aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
diff options
context:
space:
mode:
authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
parentAdd a build script. (diff)
downloadopensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip
opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz
opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2
opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs58
1 files changed, 46 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index 5df8e04..a73a0b8 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -74,6 +74,11 @@ namespace OpenSim.Data.Null
74 m_store.StoreTerrain(terrain, regionID); 74 m_store.StoreTerrain(terrain, regionID);
75 } 75 }
76 76
77 public void StoreBakedTerrain(TerrainData terrain, UUID regionID)
78 {
79 m_store.StoreBakedTerrain(terrain, regionID);
80 }
81
77 public double[,] LoadTerrain(UUID regionID) 82 public double[,] LoadTerrain(UUID regionID)
78 { 83 {
79 return m_store.LoadTerrain(regionID); 84 return m_store.LoadTerrain(regionID);
@@ -84,6 +89,11 @@ namespace OpenSim.Data.Null
84 return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ); 89 return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
85 } 90 }
86 91
92 public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
93 {
94 return m_store.LoadBakedTerrain(regionID, pSizeX, pSizeY, pSizeZ);
95 }
96
87 public void StoreLandObject(ILandObject Parcel) 97 public void StoreLandObject(ILandObject Parcel)
88 { 98 {
89 m_store.StoreLandObject(Parcel); 99 m_store.StoreLandObject(Parcel);
@@ -138,6 +148,11 @@ namespace OpenSim.Data.Null
138 m_store.RemoveRegionEnvironmentSettings(regionUUID); 148 m_store.RemoveRegionEnvironmentSettings(regionUUID);
139 } 149 }
140 150
151 public UUID[] GetObjectIDs(UUID regionID)
152 {
153 return new UUID[0];
154 }
155
141 public void SaveExtra(UUID regionID, string name, string value) 156 public void SaveExtra(UUID regionID, string name, string value)
142 { 157 {
143 } 158 }
@@ -159,14 +174,15 @@ namespace OpenSim.Data.Null
159 public class NullDataStore : ISimulationDataStore 174 public class NullDataStore : ISimulationDataStore
160 { 175 {
161// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 176// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
162 177
163 protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); 178 protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>();
164 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); 179 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
165 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems 180 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
166 = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); 181 = new Dictionary<UUID, ICollection<TaskInventoryItem>>();
167 protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); 182 protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
183 protected Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>();
168 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); 184 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
169 185
170 public void Initialise(string dbfile) 186 public void Initialise(string dbfile)
171 { 187 {
172 return; 188 return;
@@ -180,14 +196,14 @@ namespace OpenSim.Data.Null
180 { 196 {
181 m_regionSettings[rs.RegionUUID] = rs; 197 m_regionSettings[rs.RegionUUID] = rs;
182 } 198 }
183 199
184 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 200 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
185 { 201 {
186 //This connector doesn't support the windlight module yet 202 //This connector doesn't support the windlight module yet
187 //Return default LL windlight settings 203 //Return default LL windlight settings
188 return new RegionLightShareData(); 204 return new RegionLightShareData();
189 } 205 }
190 206
191 public void RemoveRegionWindlightSettings(UUID regionID) 207 public void RemoveRegionWindlightSettings(UUID regionID)
192 { 208 {
193 } 209 }
@@ -222,7 +238,7 @@ namespace OpenSim.Data.Null
222 238
223 if (rs == null) 239 if (rs == null)
224 rs = new RegionSettings(); 240 rs = new RegionSettings();
225 241
226 return rs; 242 return rs;
227 } 243 }
228 244
@@ -234,9 +250,9 @@ namespace OpenSim.Data.Null
234 foreach (SceneObjectPart prim in obj.Parts) 250 foreach (SceneObjectPart prim in obj.Parts)
235 { 251 {
236// m_log.DebugFormat( 252// m_log.DebugFormat(
237// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", 253// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
238// prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); 254// prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
239 255
240 m_sceneObjectParts[prim.UUID] = prim; 256 m_sceneObjectParts[prim.UUID] = prim;
241 } 257 }
242 } 258 }
@@ -250,7 +266,7 @@ namespace OpenSim.Data.Null
250 if (part.ParentGroup.UUID == obj) 266 if (part.ParentGroup.UUID == obj)
251 { 267 {
252// m_log.DebugFormat( 268// m_log.DebugFormat(
253// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", 269// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
254// part.Name, part.UUID, obj, regionUUID); 270// part.Name, part.UUID, obj, regionUUID);
255 m_sceneObjectParts.Remove(part.UUID); 271 m_sceneObjectParts.Remove(part.UUID);
256 } 272 }
@@ -265,7 +281,7 @@ namespace OpenSim.Data.Null
265 public List<SceneObjectGroup> LoadObjects(UUID regionUUID) 281 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
266 { 282 {
267 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); 283 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
268 284
269 // Create all of the SOGs from the root prims first 285 // Create all of the SOGs from the root prims first
270 foreach (SceneObjectPart prim in m_sceneObjectParts.Values) 286 foreach (SceneObjectPart prim in m_sceneObjectParts.Values)
271 { 287 {
@@ -302,10 +318,10 @@ namespace OpenSim.Data.Null
302 } 318 }
303 } 319 }
304 } 320 }
305 321
306 // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that 322 // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that
307 // way! 323 // way!
308 324
309 return new List<SceneObjectGroup>(objects.Values); 325 return new List<SceneObjectGroup>(objects.Values);
310 } 326 }
311 327
@@ -314,6 +330,11 @@ namespace OpenSim.Data.Null
314 m_terrains[regionID] = ter; 330 m_terrains[regionID] = ter;
315 } 331 }
316 332
333 public void StoreBakedTerrain(TerrainData ter, UUID regionID)
334 {
335 m_bakedterrains[regionID] = ter;
336 }
337
317 public void StoreTerrain(double[,] ter, UUID regionID) 338 public void StoreTerrain(double[,] ter, UUID regionID)
318 { 339 {
319 m_terrains[regionID] = new HeightmapTerrainData(ter); 340 m_terrains[regionID] = new HeightmapTerrainData(ter);
@@ -327,6 +348,14 @@ namespace OpenSim.Data.Null
327 return null; 348 return null;
328 } 349 }
329 350
351 public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
352 {
353 if (m_bakedterrains.ContainsKey(regionID))
354 return m_bakedterrains[regionID];
355 else
356 return null;
357 }
358
330 public double[,] LoadTerrain(UUID regionID) 359 public double[,] LoadTerrain(UUID regionID)
331 { 360 {
332 if (m_terrains.ContainsKey(regionID)) 361 if (m_terrains.ContainsKey(regionID))
@@ -355,6 +384,11 @@ namespace OpenSim.Data.Null
355 { 384 {
356 } 385 }
357 386
387 public UUID[] GetObjectIDs(UUID regionID)
388 {
389 return new UUID[0];
390 }
391
358 public void SaveExtra(UUID regionID, string name, string value) 392 public void SaveExtra(UUID regionID, string name, string value)
359 { 393 {
360 } 394 }