aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
diff options
context:
space:
mode:
authorUbitUmarov2017-01-05 19:32:57 +0000
committerUbitUmarov2017-01-05 19:32:57 +0000
commit254b26a7d51143d4e08229fa0b0fceabd76a41d0 (patch)
tree8ed65006e5dc04e69ceba67e31075a9e505e64f6 /OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
parentMerge branch 'master' into httptests (diff)
parentMassive tab and trailing space cleanup (diff)
downloadopensim-SC-254b26a7d51143d4e08229fa0b0fceabd76a41d0.zip
opensim-SC-254b26a7d51143d4e08229fa0b0fceabd76a41d0.tar.gz
opensim-SC-254b26a7d51143d4e08229fa0b0fceabd76a41d0.tar.bz2
opensim-SC-254b26a7d51143d4e08229fa0b0fceabd76a41d0.tar.xz
fix merge
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
index 0ab407e..5e6a638 100644
--- a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
+++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Tests.Stress
105 public void Draw() 105 public void Draw()
106 { 106 {
107 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene); 107 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene);
108 108
109 while (Ready) 109 while (Ready)
110 { 110 {
111 UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; 111 UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
@@ -120,7 +120,7 @@ namespace OpenSim.Tests.Stress
120 string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text), 120 string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
121 "", 121 "",
122 0); 122 0);
123 123
124 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); 124 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
125 125
126 Pass++; 126 Pass++;