diff options
author | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
commit | b16bc7b01ca0691758e66f85238d657f02271082 (patch) | |
tree | 4e121ace10b7dee25e1311268a84d3e95946f6f9 /OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs | |
parent | minor code formatting for the sake of consistency and readability (diff) | |
download | opensim-SC-b16bc7b01ca0691758e66f85238d657f02271082.zip opensim-SC-b16bc7b01ca0691758e66f85238d657f02271082.tar.gz opensim-SC-b16bc7b01ca0691758e66f85238d657f02271082.tar.bz2 opensim-SC-b16bc7b01ca0691758e66f85238d657f02271082.tar.xz |
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions