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author | Justin Clarke Casey | 2008-12-11 18:07:23 +0000 |
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committer | Justin Clarke Casey | 2008-12-11 18:07:23 +0000 |
commit | bec39938491a2be01805627018c07430d0df4710 (patch) | |
tree | 897b3a83375d543f6ac9cd8cb749a2eface49d6d /OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |
parent | * Remove duplicate Python module entry in prebuild.xml (it's not impossible t... (diff) | |
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* Fold mock classes into existing OpenSim/Tests/Common assembly rather than sprouting another one
Diffstat (limited to 'OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs')
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs new file mode 100644 index 0000000..9e2116a --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Tests.Common.Mock | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the | ||
37 | /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit | ||
38 | /// tests are single threaded. | ||
39 | /// </summary> | ||
40 | public class TestInventoryDataPlugin : IInventoryDataPlugin | ||
41 | { | ||
42 | /// <value> | ||
43 | /// Known inventory folders | ||
44 | /// </value> | ||
45 | private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>(); | ||
46 | |||
47 | /// <value> | ||
48 | /// User root folders | ||
49 | /// </value> | ||
50 | private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>(); | ||
51 | |||
52 | public string Version { get { return "0"; } } | ||
53 | public string Name { get { return "TestInventoryDataPlugin"; } } | ||
54 | |||
55 | public void Initialise() {} | ||
56 | public void Initialise(string connect) {} | ||
57 | public void Dispose() {} | ||
58 | |||
59 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) | ||
60 | { | ||
61 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
62 | |||
63 | foreach (InventoryFolderBase folder in m_folders.Values) | ||
64 | { | ||
65 | if (folder.ParentID == parentID) | ||
66 | { | ||
67 | folders.AddRange(getFolderHierarchy(folder.ID)); | ||
68 | folders.Add(folder); | ||
69 | } | ||
70 | } | ||
71 | |||
72 | return folders; | ||
73 | } | ||
74 | |||
75 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) | ||
76 | { | ||
77 | return new List<InventoryItemBase>(); | ||
78 | } | ||
79 | |||
80 | public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; } | ||
81 | |||
82 | public InventoryFolderBase getUserRootFolder(UUID user) | ||
83 | { | ||
84 | InventoryFolderBase folder = null; | ||
85 | m_rootFolders.TryGetValue(user, out folder); | ||
86 | |||
87 | return folder; | ||
88 | } | ||
89 | |||
90 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; } | ||
91 | public InventoryItemBase getInventoryItem(UUID item) { return null; } | ||
92 | |||
93 | public InventoryFolderBase getInventoryFolder(UUID folderId) | ||
94 | { | ||
95 | InventoryFolderBase folder = null; | ||
96 | m_folders.TryGetValue(folderId, out folder); | ||
97 | |||
98 | return folder; | ||
99 | } | ||
100 | |||
101 | public void addInventoryItem(InventoryItemBase item) {} | ||
102 | public void updateInventoryItem(InventoryItemBase item) {} | ||
103 | public void deleteInventoryItem(UUID item) {} | ||
104 | |||
105 | public void addInventoryFolder(InventoryFolderBase folder) | ||
106 | { | ||
107 | m_folders[folder.ID] = folder; | ||
108 | |||
109 | if (folder.ParentID == UUID.Zero) | ||
110 | m_rootFolders[folder.Owner] = folder; | ||
111 | } | ||
112 | |||
113 | public void updateInventoryFolder(InventoryFolderBase folder) {} | ||
114 | public void moveInventoryFolder(InventoryFolderBase folder) {} | ||
115 | public void deleteInventoryFolder(UUID folder) {} | ||
116 | public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; } | ||
117 | } | ||
118 | } | ||