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authorJustin Clark-Casey (justincc)2011-08-17 00:37:33 +0100
committerJustin Clark-Casey (justincc)2011-08-17 00:37:33 +0100
commit696bd448334c89607c95385f05a53e2ab72cb984 (patch)
treea061e2f61fb46bb344a48e6d08e627e6239880d5 /OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
parentget rid of logged warnings about lack of some modules - afaik these never occ... (diff)
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Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs37
1 files changed, 33 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 1703597..4e60ca9 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -52,7 +52,22 @@ namespace OpenSim.Tests.Common
52 /// <returns></returns> 52 /// <returns></returns>
53 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId) 53 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
54 { 54 {
55 return CreateInventoryItem(scene, itemName, UUID.Random(), userId); 55 return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, InventoryType.Notecard);
56 }
57
58 /// <summary>
59 /// Creates an item of the given type with an accompanying asset.
60 /// </summary>
61 /// <param name="scene"></param>
62 /// <param name="itemName"></param>
63 /// <param name="itemId"></param>
64 /// <param name="userId"></param>
65 /// <param name="type">Type of item to create</param>
66 /// <returns></returns>
67 public static InventoryItemBase CreateInventoryItem(
68 Scene scene, string itemName, UUID userId, InventoryType type)
69 {
70 return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, type);
56 } 71 }
57 72
58 /// <summary> 73 /// <summary>
@@ -61,18 +76,32 @@ namespace OpenSim.Tests.Common
61 /// <param name="scene"></param> 76 /// <param name="scene"></param>
62 /// <param name="itemName"></param> 77 /// <param name="itemName"></param>
63 /// <param name="itemId"></param> 78 /// <param name="itemId"></param>
79 /// <param name="assetId"></param>
64 /// <param name="userId"></param> 80 /// <param name="userId"></param>
81 /// <param name="type">Type of item to create</param>
65 /// <returns></returns> 82 /// <returns></returns>
66 public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId) 83 public static InventoryItemBase CreateInventoryItem(
84 Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType type)
67 { 85 {
68 AssetBase asset = AssetHelpers.CreateAsset(scene, userId); 86 AssetBase asset = null;
87
88 if (type == InventoryType.Notecard)
89 asset = AssetHelpers.CreateAsset(scene, userId);
90 else if (type == InventoryType.Object)
91 asset
92 = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
93 else
94 throw new Exception(string.Format("Inventory type {0} not supported", type));
95
96 scene.AssetService.Store(asset);
97
69 InventoryItemBase item = new InventoryItemBase(); 98 InventoryItemBase item = new InventoryItemBase();
70 item.Name = itemName; 99 item.Name = itemName;
71 item.AssetID = asset.FullID; 100 item.AssetID = asset.FullID;
72 item.ID = itemId; 101 item.ID = itemId;
73 item.Owner = userId; 102 item.Owner = userId;
74 item.AssetType = asset.Type; 103 item.AssetType = asset.Type;
75 item.InvType = (int)InventoryType.Notecard; 104 item.InvType = (int)type;
76 105
77 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard); 106 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
78 107