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authorJeff Ames2009-06-10 04:28:56 +0000
committerJeff Ames2009-06-10 04:28:56 +0000
commita23d64dec1cbf88abc3c7e84664a683dee534e4a (patch)
tree7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Tools
parentLetting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Tools')
-rw-r--r--OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ProcessPanel.cs2
-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ProcessPanel.cs b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ProcessPanel.cs
index c7c1243..f0ed2ca 100644
--- a/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ProcessPanel.cs
+++ b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ProcessPanel.cs
@@ -194,7 +194,7 @@ namespace OpenSim.GridLaunch.GUI.WinForm
194 cblStartupComponents.Items.AddRange(arr); 194 cblStartupComponents.Items.AddRange(arr);
195 195
196 // Now correct all check states 196 // Now correct all check states
197 for (int i = 0; i < cblStartupComponents.Items.Count; i++ ) 197 for (int i = 0; i < cblStartupComponents.Items.Count; i++)
198 { 198 {
199 string _name = cblStartupComponents.Items[i] as string; 199 string _name = cblStartupComponents.Items[i] as string;
200 bool _checked = Program.Settings.Components[_name]; 200 bool _checked = Program.Settings.Components[_name];
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 76d2441..36a5ef6 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -379,7 +379,7 @@ namespace pCampBot
379 { 379 {
380 client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal); 380 client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal);
381 } 381 }
382 for (int i = 0; i < prim.Textures.FaceTextures.Length; i++ ) 382 for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
383 { 383 {
384 if (prim.Textures.FaceTextures[i] != null) 384 if (prim.Textures.FaceTextures[i] != null)
385 { 385 {