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authorJustin Clark-Casey (justincc)2013-03-20 23:08:35 +0000
committerJustin Clark-Casey (justincc)2013-03-20 23:08:35 +0000
commit16af5b87f888821d60b8068dde4acac58a6066f7 (patch)
tree61a1558efbd3cca13be76f3d2905e79bace23790 /OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
parentOn the later forms of teleport failure, tell the user if this was because vie... (diff)
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Net;
32using System.Reflection;
33using System.Text;
34using log4net;
35using Nini.Config;
36using NUnit.Framework;
37using OpenMetaverse;
38using OpenSim.Framework;
39using OpenSim.Framework.Communications;
40using OpenSim.Framework.Servers;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.CoreModules.Framework;
44using OpenSim.Tests.Common;
45using OpenSim.Tests.Common.Mock;
46
47namespace OpenSim.Tests.Common
48{
49 public static class EntityTransferHelpers
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 /// <summary>
54 /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
55 /// viewer to setup a connection with the destination region.
56 /// </summary>
57 /// <param name='tc'></param>
58 /// <param name='neighbourTcs'>
59 /// A list that will be populated with any TestClients set up in response to
60 /// being informed about a destination region.
61 /// </param>
62 public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs)
63 {
64 // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
65 // event queue).
66
67 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
68 {
69 uint x, y;
70 Utils.LongToUInts(neighbourHandle, out x, out y);
71 x /= Constants.RegionSize;
72 y /= Constants.RegionSize;
73
74 m_log.DebugFormat(
75 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
76 x, y, neighbourExternalEndPoint);
77
78 // In response to this message, we are going to make a teleport to the scene we've previous been told
79 // about by test code (this needs to be improved).
80 AgentCircuitData newAgent = tc.RequestClientInfo();
81
82 Scene neighbourScene;
83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
84
85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance);
86 neighbourTcs.Add(neighbourTc);
87 neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
88 };
89 }
90 }
91} \ No newline at end of file