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authorMelanie2011-06-20 03:08:56 +0200
committerMelanie2011-06-20 03:08:56 +0200
commitf4f55c4d6bdbe9a86b5343159916977b331fefe0 (patch)
tree08fb85f2aa0193bf8549e684b98501c2c52faa1a /OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
parentAdd some flags to control content in search better (diff)
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs11
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index 8cfad79..d924ecd 100644
--- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -118,16 +118,19 @@ namespace OpenSim.Tests.Common
118 118
119 public static UserAccount CreateUserWithInventory(Scene scene) 119 public static UserAccount CreateUserWithInventory(Scene scene)
120 { 120 {
121 return CreateUserWithInventory(scene, 99);
122 }
123
124 public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail)
125 {
121 return CreateUserWithInventory( 126 return CreateUserWithInventory(
122 scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll"); 127 scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll");
123 } 128 }
124 129
125 public static UserAccount CreateUserWithInventory( 130 public static UserAccount CreateUserWithInventory(
126 Scene scene, string firstName, string lastName, UUID userId, string pw) 131 Scene scene, string firstName, string lastName, UUID userId, string pw)
127 { 132 {
128 UserAccount ua 133 UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName };
129 = new UserAccount(userId)
130 { FirstName = firstName, LastName = lastName };
131 CreateUserWithInventory(scene, ua, pw); 134 CreateUserWithInventory(scene, ua, pw);
132 return ua; 135 return ua;
133 } 136 }