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authorTedd Hansen2007-09-12 13:03:21 +0000
committerTedd Hansen2007-09-12 13:03:21 +0000
commitdcaab9103ce1b7475872ee3224ccf58c1266f95e (patch)
tree729cc307787d2ab58d40f95998bb7a2ccc66ed2c /OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
parentI think 1.0f makes a better offset than 1.2f for basic physics (less floating, (diff)
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Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.
Diffstat (limited to '')
-rw-r--r--OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs88
1 files changed, 88 insertions, 0 deletions
diff --git a/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs b/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
new file mode 100644
index 0000000..91b3f60
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/InputTextBoxControl.cs
@@ -0,0 +1,88 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Windows.Forms;
5
6namespace OpenSim.GUI
7{
8 class InputTextBoxControl:System.Windows.Forms.TextBox
9 {
10 public InputTextBoxControl()
11 {
12 this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
13 }
14
15
16 private List<string> CommandHistory = new List<string>();
17 private bool InHistory = false;
18 private int HistoryPosition = -1;
19
20 void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
21 {
22
23
24 if (e.KeyCode == Keys.Enter && InHistory == false)
25 {
26 CommandHistory.Add(this.Text);
27 }
28
29
30 if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
31 {
32 // if not inside buffer, enter
33 // InBuffer = true
34 //Console.WriteLine("History: Check");
35 if (InHistory == false)
36 {
37 if (this.Text != "")
38 {
39 //Console.WriteLine("History: Add");
40 CommandHistory.Add(this.Text);
41 HistoryPosition = CommandHistory.Count;
42 }
43 else
44 {
45 //HistoryPosition = CommandHistory.Count + 1;
46 }
47 //Console.WriteLine("History: InHistory");
48 InHistory = true;
49 }
50
51 if (e.KeyCode == Keys.Up)
52 HistoryPosition -= 1;
53 if (e.KeyCode == Keys.Down)
54 HistoryPosition += 1;
55
56 if (HistoryPosition > CommandHistory.Count - 1)
57 HistoryPosition = -1;
58 if (HistoryPosition < -1)
59 HistoryPosition = CommandHistory.Count - 1;
60
61 //Console.WriteLine("History: Pos: " + HistoryPosition);
62 //Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
63 if (CommandHistory.Count != 0)
64 {
65 if (HistoryPosition != -1)
66 {
67 //Console.WriteLine("History: Getting");
68 //this.Text = CommandHistory.Item(HistoryPosition);
69 this.Text = CommandHistory[HistoryPosition];
70 this.SelectionStart = this.Text.Length;
71 this.SelectionLength = 0;
72 }
73 else
74 {
75 //Console.WriteLine("History: Nothing");
76 this.Text = "";
77 }
78 }
79 e.Handled = true;
80 } else {
81 InHistory = false;
82 HistoryPosition = -1;
83 }
84 }
85
86
87 }
88}