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author | Melanie | 2011-05-14 21:09:52 +0100 |
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committer | Melanie | 2011-05-14 21:09:52 +0100 |
commit | 37a7b8786248e3af9774b8051dc29001b49179bd (patch) | |
tree | 18f5ae3490fe16ddf906482ef578bb590291d592 /OpenSim/Tests/Common | |
parent | Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lag (diff) | |
parent | Also changed a couple of messages in WebUtil from Wanr/Info to Debug. (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestLandChannel.cs | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs index c3134b3..0e4dfb9 100644 --- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs +++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs | |||
@@ -40,10 +40,12 @@ namespace OpenSim.Tests.Common.Mock | |||
40 | public class TestLandChannel : ILandChannel | 40 | public class TestLandChannel : ILandChannel |
41 | { | 41 | { |
42 | private Scene m_scene; | 42 | private Scene m_scene; |
43 | private List<ILandObject> m_parcels; | ||
43 | 44 | ||
44 | public TestLandChannel(Scene scene) | 45 | public TestLandChannel(Scene scene) |
45 | { | 46 | { |
46 | m_scene = scene; | 47 | m_scene = scene; |
48 | m_parcels = new List<ILandObject>(); | ||
47 | } | 49 | } |
48 | 50 | ||
49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | 51 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
@@ -53,12 +55,19 @@ namespace OpenSim.Tests.Common.Mock | |||
53 | 55 | ||
54 | public List<ILandObject> AllParcels() | 56 | public List<ILandObject> AllParcels() |
55 | { | 57 | { |
56 | return new List<ILandObject>(); | 58 | return m_parcels; |
57 | } | 59 | } |
58 | 60 | ||
59 | public void Clear(bool setupDefaultParcel) | 61 | public void Clear(bool setupDefaultParcel) |
60 | { | 62 | { |
61 | // Intentionally blank since we don't save any parcel data in the test channel | 63 | m_parcels.Clear(); |
64 | |||
65 | if (setupDefaultParcel) | ||
66 | { | ||
67 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | ||
68 | obj.LandData.Name = "Your Parcel"; | ||
69 | m_parcels.Add(obj); | ||
70 | } | ||
62 | } | 71 | } |
63 | 72 | ||
64 | protected ILandObject GetNoLand() | 73 | protected ILandObject GetNoLand() |