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authorUbitUmarov2017-06-24 09:24:56 +0100
committerUbitUmarov2017-06-24 09:24:56 +0100
commit1a8a77c41e4061b75ff97fcf89e39717550bfa25 (patch)
tree325976c8554389b0b566db57eb71a6816ae15291 /OpenSim/Tests
parentsimplify vectorrender background draw (diff)
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revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r--OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
index 5e6a638..e9767f3 100644
--- a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
+++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
@@ -118,8 +118,7 @@ namespace OpenSim.Tests.Stress
118 so.UUID, 118 so.UUID,
119 m_tests.Vrm.GetContentType(), 119 m_tests.Vrm.GetContentType(),
120 string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text), 120 string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
121 "", 121 "");
122 0);
123 122
124 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); 123 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
125 124