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authorJustin Clark-Casey (justincc)2012-05-15 23:43:59 +0100
committerJustin Clark-Casey (justincc)2012-05-15 23:43:59 +0100
commit1b5ce8c10e492308eeb44c82fee0c65cec855327 (patch)
tree699bb92bdb6b98be78d9933037961f5de8ede003 /OpenSim/Tests
parentAllow use of regular expressions in "show object name", "show part name" and ... (diff)
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Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 78f9434..59829d9 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -624,7 +624,7 @@ namespace OpenSim.Tests.Common
624 /// <param name="ownerId"></param> 624 /// <param name="ownerId"></param>
625 /// <param name="partNamePrefix"> 625 /// <param name="partNamePrefix">
626 /// The prefix to be given to part names. This will be suffixed with "Part<part no>" 626 /// The prefix to be given to part names. This will be suffixed with "Part<part no>"
627 /// (e.g. mynamePart0 for the root part) 627 /// (e.g. mynamePart1 for the root part)
628 /// </param> 628 /// </param>
629 /// <param name="uuidTail"> 629 /// <param name="uuidTail">
630 /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" 630 /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
@@ -637,14 +637,14 @@ namespace OpenSim.Tests.Common
637 637
638 SceneObjectGroup sog 638 SceneObjectGroup sog
639 = new SceneObjectGroup( 639 = new SceneObjectGroup(
640 CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId)); 640 CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId));
641 641
642 if (parts > 1) 642 if (parts > 1)
643 for (int i = 1; i < parts; i++) 643 for (int i = 2; i <= parts; i++)
644 sog.AddPart( 644 sog.AddPart(
645 CreateSceneObjectPart( 645 CreateSceneObjectPart(
646 string.Format("{0}Part{1}", partNamePrefix, i), 646 string.Format("{0}Part{1}", partNamePrefix, i),
647 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)), 647 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)),
648 ownerId)); 648 ownerId));
649 649
650 return sog; 650 return sog;