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authorJustin Clark-Casey (justincc)2012-07-24 22:33:54 +0100
committerJustin Clark-Casey (justincc)2012-07-24 22:33:54 +0100
commit2858b1b1f44f67d7ac88b5dcaffbc9710e9e365c (patch)
tree7ded617af20b48322f5e47e01a1da76a55eeb32b /OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
parentChange attachment handling to remove object from the scene first as per (diff)
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extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs22
1 files changed, 20 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index fba03ab..0a2b30a 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -80,8 +80,26 @@ namespace OpenSim.Tests.Common
80 /// <returns>The item that was added</returns> 80 /// <returns>The item that was added</returns>
81 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) 81 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
82 { 82 {
83 return AddScript(scene, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }");
84 }
85
86 /// <summary>
87 /// Add a simple script to the given part.
88 /// </summary>
89 /// <remarks>
90 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
91 /// functions more than once in a test.
92 /// </remarks>
93 /// <param name="scene"></param>
94 /// <param name="part"></param>
95 /// <param name="scriptName">Name of the script to add</param>
96 /// <param name="scriptSource">LSL script source</param>
97 /// <returns>The item that was added</returns>
98 public static TaskInventoryItem AddScript(
99 Scene scene, SceneObjectPart part, string scriptName, string scriptSource)
100 {
83 AssetScriptText ast = new AssetScriptText(); 101 AssetScriptText ast = new AssetScriptText();
84 ast.Source = "default { state_entry() { llSay(0, \"Hello World\"); } }"; 102 ast.Source = scriptSource;
85 ast.Encode(); 103 ast.Encode();
86 104
87 UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); 105 UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000");
@@ -91,7 +109,7 @@ namespace OpenSim.Tests.Common
91 scene.AssetService.Store(asset); 109 scene.AssetService.Store(asset);
92 TaskInventoryItem item 110 TaskInventoryItem item
93 = new TaskInventoryItem 111 = new TaskInventoryItem
94 { Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid, 112 { Name = scriptName, AssetID = assetUuid, ItemID = itemUuid,
95 Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; 113 Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL };
96 part.Inventory.AddInventoryItem(item, true); 114 part.Inventory.AddInventoryItem(item, true);
97 115