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authorJustin Clark-Casey (justincc)2011-05-20 23:22:27 +0100
committerJustin Clark-Casey (justincc)2011-05-20 23:22:27 +0100
commit7ed419217fc63f7a01c13a7c3320e97edd6bb1b6 (patch)
tree103b12378cd343109eeb4a9e933def63dff77168 /OpenSim/Tests/Common
parentImplement llGetLinKNumberOfSides(). (diff)
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add test for rezzing an object from a prim item
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs20
1 files changed, 17 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index d572249..aa55bcd 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -56,10 +56,24 @@ namespace OpenSim.Tests.Common
56 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 56 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
57 scene.AssetService.Store(asset); 57 scene.AssetService.Store(asset);
58 return asset; 58 return asset;
59 } 59 }
60
61 /// <summary>
62 /// Create an asset from the given object.
63 /// </summary>
64 /// <param name="assetUuidTail">
65 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
66 /// will be used.
67 /// </param>
68 /// <param name="sog"></param>
69 /// <returns></returns>
70 public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
71 {
72 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
73 }
60 74
61 /// <summary> 75 /// <summary>
62 /// Create an asset from the given scene object. 76 /// Create an asset from the given object.
63 /// </summary> 77 /// </summary>
64 /// <param name="assetUuid"></param> 78 /// <param name="assetUuid"></param>
65 /// <param name="sog"></param> 79 /// <param name="sog"></param>
@@ -76,7 +90,7 @@ namespace OpenSim.Tests.Common
76 /// <summary> 90 /// <summary>
77 /// Create an asset from the given scene object. 91 /// Create an asset from the given scene object.
78 /// </summary> 92 /// </summary>
79 /// <param name="assetUuidTailZ"> 93 /// <param name="assetUuidTail">
80 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" 94 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
81 /// will be used. 95 /// will be used.
82 /// </param> 96 /// </param>