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authorJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
committerJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
commitaa19ccf65c9cd235e0ba941e9832c5240df4412c (patch)
tree48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Tests/Common
parentExtract NullPhysicsScene from PhysicsScene to improve code readability (diff)
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 71f2bf4..f75a815 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -645,7 +645,7 @@ namespace OpenSim.Tests.Common.Mock
645 { 645 {
646 } 646 }
647 647
648 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 648 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
649 { 649 {
650 } 650 }
651 651