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authorMelanie2011-06-09 02:05:04 +0100
committerMelanie2011-06-09 02:05:04 +0100
commit326c46ba70cea70ddfe4aef9a6b73edff63e126a (patch)
tree5e76347b0d77f58717d8e5e4f3b8787ff01a18d7 /OpenSim/Tests/Common/Helpers
parentMake the last otem in a list created with llCSV2List findable (diff)
parentConsistency fix on the last commit. (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Tests/Common/Helpers')
-rw-r--r--OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs11
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs94
2 files changed, 94 insertions, 11 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index 8cfad79..d924ecd 100644
--- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -118,16 +118,19 @@ namespace OpenSim.Tests.Common
118 118
119 public static UserAccount CreateUserWithInventory(Scene scene) 119 public static UserAccount CreateUserWithInventory(Scene scene)
120 { 120 {
121 return CreateUserWithInventory(scene, 99);
122 }
123
124 public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail)
125 {
121 return CreateUserWithInventory( 126 return CreateUserWithInventory(
122 scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll"); 127 scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll");
123 } 128 }
124 129
125 public static UserAccount CreateUserWithInventory( 130 public static UserAccount CreateUserWithInventory(
126 Scene scene, string firstName, string lastName, UUID userId, string pw) 131 Scene scene, string firstName, string lastName, UUID userId, string pw)
127 { 132 {
128 UserAccount ua 133 UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName };
129 = new UserAccount(userId)
130 { FirstName = firstName, LastName = lastName };
131 CreateUserWithInventory(scene, ua, pw); 134 CreateUserWithInventory(scene, ua, pw);
132 return ua; 135 return ua;
133 } 136 }
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 0419134..1703597 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -26,8 +26,10 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using OpenMetaverse; 30using OpenMetaverse;
30using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
31using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
32using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
33 35
@@ -40,18 +42,41 @@ namespace OpenSim.Tests.Common
40 { 42 {
41 public static readonly string PATH_DELIMITER = "/"; 43 public static readonly string PATH_DELIMITER = "/";
42 44
43 public static InventoryItemBase CreateInventoryItem( 45 /// <summary>
44 Scene scene, string itemName, UUID itemId, string folderPath, UUID userId) 46 /// Creates a notecard in the objects folder and specify an item id.
47 /// </summary>
48 /// <param name="scene"></param>
49 /// <param name="itemName"></param>
50 /// <param name="itemId"></param>
51 /// <param name="userId"></param>
52 /// <returns></returns>
53 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
45 { 54 {
55 return CreateInventoryItem(scene, itemName, UUID.Random(), userId);
56 }
57
58 /// <summary>
59 /// Creates a notecard in the objects folder and specify an item id.
60 /// </summary>
61 /// <param name="scene"></param>
62 /// <param name="itemName"></param>
63 /// <param name="itemId"></param>
64 /// <param name="userId"></param>
65 /// <returns></returns>
66 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId)
67 {
68 AssetBase asset = AssetHelpers.CreateAsset(scene, userId);
46 InventoryItemBase item = new InventoryItemBase(); 69 InventoryItemBase item = new InventoryItemBase();
47 item.Name = itemName; 70 item.Name = itemName;
48 item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; 71 item.AssetID = asset.FullID;
49 item.ID = itemId; 72 item.ID = itemId;
73 item.Owner = userId;
74 item.AssetType = asset.Type;
75 item.InvType = (int)InventoryType.Notecard;
76
77 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
50 78
51 // Really quite bad since the objs folder could be moved in the future and confuse the tests 79 item.Folder = folder.ID;
52 InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
53
54 item.Folder = objsFolder.ID;
55 scene.AddInventoryItem(item); 80 scene.AddInventoryItem(item);
56 81
57 return item; 82 return item;
@@ -111,5 +136,60 @@ namespace OpenSim.Tests.Common
111 else 136 else
112 return newFolder; 137 return newFolder;
113 } 138 }
139
140 /// <summary>
141 /// Get the inventory folder that matches the path name. If there are multiple folders then only the first
142 /// is returned.
143 /// </summary>
144 /// <param name="inventoryService"></param>
145 /// <param name="userId"></param>
146 /// <param name="path"></param>
147 /// <returns>null if no folder matching the path was found</returns>
148 public static InventoryFolderBase GetInventoryFolder(IInventoryService inventoryService, UUID userId, string path)
149 {
150 List<InventoryFolderBase> folders = GetInventoryFolders(inventoryService, userId, path);
151
152 if (folders.Count != 0)
153 return folders[0];
154 else
155 return null;
156 }
157
158 /// <summary>
159 /// Get the inventory folders that match the path name.
160 /// </summary>
161 /// <param name="inventoryService"></param>
162 /// <param name="userId"></param>
163 /// <param name="path"></param>
164 /// <returns>An empty list if no matching folders were found</returns>
165 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
166 {
167 return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path);
168 }
169
170 /// <summary>
171 /// Get the inventory item that matches the path name. If there are multiple items then only the first
172 /// is returned.
173 /// </summary>
174 /// <param name="inventoryService"></param>
175 /// <param name="userId"></param>
176 /// <param name="path"></param>
177 /// <returns>null if no item matching the path was found</returns>
178 public static InventoryItemBase GetInventoryItem(IInventoryService inventoryService, UUID userId, string path)
179 {
180 return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path);
181 }
182
183 /// <summary>
184 /// Get the inventory items that match the path name.
185 /// </summary>
186 /// <param name="inventoryService"></param>
187 /// <param name="userId"></param>
188 /// <param name="path"></param>
189 /// <returns>An empty list if no matching items were found.</returns>
190 public static List<InventoryItemBase> GetInventoryItems(IInventoryService inventoryService, UUID userId, string path)
191 {
192 return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path);
193 }
114 } 194 }
115} \ No newline at end of file 195} \ No newline at end of file