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authorJustin Clark-Casey (justincc)2011-11-01 18:36:29 +0000
committerJustin Clark-Casey (justincc)2011-11-01 18:36:29 +0000
commit87ec8a4ecbafca79841117ba03cced0aa9f82193 (patch)
tree5f20e1b66f8029a648730c1e8ebfaa381c149958 /OpenSim/Tools/pCampBot/PhysicsBot.cs
parentMake bots share a cache so that asset downloads attempts are only made once i... (diff)
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Retain a reference to an action thread rather than starting an infinite loop via a timer, so that we can actually abort the action thread on shutdown
Diffstat (limited to 'OpenSim/Tools/pCampBot/PhysicsBot.cs')
-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs28
1 files changed, 20 insertions, 8 deletions
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 2070bfd..945697b 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -62,7 +62,11 @@ namespace pCampBot
62 public event AnEvent OnConnected; 62 public event AnEvent OnConnected;
63 public event AnEvent OnDisconnected; 63 public event AnEvent OnDisconnected;
64 64
65 protected Timer m_action; // Action Timer 65 /// <summary>
66 /// Keep a track of the continuously acting thread so that we can abort it.
67 /// </summary>
68 private Thread m_actionThread;
69
66 protected List<uint> objectIDs = new List<uint>(); 70 protected List<uint> objectIDs = new List<uint>();
67 71
68 protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here 72 protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
@@ -98,8 +102,7 @@ namespace pCampBot
98 102
99 //We do our actions here. This is where one would 103 //We do our actions here. This is where one would
100 //add additional steps and/or things the bot should do 104 //add additional steps and/or things the bot should do
101 105 private void Action()
102 void m_action_Elapsed(object sender, ElapsedEventArgs e)
103 { 106 {
104 while (true) 107 while (true)
105 { 108 {
@@ -145,6 +148,9 @@ namespace pCampBot
145 /// </summary> 148 /// </summary>
146 public void shutdown() 149 public void shutdown()
147 { 150 {
151 if (m_actionThread != null)
152 m_actionThread.Abort();
153
148 client.Network.Logout(); 154 client.Network.Logout();
149 } 155 }
150 156
@@ -177,11 +183,10 @@ namespace pCampBot
177 { 183 {
178 if (OnConnected != null) 184 if (OnConnected != null)
179 { 185 {
180 m_action = new Timer(somthing.Next(1000, 10000)); 186 Thread.Sleep(somthing.Next(1000, 10000));
181 m_action.Enabled = true; 187 m_actionThread = new Thread(Action);
182 m_action.AutoReset = false; 188 m_actionThread.Start();
183 m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed); 189
184 m_action.Start();
185// OnConnected(this, EventType.CONNECTED); 190// OnConnected(this, EventType.CONNECTED);
186 if (wear == "save") 191 if (wear == "save")
187 { 192 {
@@ -386,6 +391,13 @@ namespace pCampBot
386 public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) 391 public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
387 { 392 {
388// m_log.ErrorFormat("Fired Network_OnDisconnected"); 393// m_log.ErrorFormat("Fired Network_OnDisconnected");
394
395 // Only pass on the disconnect message when we receive a SimShutdown type shutdown. We have to ignore
396 // the earlier ClientInitiated shutdown callback.
397// if (
398// (args.Reason == NetworkManager.DisconnectType.SimShutdown
399// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
400// && OnDisconnected != null)
389 if (OnDisconnected != null) 401 if (OnDisconnected != null)
390 { 402 {
391 OnDisconnected(this, EventType.DISCONNECTED); 403 OnDisconnected(this, EventType.DISCONNECTED);