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author | Justin Clark-Casey (justincc) | 2010-05-21 19:36:39 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-05-21 19:36:39 +0100 |
commit | 74ef1ed36f234d93aa3d58b1602344bcb3e00d6e (patch) | |
tree | 4d2cea7595c5ae54fc8eff50f541b4716660c256 /OpenSim/Tests/Common | |
parent | Only send dialogs and notices to root agents, not child agents (diff) | |
download | opensim-SC-74ef1ed36f234d93aa3d58b1602344bcb3e00d6e.zip opensim-SC-74ef1ed36f234d93aa3d58b1602344bcb3e00d6e.tar.gz opensim-SC-74ef1ed36f234d93aa3d58b1602344bcb3e00d6e.tar.bz2 opensim-SC-74ef1ed36f234d93aa3d58b1602344bcb3e00d6e.tar.xz |
add prim item and test asset save in save oar unit test
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Tests/Common/Setup/AssetHelpers.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 1fc3cb5..1beafcf 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -38,12 +38,20 @@ namespace OpenSim.Tests.Common | |||
38 | /// <summary> | 38 | /// <summary> |
39 | /// Create an asset from the given data | 39 | /// Create an asset from the given data |
40 | /// </summary> | 40 | /// </summary> |
41 | public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) | 41 | public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID) |
42 | { | 42 | { |
43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString()); | 43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString()); |
44 | asset.Data = Encoding.ASCII.GetBytes(data); | 44 | asset.Data = data; |
45 | return asset; | 45 | return asset; |
46 | } | 46 | } |
47 | |||
48 | /// <summary> | ||
49 | /// Create an asset from the given data | ||
50 | /// </summary> | ||
51 | public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID) | ||
52 | { | ||
53 | return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID); | ||
54 | } | ||
47 | 55 | ||
48 | /// <summary> | 56 | /// <summary> |
49 | /// Create an asset from the given scene object | 57 | /// Create an asset from the given scene object |