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authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Tests/Torture/ObjectTortureTests.cs
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Tests/Torture/ObjectTortureTests.cs')
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index d0d2199..195d47b 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Tests.Torture
126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage 126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently 127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently
128 // nulled out, the garbage collect can be delayed. 128 // nulled out, the garbage collect can be delayed.
129 TestScene scene = SceneHelpers.SetupScene(); 129 TestScene scene = new SceneHelpers().SetupScene();
130 130
131// Process process = Process.GetCurrentProcess(); 131// Process process = Process.GetCurrentProcess();
132// long startProcessMemory = process.PrivateMemorySize64; 132// long startProcessMemory = process.PrivateMemorySize64;