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author | Melanie | 2009-10-19 21:58:51 +0100 |
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committer | Melanie | 2009-10-19 21:58:51 +0100 |
commit | ffd59868f5e2d797160b1bbfc13f3b4bac717b36 (patch) | |
tree | fb807a129a6e449ac17dadce15d7b27268c92c3f /OpenSim/Tests/Common | |
parent | Merge branch 'master' into vehicles (diff) | |
parent | Minor formatting cleanup. (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestLandChannel.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs index ed30827..be28c27 100644 --- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs +++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs | |||
@@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock | |||
46 | m_scene = scene; | 46 | m_scene = scene; |
47 | } | 47 | } |
48 | 48 | ||
49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | 49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
50 | { | 50 | { |
51 | return new List<ILandObject>(); | 51 | return new List<ILandObject>(); |
52 | } | 52 | } |
53 | 53 | ||
54 | public List<ILandObject> AllParcels() | 54 | public List<ILandObject> AllParcels() |
55 | { | 55 | { |
56 | return new List<ILandObject>(); | 56 | return new List<ILandObject>(); |
57 | } | 57 | } |
58 | 58 | ||
59 | protected ILandObject GetNoLand() | 59 | protected ILandObject GetNoLand() |
@@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock | |||
63 | return obj; | 63 | return obj; |
64 | } | 64 | } |
65 | 65 | ||
66 | public ILandObject GetLandObject(int x, int y) | 66 | public ILandObject GetLandObject(int x, int y) |
67 | { | 67 | { |
68 | return GetNoLand(); | 68 | return GetNoLand(); |
69 | } | 69 | } |
70 | 70 | ||
71 | public ILandObject GetLandObject(int localID) | 71 | public ILandObject GetLandObject(int localID) |
72 | { | 72 | { |
73 | return GetNoLand(); | 73 | return GetNoLand(); |
74 | } | 74 | } |
75 | 75 | ||
76 | public ILandObject GetLandObject(float x, float y) | 76 | public ILandObject GetLandObject(float x, float y) |
77 | { | 77 | { |
78 | return GetNoLand(); | 78 | return GetNoLand(); |
79 | } | 79 | } |
80 | 80 | ||