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authorMelanie2010-05-21 21:16:04 +0100
committerMelanie2010-05-21 21:16:04 +0100
commit297bcb5c3d462128c5c81f35aa7a574e567583d5 (patch)
treebe7744848c474a8241f1d1c0e1f0114cfb824e16 /OpenSim/Tests/Common
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs22
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs2
3 files changed, 17 insertions, 9 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index c059969..4984775 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -641,7 +641,7 @@ namespace OpenSim.Tests.Common.Mock
641 { 641 {
642 } 642 }
643 643
644 public void ReprioritizeUpdates(UpdatePriorityHandler handler) 644 public void ReprioritizeUpdates()
645 { 645 {
646 } 646 }
647 647
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index 1fc3cb5..6dc993f 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -38,12 +38,20 @@ namespace OpenSim.Tests.Common
38 /// <summary> 38 /// <summary>
39 /// Create an asset from the given data 39 /// Create an asset from the given data
40 /// </summary> 40 /// </summary>
41 public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) 41 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
42 { 42 {
43 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString()); 43 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
44 asset.Data = Encoding.ASCII.GetBytes(data); 44 asset.Data = data;
45 return asset; 45 return asset;
46 } 46 }
47
48 /// <summary>
49 /// Create an asset from the given data
50 /// </summary>
51 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
52 {
53 return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
54 }
47 55
48 /// <summary> 56 /// <summary>
49 /// Create an asset from the given scene object 57 /// Create an asset from the given scene object
@@ -53,9 +61,11 @@ namespace OpenSim.Tests.Common
53 /// <returns></returns> 61 /// <returns></returns>
54 public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) 62 public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
55 { 63 {
56 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID.ToString()); 64 return CreateAsset(
57 asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); 65 assetUuid,
58 return asset; 66 AssetType.Object,
67 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
68 sog.OwnerID);
59 } 69 }
60 } 70 }
61} 71}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index ef8ea50..91cf323 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -32,7 +32,6 @@ using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35
36using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
37using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
38using OpenSim.Framework.Servers.HttpServer; 37using OpenSim.Framework.Servers.HttpServer;
@@ -115,7 +114,6 @@ namespace OpenSim.Tests.Common.Setup
115 return SetupScene(name, id, x, y,""); 114 return SetupScene(name, id, x, y,"");
116 } 115 }
117 116
118
119 /// <summary> 117 /// <summary>
120 /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions 118 /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
121 /// or a different, to get a brand new scene with new shared region modules. 119 /// or a different, to get a brand new scene with new shared region modules.