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authorUbitUmarov2017-04-14 21:55:37 +0100
committerUbitUmarov2017-04-14 21:55:37 +0100
commit63383bf3c5f5923b33e43ddd6b24b5616288ff4f (patch)
treea3d48d9f584c283bacd2d22ab61ef9d30449c3af /OpenSim/Tests/Common/Mock/TestClient.cs
parentupdate ode binaries for windows (diff)
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add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index e2f57b5..a835925 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -760,7 +760,11 @@ namespace OpenSim.Tests.Common
760 { 760 {
761 } 761 }
762 762
763 public void SendAvatarDataImmediate(ISceneEntity avatar) 763 public void SendEntityFullUpdateImmediate(ISceneEntity ent)
764 {
765 }
766
767 public void SendEntityTerseUpdateImmediate(ISceneEntity ent)
764 { 768 {
765 } 769 }
766 770