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authorTedd Hansen2007-09-12 13:03:21 +0000
committerTedd Hansen2007-09-12 13:03:21 +0000
commitdcaab9103ce1b7475872ee3224ccf58c1266f95e (patch)
tree729cc307787d2ab58d40f95998bb7a2ccc66ed2c /OpenSim/Tools/OpenSim.GUI
parentI think 1.0f makes a better offset than 1.2f for basic physics (less floating, (diff)
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Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.
Diffstat (limited to 'OpenSim/Tools/OpenSim.GUI')
-rw-r--r--OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs88
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Main.Designer.cs348
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Main.cs187
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Main.resx120
-rw-r--r--OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj84
-rw-r--r--OpenSim/Tools/OpenSim.GUI/ProcessManager.cs71
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Program.cs20
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs71
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx117
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs30
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings7
12 files changed, 1176 insertions, 0 deletions
diff --git a/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs b/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
new file mode 100644
index 0000000..91b3f60
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
@@ -0,0 +1,88 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Windows.Forms;
5
6namespace OpenSim.GUI
7{
8 class InputTextBoxControl:System.Windows.Forms.TextBox
9 {
10 public InputTextBoxControl()
11 {
12 this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
13 }
14
15
16 private List<string> CommandHistory = new List<string>();
17 private bool InHistory = false;
18 private int HistoryPosition = -1;
19
20 void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
21 {
22
23
24 if (e.KeyCode == Keys.Enter && InHistory == false)
25 {
26 CommandHistory.Add(this.Text);
27 }
28
29
30 if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
31 {
32 // if not inside buffer, enter
33 // InBuffer = true
34 //Console.WriteLine("History: Check");
35 if (InHistory == false)
36 {
37 if (this.Text != "")
38 {
39 //Console.WriteLine("History: Add");
40 CommandHistory.Add(this.Text);
41 HistoryPosition = CommandHistory.Count;
42 }
43 else
44 {
45 //HistoryPosition = CommandHistory.Count + 1;
46 }
47 //Console.WriteLine("History: InHistory");
48 InHistory = true;
49 }
50
51 if (e.KeyCode == Keys.Up)
52 HistoryPosition -= 1;
53 if (e.KeyCode == Keys.Down)
54 HistoryPosition += 1;
55
56 if (HistoryPosition > CommandHistory.Count - 1)
57 HistoryPosition = -1;
58 if (HistoryPosition < -1)
59 HistoryPosition = CommandHistory.Count - 1;
60
61 //Console.WriteLine("History: Pos: " + HistoryPosition);
62 //Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
63 if (CommandHistory.Count != 0)
64 {
65 if (HistoryPosition != -1)
66 {
67 //Console.WriteLine("History: Getting");
68 //this.Text = CommandHistory.Item(HistoryPosition);
69 this.Text = CommandHistory[HistoryPosition];
70 this.SelectionStart = this.Text.Length;
71 this.SelectionLength = 0;
72 }
73 else
74 {
75 //Console.WriteLine("History: Nothing");
76 this.Text = "";
77 }
78 }
79 e.Handled = true;
80 } else {
81 InHistory = false;
82 HistoryPosition = -1;
83 }
84 }
85
86
87 }
88}
diff --git a/OpenSim/Tools/OpenSim.GUI/Main.Designer.cs b/OpenSim/Tools/OpenSim.GUI/Main.Designer.cs
new file mode 100644
index 0000000..b1ed5a4
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Main.Designer.cs
@@ -0,0 +1,348 @@
1namespace OpenSim.GUI
2{
3 partial class Main
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Windows Form Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.tabLogs = new System.Windows.Forms.TabControl();
32 this.tabMainLog = new System.Windows.Forms.TabPage();
33 this.txtMainLog = new System.Windows.Forms.TextBox();
34 this.tabRegionServer = new System.Windows.Forms.TabPage();
35 this.label1 = new System.Windows.Forms.Label();
36 this.txtInputRegionServer = new OpenSim.GUI.InputTextBoxControl();
37 this.txtOpenSim = new System.Windows.Forms.TextBox();
38 this.tabUserServer = new System.Windows.Forms.TabPage();
39 this.label2 = new System.Windows.Forms.Label();
40 this.txtInputUserServer = new OpenSim.GUI.InputTextBoxControl();
41 this.txtUserServer = new System.Windows.Forms.TextBox();
42 this.tabAssetServer = new System.Windows.Forms.TabPage();
43 this.label3 = new System.Windows.Forms.Label();
44 this.txtInputAssetServer = new OpenSim.GUI.InputTextBoxControl();
45 this.txtAssetServer = new System.Windows.Forms.TextBox();
46 this.tabGridServer = new System.Windows.Forms.TabPage();
47 this.label4 = new System.Windows.Forms.Label();
48 this.txtInputGridServer = new OpenSim.GUI.InputTextBoxControl();
49 this.txtGridServer = new System.Windows.Forms.TextBox();
50 this.gbLog = new System.Windows.Forms.GroupBox();
51 this.btnStart = new System.Windows.Forms.Button();
52 this.btnStop = new System.Windows.Forms.Button();
53 this.tabLogs.SuspendLayout();
54 this.tabMainLog.SuspendLayout();
55 this.tabRegionServer.SuspendLayout();
56 this.tabUserServer.SuspendLayout();
57 this.tabAssetServer.SuspendLayout();
58 this.tabGridServer.SuspendLayout();
59 this.gbLog.SuspendLayout();
60 this.SuspendLayout();
61 //
62 // tabLogs
63 //
64 this.tabLogs.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
65 | System.Windows.Forms.AnchorStyles.Left)
66 | System.Windows.Forms.AnchorStyles.Right)));
67 this.tabLogs.Controls.Add(this.tabMainLog);
68 this.tabLogs.Controls.Add(this.tabRegionServer);
69 this.tabLogs.Controls.Add(this.tabUserServer);
70 this.tabLogs.Controls.Add(this.tabAssetServer);
71 this.tabLogs.Controls.Add(this.tabGridServer);
72 this.tabLogs.Location = new System.Drawing.Point(6, 19);
73 this.tabLogs.Name = "tabLogs";
74 this.tabLogs.SelectedIndex = 0;
75 this.tabLogs.Size = new System.Drawing.Size(562, 230);
76 this.tabLogs.TabIndex = 0;
77 //
78 // tabMainLog
79 //
80 this.tabMainLog.Controls.Add(this.txtMainLog);
81 this.tabMainLog.Location = new System.Drawing.Point(4, 22);
82 this.tabMainLog.Name = "tabMainLog";
83 this.tabMainLog.Size = new System.Drawing.Size(554, 204);
84 this.tabMainLog.TabIndex = 4;
85 this.tabMainLog.Text = "Main log";
86 this.tabMainLog.UseVisualStyleBackColor = true;
87 //
88 // txtMainLog
89 //
90 this.txtMainLog.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
91 | System.Windows.Forms.AnchorStyles.Left)
92 | System.Windows.Forms.AnchorStyles.Right)));
93 this.txtMainLog.Location = new System.Drawing.Point(6, 5);
94 this.txtMainLog.Multiline = true;
95 this.txtMainLog.Name = "txtMainLog";
96 this.txtMainLog.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
97 this.txtMainLog.Size = new System.Drawing.Size(542, 195);
98 this.txtMainLog.TabIndex = 1;
99 //
100 // tabRegionServer
101 //
102 this.tabRegionServer.Controls.Add(this.label1);
103 this.tabRegionServer.Controls.Add(this.txtInputRegionServer);
104 this.tabRegionServer.Controls.Add(this.txtOpenSim);
105 this.tabRegionServer.Location = new System.Drawing.Point(4, 22);
106 this.tabRegionServer.Name = "tabRegionServer";
107 this.tabRegionServer.Padding = new System.Windows.Forms.Padding(3);
108 this.tabRegionServer.Size = new System.Drawing.Size(554, 204);
109 this.tabRegionServer.TabIndex = 0;
110 this.tabRegionServer.Text = "Region server";
111 this.tabRegionServer.UseVisualStyleBackColor = true;
112 //
113 // label1
114 //
115 this.label1.AutoSize = true;
116 this.label1.Location = new System.Drawing.Point(6, 183);
117 this.label1.Name = "label1";
118 this.label1.Size = new System.Drawing.Size(57, 13);
119 this.label1.TabIndex = 4;
120 this.label1.Text = "Command:";
121 //
122 // txtInputRegionServer
123 //
124 this.txtInputRegionServer.Location = new System.Drawing.Point(69, 180);
125 this.txtInputRegionServer.Name = "txtInputRegionServer";
126 this.txtInputRegionServer.Size = new System.Drawing.Size(479, 20);
127 this.txtInputRegionServer.TabIndex = 0;
128 //
129 // txtOpenSim
130 //
131 this.txtOpenSim.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
132 | System.Windows.Forms.AnchorStyles.Left)
133 | System.Windows.Forms.AnchorStyles.Right)));
134 this.txtOpenSim.Location = new System.Drawing.Point(6, 6);
135 this.txtOpenSim.Multiline = true;
136 this.txtOpenSim.Name = "txtOpenSim";
137 this.txtOpenSim.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
138 this.txtOpenSim.Size = new System.Drawing.Size(542, 168);
139 this.txtOpenSim.TabIndex = 0;
140 //
141 // tabUserServer
142 //
143 this.tabUserServer.Controls.Add(this.label2);
144 this.tabUserServer.Controls.Add(this.txtInputUserServer);
145 this.tabUserServer.Controls.Add(this.txtUserServer);
146 this.tabUserServer.Location = new System.Drawing.Point(4, 22);
147 this.tabUserServer.Name = "tabUserServer";
148 this.tabUserServer.Padding = new System.Windows.Forms.Padding(3);
149 this.tabUserServer.Size = new System.Drawing.Size(554, 204);
150 this.tabUserServer.TabIndex = 1;
151 this.tabUserServer.Text = "User server";
152 this.tabUserServer.UseVisualStyleBackColor = true;
153 //
154 // label2
155 //
156 this.label2.AutoSize = true;
157 this.label2.Location = new System.Drawing.Point(6, 181);
158 this.label2.Name = "label2";
159 this.label2.Size = new System.Drawing.Size(57, 13);
160 this.label2.TabIndex = 6;
161 this.label2.Text = "Command:";
162 //
163 // txtInputUserServer
164 //
165 this.txtInputUserServer.Location = new System.Drawing.Point(69, 178);
166 this.txtInputUserServer.Name = "txtInputUserServer";
167 this.txtInputUserServer.Size = new System.Drawing.Size(479, 20);
168 this.txtInputUserServer.TabIndex = 5;
169 //
170 // txtUserServer
171 //
172 this.txtUserServer.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
173 | System.Windows.Forms.AnchorStyles.Left)
174 | System.Windows.Forms.AnchorStyles.Right)));
175 this.txtUserServer.Location = new System.Drawing.Point(6, 5);
176 this.txtUserServer.Multiline = true;
177 this.txtUserServer.Name = "txtUserServer";
178 this.txtUserServer.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
179 this.txtUserServer.Size = new System.Drawing.Size(542, 168);
180 this.txtUserServer.TabIndex = 1;
181 //
182 // tabAssetServer
183 //
184 this.tabAssetServer.Controls.Add(this.label3);
185 this.tabAssetServer.Controls.Add(this.txtInputAssetServer);
186 this.tabAssetServer.Controls.Add(this.txtAssetServer);
187 this.tabAssetServer.Location = new System.Drawing.Point(4, 22);
188 this.tabAssetServer.Name = "tabAssetServer";
189 this.tabAssetServer.Size = new System.Drawing.Size(554, 204);
190 this.tabAssetServer.TabIndex = 2;
191 this.tabAssetServer.Text = "Asset server";
192 this.tabAssetServer.UseVisualStyleBackColor = true;
193 //
194 // label3
195 //
196 this.label3.AutoSize = true;
197 this.label3.Location = new System.Drawing.Point(6, 182);
198 this.label3.Name = "label3";
199 this.label3.Size = new System.Drawing.Size(57, 13);
200 this.label3.TabIndex = 6;
201 this.label3.Text = "Command:";
202 //
203 // txtInputAssetServer
204 //
205 this.txtInputAssetServer.Location = new System.Drawing.Point(69, 179);
206 this.txtInputAssetServer.Name = "txtInputAssetServer";
207 this.txtInputAssetServer.Size = new System.Drawing.Size(479, 20);
208 this.txtInputAssetServer.TabIndex = 5;
209 //
210 // txtAssetServer
211 //
212 this.txtAssetServer.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
213 | System.Windows.Forms.AnchorStyles.Left)
214 | System.Windows.Forms.AnchorStyles.Right)));
215 this.txtAssetServer.Location = new System.Drawing.Point(6, 5);
216 this.txtAssetServer.Multiline = true;
217 this.txtAssetServer.Name = "txtAssetServer";
218 this.txtAssetServer.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
219 this.txtAssetServer.Size = new System.Drawing.Size(542, 168);
220 this.txtAssetServer.TabIndex = 1;
221 //
222 // tabGridServer
223 //
224 this.tabGridServer.Controls.Add(this.label4);
225 this.tabGridServer.Controls.Add(this.txtInputGridServer);
226 this.tabGridServer.Controls.Add(this.txtGridServer);
227 this.tabGridServer.Location = new System.Drawing.Point(4, 22);
228 this.tabGridServer.Name = "tabGridServer";
229 this.tabGridServer.Size = new System.Drawing.Size(554, 204);
230 this.tabGridServer.TabIndex = 3;
231 this.tabGridServer.Text = "Grid server";
232 this.tabGridServer.UseVisualStyleBackColor = true;
233 //
234 // label4
235 //
236 this.label4.AutoSize = true;
237 this.label4.Location = new System.Drawing.Point(6, 182);
238 this.label4.Name = "label4";
239 this.label4.Size = new System.Drawing.Size(57, 13);
240 this.label4.TabIndex = 6;
241 this.label4.Text = "Command:";
242 //
243 // txtInputGridServer
244 //
245 this.txtInputGridServer.Location = new System.Drawing.Point(69, 179);
246 this.txtInputGridServer.Name = "txtInputGridServer";
247 this.txtInputGridServer.Size = new System.Drawing.Size(479, 20);
248 this.txtInputGridServer.TabIndex = 5;
249 //
250 // txtGridServer
251 //
252 this.txtGridServer.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
253 | System.Windows.Forms.AnchorStyles.Left)
254 | System.Windows.Forms.AnchorStyles.Right)));
255 this.txtGridServer.Location = new System.Drawing.Point(6, 5);
256 this.txtGridServer.Multiline = true;
257 this.txtGridServer.Name = "txtGridServer";
258 this.txtGridServer.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
259 this.txtGridServer.Size = new System.Drawing.Size(542, 168);
260 this.txtGridServer.TabIndex = 1;
261 //
262 // gbLog
263 //
264 this.gbLog.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
265 | System.Windows.Forms.AnchorStyles.Left)
266 | System.Windows.Forms.AnchorStyles.Right)));
267 this.gbLog.Controls.Add(this.tabLogs);
268 this.gbLog.Location = new System.Drawing.Point(2, 41);
269 this.gbLog.Name = "gbLog";
270 this.gbLog.Size = new System.Drawing.Size(574, 255);
271 this.gbLog.TabIndex = 1;
272 this.gbLog.TabStop = false;
273 this.gbLog.Text = "Logs";
274 //
275 // btnStart
276 //
277 this.btnStart.Location = new System.Drawing.Point(8, 12);
278 this.btnStart.Name = "btnStart";
279 this.btnStart.Size = new System.Drawing.Size(75, 23);
280 this.btnStart.TabIndex = 2;
281 this.btnStart.Text = "Start";
282 this.btnStart.UseVisualStyleBackColor = true;
283 this.btnStart.Click += new System.EventHandler(this.btnStart_Click);
284 //
285 // btnStop
286 //
287 this.btnStop.Location = new System.Drawing.Point(89, 12);
288 this.btnStop.Name = "btnStop";
289 this.btnStop.Size = new System.Drawing.Size(75, 23);
290 this.btnStop.TabIndex = 3;
291 this.btnStop.Text = "Stop";
292 this.btnStop.UseVisualStyleBackColor = true;
293 this.btnStop.Click += new System.EventHandler(this.btnStop_Click);
294 //
295 // Main
296 //
297 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
298 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
299 this.ClientSize = new System.Drawing.Size(583, 299);
300 this.Controls.Add(this.btnStop);
301 this.Controls.Add(this.btnStart);
302 this.Controls.Add(this.gbLog);
303 this.Name = "Main";
304 this.Text = "OpenSim";
305 this.Load += new System.EventHandler(this.Main_Load);
306 this.tabLogs.ResumeLayout(false);
307 this.tabMainLog.ResumeLayout(false);
308 this.tabMainLog.PerformLayout();
309 this.tabRegionServer.ResumeLayout(false);
310 this.tabRegionServer.PerformLayout();
311 this.tabUserServer.ResumeLayout(false);
312 this.tabUserServer.PerformLayout();
313 this.tabAssetServer.ResumeLayout(false);
314 this.tabAssetServer.PerformLayout();
315 this.tabGridServer.ResumeLayout(false);
316 this.tabGridServer.PerformLayout();
317 this.gbLog.ResumeLayout(false);
318 this.ResumeLayout(false);
319
320 }
321
322 #endregion
323
324 private System.Windows.Forms.TabControl tabLogs;
325 private System.Windows.Forms.TabPage tabRegionServer;
326 private System.Windows.Forms.TabPage tabUserServer;
327 private System.Windows.Forms.GroupBox gbLog;
328 private System.Windows.Forms.TextBox txtOpenSim;
329 private System.Windows.Forms.TextBox txtUserServer;
330 private System.Windows.Forms.TabPage tabAssetServer;
331 private System.Windows.Forms.TextBox txtAssetServer;
332 private System.Windows.Forms.TabPage tabGridServer;
333 private System.Windows.Forms.TextBox txtGridServer;
334 private System.Windows.Forms.TabPage tabMainLog;
335 private System.Windows.Forms.Button btnStart;
336 private System.Windows.Forms.Button btnStop;
337 private System.Windows.Forms.TextBox txtMainLog;
338 private System.Windows.Forms.Label label1;
339 private System.Windows.Forms.Label label2;
340 private System.Windows.Forms.Label label3;
341 private System.Windows.Forms.Label label4;
342 private InputTextBoxControl txtInputRegionServer;
343 private InputTextBoxControl txtInputUserServer;
344 private InputTextBoxControl txtInputAssetServer;
345 private InputTextBoxControl txtInputGridServer;
346 }
347}
348
diff --git a/OpenSim/Tools/OpenSim.GUI/Main.cs b/OpenSim/Tools/OpenSim.GUI/Main.cs
new file mode 100644
index 0000000..b9ea209
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Main.cs
@@ -0,0 +1,187 @@
1using System;
2using System.Collections.Generic;
3using System.ComponentModel;
4using System.Data;
5using System.Drawing;
6using System.Text;
7using System.Windows.Forms;
8
9namespace OpenSim.GUI
10{
11 public partial class Main : Form
12 {
13
14 public ProcessManager proc_OpenSim;
15 public ProcessManager proc_UserServer;
16 public ProcessManager proc_GridServer;
17 public ProcessManager proc_AssetServer;
18
19 public Main()
20 {
21 InitializeComponent();
22 }
23
24 private void Main_Load(object sender, EventArgs e)
25 {
26 txtInputUserServer.KeyPress += new KeyPressEventHandler(txtInputUserServer_KeyPress);
27 txtInputGridServer.KeyPress += new KeyPressEventHandler(txtInputGridServer_KeyPress);
28 txtInputAssetServer.KeyPress += new KeyPressEventHandler(txtInputAssetServer_KeyPress);
29 txtInputRegionServer.KeyPress += new KeyPressEventHandler(txtInputRegionServer_KeyPress);
30
31 tabLogs.Selected += new TabControlEventHandler(tabLogs_Selected);
32 }
33
34 void tabLogs_Selected(object sender, TabControlEventArgs e)
35 {
36 if (e.TabPage == tabUserServer)
37 txtInputUserServer.Focus();
38 if (e.TabPage == tabGridServer)
39 txtInputGridServer.Focus();
40 if (e.TabPage == tabAssetServer)
41 txtInputAssetServer.Focus();
42 if (e.TabPage == tabRegionServer)
43 txtInputRegionServer.Focus();
44 }
45
46 void txtInputUserServer_KeyPress(object sender, KeyPressEventArgs e)
47 {
48
49 if (e.KeyChar == 13)
50 {
51 // We got a command
52 e.Handled = true;
53 proc_UserServer.StandardInput.WriteLine(txtInputUserServer.Text + "\r\n");
54 txtInputUserServer.Text = "";
55 }
56 }
57
58 void txtInputGridServer_KeyPress(object sender, KeyPressEventArgs e)
59 {
60 if (e.KeyChar == 13)
61 {
62 // We got a command
63 e.Handled = true;
64 proc_GridServer.StandardInput.WriteLine(txtInputGridServer.Text + "\r\n");
65 txtInputGridServer.Text = "";
66 }
67 }
68
69 void txtInputAssetServer_KeyPress(object sender, KeyPressEventArgs e)
70 {
71 if (e.KeyChar == 13)
72 {
73 // We got a command
74 e.Handled = true;
75 proc_AssetServer.StandardInput.WriteLine(txtInputAssetServer.Text + "\r\n");
76 txtInputAssetServer.Text = "";
77 }
78 }
79
80 void txtInputRegionServer_KeyPress(object sender, KeyPressEventArgs e)
81 {
82 if (e.KeyChar == 13)
83 {
84 // We got a command
85 e.Handled = true;
86 proc_OpenSim.StandardInput.WriteLine(txtInputRegionServer.Text + "\r\n");
87 txtInputRegionServer.Text = "";
88 }
89 }
90
91 private void btnStart_Click(object sender, EventArgs e)
92 {
93 btnStart.Enabled = false;
94 btnStop.Enabled = false;
95
96 // Start UserServer
97 proc_UserServer = new ProcessManager("OpenSim.Grid.UserServer.exe", "");
98 txtMainLog.AppendText("Starting: UserServer");
99 proc_UserServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived);
100 proc_UserServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived);
101 proc_UserServer.StartProcess();
102 System.Threading.Thread.Sleep(2000);
103
104 // Start GridServer
105 proc_GridServer = new ProcessManager("OpenSim.Grid.GridServer.exe", "");
106 txtMainLog.AppendText("Starting: GridServer");
107 proc_GridServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived);
108 proc_GridServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived);
109 proc_GridServer.StartProcess();
110 System.Threading.Thread.Sleep(2000);
111
112 // Start AssetServer
113 proc_AssetServer = new ProcessManager("OpenSim.Grid.AssetServer.exe", "");
114 txtMainLog.AppendText("Starting: AssetServer");
115 proc_AssetServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived);
116 proc_AssetServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived);
117 proc_AssetServer.StartProcess();
118 System.Threading.Thread.Sleep(2000);
119
120 // Start OpenSim
121 proc_OpenSim = new ProcessManager("OpenSim.EXE", "-gridmode=true");
122 txtMainLog.AppendText("Starting: OpenSim");
123 proc_OpenSim.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_OpenSim_DataReceived);
124 proc_OpenSim.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_OpenSim_DataReceived);
125 proc_OpenSim.StartProcess();
126
127 btnStart.Enabled = false;
128 btnStop.Enabled = true;
129
130 }
131 public delegate void AppendText(string Text);
132 void proc_UserServer_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
133 {
134 this.Invoke(new AppendText(txtUserServer.AppendText), new object[] { e.Data + "\r\n" });
135 this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "UserServer: " + e.Data + "\r\n" });
136 }
137 void proc_GridServer_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
138 {
139 this.Invoke(new AppendText(txtGridServer.AppendText), new object[] { e.Data + "\r\n" });
140 this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "GridServer: " + e.Data + "\r\n" });
141 }
142 void proc_AssetServer_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
143 {
144 this.Invoke(new AppendText(txtAssetServer.AppendText), new object[] { e.Data + "\r\n" });
145 this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "AssetServer: " + e.Data + "\r\n" });
146 }
147 void proc_OpenSim_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
148 {
149 this.Invoke(new AppendText(txtOpenSim.AppendText), new object[] { e.Data + "\r\n" });
150 this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "OpenSim: " + e.Data + "\r\n" });
151 }
152
153 private void btnStop_Click(object sender, EventArgs e)
154 {
155 btnStart.Enabled = false;
156 btnStop.Enabled = false;
157
158 if (proc_UserServer != null)
159 {
160 txtMainLog.AppendText("Shutting down UserServer. CPU time used: " + proc_UserServer.TotalProcessorTime);
161 proc_UserServer.StopProcess();
162 }
163 if (proc_GridServer != null)
164 {
165 txtMainLog.AppendText("Shutting down GridServer. CPU time used: " + proc_GridServer.TotalProcessorTime);
166 proc_GridServer.StopProcess();
167 }
168 if (proc_AssetServer != null)
169 {
170 txtMainLog.AppendText("Shutting down AssetServer. CPU time used: " + proc_AssetServer.TotalProcessorTime);
171 proc_AssetServer.StopProcess();
172 }
173 if (proc_OpenSim != null)
174 {
175 txtMainLog.AppendText("Shutting down OpenSim. CPU time used: " + proc_OpenSim.TotalProcessorTime);
176 proc_OpenSim.StopProcess();
177 }
178
179 btnStart.Enabled = true;
180 btnStop.Enabled = false;
181
182
183 }
184
185
186 }
187} \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/Main.resx b/OpenSim/Tools/OpenSim.GUI/Main.resx
new file mode 100644
index 0000000..ff31a6d
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Main.resx
@@ -0,0 +1,120 @@
1<?xml version="1.0" encoding="utf-8"?>
2<root>
3 <!--
4 Microsoft ResX Schema
5
6 Version 2.0
7
8 The primary goals of this format is to allow a simple XML format
9 that is mostly human readable. The generation and parsing of the
10 various data types are done through the TypeConverter classes
11 associated with the data types.
12
13 Example:
14
15 ... ado.net/XML headers & schema ...
16 <resheader name="resmimetype">text/microsoft-resx</resheader>
17 <resheader name="version">2.0</resheader>
18 <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 <value>[base64 mime encoded serialized .NET Framework object]</value>
24 </data>
25 <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 <comment>This is a comment</comment>
28 </data>
29
30 There are any number of "resheader" rows that contain simple
31 name/value pairs.
32
33 Each data row contains a name, and value. The row also contains a
34 type or mimetype. Type corresponds to a .NET class that support
35 text/value conversion through the TypeConverter architecture.
36 Classes that don't support this are serialized and stored with the
37 mimetype set.
38
39 The mimetype is used for serialized objects, and tells the
40 ResXResourceReader how to depersist the object. This is currently not
41 extensible. For a given mimetype the value must be set accordingly:
42
43 Note - application/x-microsoft.net.object.binary.base64 is the format
44 that the ResXResourceWriter will generate, however the reader can
45 read any of the formats listed below.
46
47 mimetype: application/x-microsoft.net.object.binary.base64
48 value : The object must be serialized with
49 : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 : and then encoded with base64 encoding.
51
52 mimetype: application/x-microsoft.net.object.soap.base64
53 value : The object must be serialized with
54 : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 : and then encoded with base64 encoding.
56
57 mimetype: application/x-microsoft.net.object.bytearray.base64
58 value : The object must be serialized into a byte array
59 : using a System.ComponentModel.TypeConverter
60 : and then encoded with base64 encoding.
61 -->
62 <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 <xsd:element name="root" msdata:IsDataSet="true">
65 <xsd:complexType>
66 <xsd:choice maxOccurs="unbounded">
67 <xsd:element name="metadata">
68 <xsd:complexType>
69 <xsd:sequence>
70 <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 </xsd:sequence>
72 <xsd:attribute name="name" use="required" type="xsd:string" />
73 <xsd:attribute name="type" type="xsd:string" />
74 <xsd:attribute name="mimetype" type="xsd:string" />
75 <xsd:attribute ref="xml:space" />
76 </xsd:complexType>
77 </xsd:element>
78 <xsd:element name="assembly">
79 <xsd:complexType>
80 <xsd:attribute name="alias" type="xsd:string" />
81 <xsd:attribute name="name" type="xsd:string" />
82 </xsd:complexType>
83 </xsd:element>
84 <xsd:element name="data">
85 <xsd:complexType>
86 <xsd:sequence>
87 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 </xsd:sequence>
90 <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 <xsd:attribute ref="xml:space" />
94 </xsd:complexType>
95 </xsd:element>
96 <xsd:element name="resheader">
97 <xsd:complexType>
98 <xsd:sequence>
99 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 </xsd:sequence>
101 <xsd:attribute name="name" type="xsd:string" use="required" />
102 </xsd:complexType>
103 </xsd:element>
104 </xsd:choice>
105 </xsd:complexType>
106 </xsd:element>
107 </xsd:schema>
108 <resheader name="resmimetype">
109 <value>text/microsoft-resx</value>
110 </resheader>
111 <resheader name="version">
112 <value>2.0</value>
113 </resheader>
114 <resheader name="reader">
115 <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 </resheader>
117 <resheader name="writer">
118 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 </resheader>
120</root> \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj b/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj
new file mode 100644
index 0000000..5228b2b
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj
@@ -0,0 +1,84 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ProductVersion>8.0.50727</ProductVersion>
6 <SchemaVersion>2.0</SchemaVersion>
7 <ProjectGuid>{78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}</ProjectGuid>
8 <OutputType>WinExe</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>OpenSim.GUI</RootNamespace>
11 <AssemblyName>OpenSim.GUI</AssemblyName>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>..\..\..\bin\</OutputPath>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <ErrorReport>prompt</ErrorReport>
20 <WarningLevel>4</WarningLevel>
21 </PropertyGroup>
22 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
23 <DebugType>pdbonly</DebugType>
24 <Optimize>true</Optimize>
25 <OutputPath>bin\Release\</OutputPath>
26 <DefineConstants>TRACE</DefineConstants>
27 <ErrorReport>prompt</ErrorReport>
28 <WarningLevel>4</WarningLevel>
29 </PropertyGroup>
30 <ItemGroup>
31 <Reference Include="System" />
32 <Reference Include="System.Data" />
33 <Reference Include="System.Deployment" />
34 <Reference Include="System.Drawing" />
35 <Reference Include="System.Windows.Forms" />
36 <Reference Include="System.Xml" />
37 </ItemGroup>
38 <ItemGroup>
39 <Compile Include="InputTextBoxControl.cs">
40 <SubType>Component</SubType>
41 </Compile>
42 <Compile Include="Main.cs">
43 <SubType>Form</SubType>
44 </Compile>
45 <Compile Include="Main.Designer.cs">
46 <DependentUpon>Main.cs</DependentUpon>
47 </Compile>
48 <Compile Include="ProcessManager.cs">
49 <SubType>Component</SubType>
50 </Compile>
51 <Compile Include="Program.cs" />
52 <Compile Include="Properties\AssemblyInfo.cs" />
53 <EmbeddedResource Include="Main.resx">
54 <SubType>Designer</SubType>
55 <DependentUpon>Main.cs</DependentUpon>
56 </EmbeddedResource>
57 <EmbeddedResource Include="Properties\Resources.resx">
58 <Generator>ResXFileCodeGenerator</Generator>
59 <LastGenOutput>Resources.Designer.cs</LastGenOutput>
60 <SubType>Designer</SubType>
61 </EmbeddedResource>
62 <Compile Include="Properties\Resources.Designer.cs">
63 <AutoGen>True</AutoGen>
64 <DependentUpon>Resources.resx</DependentUpon>
65 </Compile>
66 <None Include="Properties\Settings.settings">
67 <Generator>SettingsSingleFileGenerator</Generator>
68 <LastGenOutput>Settings.Designer.cs</LastGenOutput>
69 </None>
70 <Compile Include="Properties\Settings.Designer.cs">
71 <AutoGen>True</AutoGen>
72 <DependentUpon>Settings.settings</DependentUpon>
73 <DesignTimeSharedInput>True</DesignTimeSharedInput>
74 </Compile>
75 </ItemGroup>
76 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
77 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
78 Other similar extension points exist, see Microsoft.Common.targets.
79 <Target Name="BeforeBuild">
80 </Target>
81 <Target Name="AfterBuild">
82 </Target>
83 -->
84</Project> \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/ProcessManager.cs b/OpenSim/Tools/OpenSim.GUI/ProcessManager.cs
new file mode 100644
index 0000000..0ab074e
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/ProcessManager.cs
@@ -0,0 +1,71 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Diagnostics;
5
6namespace OpenSim.GUI
7{
8 public class ProcessManager : Process
9 {
10 private string m_FileName;
11 private string m_Arguments;
12 public ProcessManager(string FileName,string Arguments)
13 {
14 m_FileName = FileName;
15 m_Arguments = Arguments;
16
17// MyProc = new Process();
18 StartInfo.WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory;
19 Console.WriteLine("WorkingDirectory: " + StartInfo.WorkingDirectory);
20 StartInfo.FileName = m_FileName;
21
22 //p.StartInfo.Arguments = "";
23 StartInfo.UseShellExecute = false;
24 StartInfo.RedirectStandardError = true;
25 StartInfo.RedirectStandardInput = true;
26 StartInfo.RedirectStandardOutput = true;
27 StartInfo.CreateNoWindow = true;
28
29
30
31 }
32
33 public void StartProcess()
34 {
35 try
36 {
37 Start();
38 BeginOutputReadLine();
39 BeginErrorReadLine();
40 }
41 catch (Exception ex)
42 {
43 Console.WriteLine("Exception Occurred :{0},{1}",
44 ex.Message, ex.StackTrace.ToString());
45 }
46 }
47 public void StopProcess()
48 {
49 try
50 {
51 CancelErrorRead();
52 CancelErrorRead();
53 if (!HasExited)
54 {
55 StandardInput.WriteLine("quit");
56 StandardInput.WriteLine("shutdown");
57 System.Threading.Thread.Sleep(500);
58 if (!HasExited)
59 {
60 Kill();
61 }
62 }
63 }
64 catch (Exception ex)
65 {
66 Console.WriteLine("Exception Occurred :{0},{1}",
67 ex.Message, ex.StackTrace.ToString());
68 }
69 }
70 }
71}
diff --git a/OpenSim/Tools/OpenSim.GUI/Program.cs b/OpenSim/Tools/OpenSim.GUI/Program.cs
new file mode 100644
index 0000000..a849b1b
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Program.cs
@@ -0,0 +1,20 @@
1using System;
2using System.Collections.Generic;
3using System.Windows.Forms;
4
5namespace OpenSim.GUI
6{
7 static class Program
8 {
9 /// <summary>
10 /// The main entry point for the application.
11 /// </summary>
12 [STAThread]
13 static void Main()
14 {
15 Application.EnableVisualStyles();
16 Application.SetCompatibleTextRenderingDefault(false);
17 Application.Run(new Main());
18 }
19 }
20} \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs b/OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..3e86b1c
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.GUI")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.GUI")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("c8dbda49-66bd-476b-93b3-71774870b73e")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..f7de4f0
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:2.0.50727.312
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace OpenSim.GUI.Properties
12{
13
14
15 /// <summary>
16 /// A strongly-typed resource class, for looking up localized strings, etc.
17 /// </summary>
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources
26 {
27
28 private static global::System.Resources.ResourceManager resourceMan;
29
30 private static global::System.Globalization.CultureInfo resourceCulture;
31
32 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 internal Resources()
34 {
35 }
36
37 /// <summary>
38 /// Returns the cached ResourceManager instance used by this class.
39 /// </summary>
40 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 internal static global::System.Resources.ResourceManager ResourceManager
42 {
43 get
44 {
45 if ((resourceMan == null))
46 {
47 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenSim.GUI.Properties.Resources", typeof(Resources).Assembly);
48 resourceMan = temp;
49 }
50 return resourceMan;
51 }
52 }
53
54 /// <summary>
55 /// Overrides the current thread's CurrentUICulture property for all
56 /// resource lookups using this strongly typed resource class.
57 /// </summary>
58 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 internal static global::System.Globalization.CultureInfo Culture
60 {
61 get
62 {
63 return resourceCulture;
64 }
65 set
66 {
67 resourceCulture = value;
68 }
69 }
70 }
71}
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx
new file mode 100644
index 0000000..ffecec8
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Resources.resx
@@ -0,0 +1,117 @@
1<?xml version="1.0" encoding="utf-8"?>
2<root>
3 <!--
4 Microsoft ResX Schema
5
6 Version 2.0
7
8 The primary goals of this format is to allow a simple XML format
9 that is mostly human readable. The generation and parsing of the
10 various data types are done through the TypeConverter classes
11 associated with the data types.
12
13 Example:
14
15 ... ado.net/XML headers & schema ...
16 <resheader name="resmimetype">text/microsoft-resx</resheader>
17 <resheader name="version">2.0</resheader>
18 <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 <value>[base64 mime encoded serialized .NET Framework object]</value>
24 </data>
25 <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 <comment>This is a comment</comment>
28 </data>
29
30 There are any number of "resheader" rows that contain simple
31 name/value pairs.
32
33 Each data row contains a name, and value. The row also contains a
34 type or mimetype. Type corresponds to a .NET class that support
35 text/value conversion through the TypeConverter architecture.
36 Classes that don't support this are serialized and stored with the
37 mimetype set.
38
39 The mimetype is used for serialized objects, and tells the
40 ResXResourceReader how to depersist the object. This is currently not
41 extensible. For a given mimetype the value must be set accordingly:
42
43 Note - application/x-microsoft.net.object.binary.base64 is the format
44 that the ResXResourceWriter will generate, however the reader can
45 read any of the formats listed below.
46
47 mimetype: application/x-microsoft.net.object.binary.base64
48 value : The object must be serialized with
49 : System.Serialization.Formatters.Binary.BinaryFormatter
50 : and then encoded with base64 encoding.
51
52 mimetype: application/x-microsoft.net.object.soap.base64
53 value : The object must be serialized with
54 : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 : and then encoded with base64 encoding.
56
57 mimetype: application/x-microsoft.net.object.bytearray.base64
58 value : The object must be serialized into a byte array
59 : using a System.ComponentModel.TypeConverter
60 : and then encoded with base64 encoding.
61 -->
62 <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 <xsd:element name="root" msdata:IsDataSet="true">
64 <xsd:complexType>
65 <xsd:choice maxOccurs="unbounded">
66 <xsd:element name="metadata">
67 <xsd:complexType>
68 <xsd:sequence>
69 <xsd:element name="value" type="xsd:string" minOccurs="0" />
70 </xsd:sequence>
71 <xsd:attribute name="name" type="xsd:string" />
72 <xsd:attribute name="type" type="xsd:string" />
73 <xsd:attribute name="mimetype" type="xsd:string" />
74 </xsd:complexType>
75 </xsd:element>
76 <xsd:element name="assembly">
77 <xsd:complexType>
78 <xsd:attribute name="alias" type="xsd:string" />
79 <xsd:attribute name="name" type="xsd:string" />
80 </xsd:complexType>
81 </xsd:element>
82 <xsd:element name="data">
83 <xsd:complexType>
84 <xsd:sequence>
85 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
86 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
87 </xsd:sequence>
88 <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
89 <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
90 <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
91 </xsd:complexType>
92 </xsd:element>
93 <xsd:element name="resheader">
94 <xsd:complexType>
95 <xsd:sequence>
96 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
97 </xsd:sequence>
98 <xsd:attribute name="name" type="xsd:string" use="required" />
99 </xsd:complexType>
100 </xsd:element>
101 </xsd:choice>
102 </xsd:complexType>
103 </xsd:element>
104 </xsd:schema>
105 <resheader name="resmimetype">
106 <value>text/microsoft-resx</value>
107 </resheader>
108 <resheader name="version">
109 <value>2.0</value>
110 </resheader>
111 <resheader name="reader">
112 <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
113 </resheader>
114 <resheader name="writer">
115 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 </resheader>
117</root> \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..e23862a
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:2.0.50727.312
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace OpenSim.GUI.Properties
12{
13
14
15 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
17 internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 {
19
20 private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21
22 public static Settings Default
23 {
24 get
25 {
26 return defaultInstance;
27 }
28 }
29 }
30}
diff --git a/OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings
new file mode 100644
index 0000000..abf36c5
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/Properties/Settings.settings
@@ -0,0 +1,7 @@
1<?xml version='1.0' encoding='utf-8'?>
2<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
3 <Profiles>
4 <Profile Name="(Default)" />
5 </Profiles>
6 <Settings />
7</SettingsFile>