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author | Justin Clarke Casey | 2009-01-30 18:38:32 +0000 |
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committer | Justin Clarke Casey | 2009-01-30 18:38:32 +0000 |
commit | f351ab62ec3ca27557ad838a831ebc50fff676f8 (patch) | |
tree | 70c15924703a37650f52d75f1458fcc1de82ba9b /OpenSim/Tests/Common/Setup | |
parent | * minor: stop bothering to set parts to phantom within test setups - tests no... (diff) | |
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* furhter simplify test setups for objects
Diffstat (limited to 'OpenSim/Tests/Common/Setup')
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 95f6b36..61c2e5e 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -202,7 +202,7 @@ namespace OpenSim.Tests.Common.Setup | |||
202 | /// <returns></returns> | 202 | /// <returns></returns> |
203 | public static SceneObjectPart AddSceneObject(Scene scene) | 203 | public static SceneObjectPart AddSceneObject(Scene scene) |
204 | { | 204 | { |
205 | return AddSceneObject(scene, null); | 205 | return AddSceneObject(scene, "Test Object"); |
206 | } | 206 | } |
207 | 207 | ||
208 | /// <summary> | 208 | /// <summary> |
@@ -212,19 +212,15 @@ namespace OpenSim.Tests.Common.Setup | |||
212 | /// <param name="name"></param> | 212 | /// <param name="name"></param> |
213 | /// <returns></returns> | 213 | /// <returns></returns> |
214 | public static SceneObjectPart AddSceneObject(Scene scene, string name) | 214 | public static SceneObjectPart AddSceneObject(Scene scene, string name) |
215 | { | 215 | { |
216 | SceneObjectGroup sceneObject = new SceneObjectGroup(); | ||
217 | SceneObjectPart part | 216 | SceneObjectPart part |
218 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 217 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
219 | 218 | part.Name = name; | |
220 | if (name != null) | ||
221 | part.Name = name; | ||
222 | 219 | ||
223 | //part.UpdatePrimFlags(false, false, true); | 220 | //part.UpdatePrimFlags(false, false, true); |
224 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; | 221 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; |
225 | sceneObject.SetRootPart(part); | 222 | |
226 | 223 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | |
227 | scene.AddNewSceneObject(sceneObject, false); | ||
228 | 224 | ||
229 | return part; | 225 | return part; |
230 | } | 226 | } |