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authorTedd Hansen2008-12-06 03:28:34 +0000
committerTedd Hansen2008-12-06 03:28:34 +0000
commitf2cbc48a9e704da8e86ed659437c1e338e212c50 (patch)
tree483255008f063c08d541ae56760f894273eaf041 /OpenSim/Tools/OpenSim.GridLaunch/Properties/Resources.Designer.cs
parentMinor formatting cleanup. (diff)
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GUI for launching grids. Early version, but should work fine.
Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
Diffstat (limited to 'OpenSim/Tools/OpenSim.GridLaunch/Properties/Resources.Designer.cs')
-rw-r--r--OpenSim/Tools/OpenSim.GridLaunch/Properties/Resources.Designer.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/OpenSim/Tools/OpenSim.GridLaunch/Properties/Resources.Designer.cs b/OpenSim/Tools/OpenSim.GridLaunch/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..88b0ceb
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GridLaunch/Properties/Resources.Designer.cs
@@ -0,0 +1,84 @@
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:2.0.50727.3053
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace OpenSim.GridLaunch.Properties {
12 using System;
13
14
15 /// <summary>
16 /// A strongly-typed resource class, for looking up localized strings, etc.
17 /// </summary>
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources {
26
27 private static global::System.Resources.ResourceManager resourceMan;
28
29 private static global::System.Globalization.CultureInfo resourceCulture;
30
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 internal Resources() {
33 }
34
35 /// <summary>
36 /// Returns the cached ResourceManager instance used by this class.
37 /// </summary>
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
40 get {
41 if (object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenSim.GridLaunch.Properties.Resources", typeof(Resources).Assembly);
43 resourceMan = temp;
44 }
45 return resourceMan;
46 }
47 }
48
49 /// <summary>
50 /// Overrides the current thread's CurrentUICulture property for all
51 /// resource lookups using this strongly typed resource class.
52 /// </summary>
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
55 get {
56 return resourceCulture;
57 }
58 set {
59 resourceCulture = value;
60 }
61 }
62
63 internal static System.Drawing.Bitmap OpenSim {
64 get {
65 object obj = ResourceManager.GetObject("OpenSim", resourceCulture);
66 return ((System.Drawing.Bitmap)(obj));
67 }
68 }
69
70 internal static System.Drawing.Bitmap OpenSim_Bottom_Border {
71 get {
72 object obj = ResourceManager.GetObject("OpenSim_Bottom_Border", resourceCulture);
73 return ((System.Drawing.Bitmap)(obj));
74 }
75 }
76
77 internal static System.Drawing.Bitmap OpenSim_Right_Border {
78 get {
79 object obj = ResourceManager.GetObject("OpenSim_Right_Border", resourceCulture);
80 return ((System.Drawing.Bitmap)(obj));
81 }
82 }
83 }
84}