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authorJustin Clark-Casey (justincc)2011-11-03 22:31:31 +0000
committerJustin Clark-Casey (justincc)2011-11-03 22:31:31 +0000
commit5a67940acc17c80c419781fddc9efa0c18ce1f15 (patch)
tree18b58a3cb1434a1ec05c5170bdb59e4d55e19cb3 /OpenSim/Tools/pCampBot/PhysicsBot.cs
parentMove PhysicsBehaviour into a spearate behaviours folder (diff)
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Add click/grab behaviour to pCampbot, which gets bots to randomly click things.
This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
Diffstat (limited to '')
-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs31
1 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 05a510a..6e40ca7 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -55,9 +55,28 @@ namespace pCampBot
55 /// <summary> 55 /// <summary>
56 /// Behaviours implemented by this bot. 56 /// Behaviours implemented by this bot.
57 /// </summary> 57 /// </summary>
58 /// <remarks>
59 /// Lock this list before manipulating it.
60 /// </remarks>
58 public List<IBehaviour> Behaviours { get; private set; } 61 public List<IBehaviour> Behaviours { get; private set; }
59 62
60 /// <summary> 63 /// <summary>
64 /// Objects that the bot has discovered.
65 /// </summary>
66 /// <remarks>
67 /// Returns a list copy. Inserting new objects manually will have no effect.
68 /// </remarks>
69 public Dictionary<UUID, Primitive> Objects
70 {
71 get
72 {
73 lock (m_objects)
74 return new Dictionary<UUID, Primitive>(m_objects);
75 }
76 }
77 private Dictionary<UUID, Primitive> m_objects = new Dictionary<UUID, Primitive>();
78
79 /// <summary>
61 /// Is this bot connected to the grid? 80 /// Is this bot connected to the grid?
62 /// </summary> 81 /// </summary>
63 public bool IsConnected { get; private set; } 82 public bool IsConnected { get; private set; }
@@ -125,7 +144,14 @@ namespace pCampBot
125 private void Action() 144 private void Action()
126 { 145 {
127 while (true) 146 while (true)
128 Behaviours.ForEach(b => b.Action(this)); 147 lock (Behaviours)
148 Behaviours.ForEach(
149 b =>
150 {
151 // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
152 b.Action(this);
153 }
154 );
129 } 155 }
130 156
131 /// <summary> 157 /// <summary>
@@ -407,6 +433,9 @@ namespace pCampBot
407 433
408 if (prim != null) 434 if (prim != null)
409 { 435 {
436 lock (m_objects)
437 m_objects[prim.ID] = prim;
438
410 if (prim.Textures != null) 439 if (prim.Textures != null)
411 { 440 {
412 if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) 441 if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)