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authorJohn Hurliman2009-10-19 15:19:37 -0700
committerJohn Hurliman2009-10-19 15:19:37 -0700
commitbd03cbd8156e2044eed89ba2774bab43b9931aa1 (patch)
treec6dc15d4028b2d103b89296ac68b84482b77f5e8 /OpenSim/Tests/Common/Mock/TestLandChannel.cs
parent* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This... (diff)
parentMinor formatting cleanup. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
Diffstat (limited to 'OpenSim/Tests/Common/Mock/TestLandChannel.cs')
-rw-r--r--OpenSim/Tests/Common/Mock/TestLandChannel.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
index ed30827..be28c27 100644
--- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs
+++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
@@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock
46 m_scene = scene; 46 m_scene = scene;
47 } 47 }
48 48
49 public List<ILandObject> ParcelsNearPoint(Vector3 position) 49 public List<ILandObject> ParcelsNearPoint(Vector3 position)
50 { 50 {
51 return new List<ILandObject>(); 51 return new List<ILandObject>();
52 } 52 }
53 53
54 public List<ILandObject> AllParcels() 54 public List<ILandObject> AllParcels()
55 { 55 {
56 return new List<ILandObject>(); 56 return new List<ILandObject>();
57 } 57 }
58 58
59 protected ILandObject GetNoLand() 59 protected ILandObject GetNoLand()
@@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock
63 return obj; 63 return obj;
64 } 64 }
65 65
66 public ILandObject GetLandObject(int x, int y) 66 public ILandObject GetLandObject(int x, int y)
67 { 67 {
68 return GetNoLand(); 68 return GetNoLand();
69 } 69 }
70 70
71 public ILandObject GetLandObject(int localID) 71 public ILandObject GetLandObject(int localID)
72 { 72 {
73 return GetNoLand(); 73 return GetNoLand();
74 } 74 }
75 75
76 public ILandObject GetLandObject(float x, float y) 76 public ILandObject GetLandObject(float x, float y)
77 { 77 {
78 return GetNoLand(); 78 return GetNoLand();
79 } 79 }
80 80