default locked ones. | ||
89 | // You can either say no, to not load anything, yes, to load one of the default wearables, a folder | ||
90 | // name, to load an specific folder, or save, to save an avatar with some already existing wearables | ||
91 | // worn to the folder MyAppearance/FirstName_LastName, and the load it. | ||
87 | Console.WriteLine( | 92 | Console.WriteLine( |
88 | "usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" + | 93 | "usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" + |
89 | "Spawns a set of bots to test an OpenSim region\n\n" + | 94 | "Spawns a set of bots to test an OpenSim region\n\n" + |
@@ -92,6 +97,7 @@ namespace pCampBot | |||
92 | " -firstname first name for the bot(s) (default: random string)\n" + | 97 | " -firstname first name for the bot(s) (default: random string)\n" + |
93 | " -lastname lastname for the bot(s) (default: random string)\n" + | 98 | " -lastname lastname for the bot(s) (default: random string)\n" + |
94 | " -password password for the bots(s) (default: random string)\n" + | 99 | " -password password for the bots(s) (default: random string)\n" + |
100 | " -wear set appearance folder to load from (default: no)\n" + | ||
95 | " -h, -help show this message" | 101 | " -h, -help show this message" |
96 | ); | 102 | ); |
97 | } | 103 | } |