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author | Justin Clark-Casey (justincc) | 2010-05-21 21:38:47 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-05-21 21:38:47 +0100 |
commit | 8d968249ec02808db18b0d96d94383a7e2b05b03 (patch) | |
tree | 1a0e7665806bce809a96aaf6286c7b54bfd69039 /OpenSim/Tests | |
parent | Fix a problem where SceneGraph.AddSceneObject() would return false on success... (diff) | |
download | opensim-SC-8d968249ec02808db18b0d96d94383a7e2b05b03.zip opensim-SC-8d968249ec02808db18b0d96d94383a7e2b05b03.tar.gz opensim-SC-8d968249ec02808db18b0d96d94383a7e2b05b03.tar.bz2 opensim-SC-8d968249ec02808db18b0d96d94383a7e2b05b03.tar.xz |
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
improve test to retrieve object by known uuid rather than dynamically assigned local id
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index ef8ea50..91cf323 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -32,7 +32,6 @@ using Nini.Config; | |||
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | |||
36 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
38 | using OpenSim.Framework.Servers.HttpServer; | 37 | using OpenSim.Framework.Servers.HttpServer; |
@@ -115,7 +114,6 @@ namespace OpenSim.Tests.Common.Setup | |||
115 | return SetupScene(name, id, x, y,""); | 114 | return SetupScene(name, id, x, y,""); |
116 | } | 115 | } |
117 | 116 | ||
118 | |||
119 | /// <summary> | 117 | /// <summary> |
120 | /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions | 118 | /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions |
121 | /// or a different, to get a brand new scene with new shared region modules. | 119 | /// or a different, to get a brand new scene with new shared region modules. |