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authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Tests/Torture
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Tests/Torture')
-rw-r--r--OpenSim/Tests/Torture/NPCTortureTests.cs2
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs2
-rw-r--r--OpenSim/Tests/Torture/ScriptTortureTests.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs
index 0224505..731df68 100644
--- a/OpenSim/Tests/Torture/NPCTortureTests.cs
+++ b/OpenSim/Tests/Torture/NPCTortureTests.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Tests.Torture
98 umm = new UserManagementModule(); 98 umm = new UserManagementModule();
99 am = new AttachmentsModule(); 99 am = new AttachmentsModule();
100 100
101 scene = SceneHelpers.SetupScene(); 101 scene = new SceneHelpers().SetupScene();
102 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); 102 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
103 } 103 }
104 104
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index d0d2199..195d47b 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Tests.Torture
126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage 126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently 127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently
128 // nulled out, the garbage collect can be delayed. 128 // nulled out, the garbage collect can be delayed.
129 TestScene scene = SceneHelpers.SetupScene(); 129 TestScene scene = new SceneHelpers().SetupScene();
130 130
131// Process process = Process.GetCurrentProcess(); 131// Process process = Process.GetCurrentProcess();
132// long startProcessMemory = process.PrivateMemorySize64; 132// long startProcessMemory = process.PrivateMemorySize64;
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs
index 2ef55b3..24f278f 100644
--- a/OpenSim/Tests/Torture/ScriptTortureTests.cs
+++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
84 // to AssemblyResolver.OnAssemblyResolve fails. 84 // to AssemblyResolver.OnAssemblyResolve fails.
85 xEngineConfig.Set("AppDomainLoading", "false"); 85 xEngineConfig.Set("AppDomainLoading", "false");
86 86
87 m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); 87 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
88 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); 88 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
89 89
90 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; 90 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;