diff options
author | Diva Canto | 2015-06-03 17:42:41 -0700 |
---|---|---|
committer | Diva Canto | 2015-06-03 17:42:41 -0700 |
commit | bac53387a9868f3765175179aecd3b97981d54a0 (patch) | |
tree | 68856ca9441d200d5ef83d7d616fdb9a94b91473 /OpenSim/Tools/Configger | |
parent | I suspect the viewer doesn't need the target of linked items inside linked fo... (diff) | |
download | opensim-SC-bac53387a9868f3765175179aecd3b97981d54a0.zip opensim-SC-bac53387a9868f3765175179aecd3b97981d54a0.tar.gz opensim-SC-bac53387a9868f3765175179aecd3b97981d54a0.tar.bz2 opensim-SC-bac53387a9868f3765175179aecd3b97981d54a0.tar.xz |
Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
Diffstat (limited to 'OpenSim/Tools/Configger')
0 files changed, 0 insertions, 0 deletions