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author | Jeff Ames | 2010-09-12 13:43:49 -0400 |
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committer | Jeff Ames | 2010-09-12 13:43:49 -0400 |
commit | f1f0bc23f4501ba99035283d3407ddad2b21b785 (patch) | |
tree | 2b62a244eddf18f5608405abcefa9f763ab54340 /OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |
parent | Add copyright headers. (diff) | |
download | opensim-SC-f1f0bc23f4501ba99035283d3407ddad2b21b785.zip opensim-SC-f1f0bc23f4501ba99035283d3407ddad2b21b785.tar.gz opensim-SC-f1f0bc23f4501ba99035283d3407ddad2b21b785.tar.bz2 opensim-SC-f1f0bc23f4501ba99035283d3407ddad2b21b785.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs')
-rw-r--r-- | OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs index 915af7e..135c50e 100644 --- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common | |||
42 | 42 | ||
43 | public static InventoryItemBase CreateInventoryItem( | 43 | public static InventoryItemBase CreateInventoryItem( |
44 | Scene scene, string itemName, UUID itemId, string folderPath, UUID userId) | 44 | Scene scene, string itemName, UUID itemId, string folderPath, UUID userId) |
45 | { | 45 | { |
46 | InventoryItemBase item = new InventoryItemBase(); | 46 | InventoryItemBase item = new InventoryItemBase(); |
47 | item.Name = itemName; | 47 | item.Name = itemName; |
48 | item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; | 48 | item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; |
@@ -52,7 +52,7 @@ namespace OpenSim.Tests.Common | |||
52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); | 52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); |
53 | 53 | ||
54 | item.Folder = objsFolder.ID; | 54 | item.Folder = objsFolder.ID; |
55 | scene.AddInventoryItem(item); | 55 | scene.AddInventoryItem(item); |
56 | 56 | ||
57 | return item; | 57 | return item; |
58 | } | 58 | } |