aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
diff options
context:
space:
mode:
authorRobert Adams2014-03-11 07:12:47 -0700
committerRobert Adams2014-03-11 07:12:47 -0700
commit8edf4225f32ab5fe1e9a1796e1c51b99c391de69 (patch)
treefb58c09ed223685c3fc879227028002cc12c87fa /OpenSim/Tests/Common/Helpers/AssetHelpers.cs
parentAdd Lani Global to CONTRIBUTORS.txt (diff)
downloadopensim-SC-8edf4225f32ab5fe1e9a1796e1c51b99c391de69.zip
opensim-SC-8edf4225f32ab5fe1e9a1796e1c51b99c391de69.tar.gz
opensim-SC-8edf4225f32ab5fe1e9a1796e1c51b99c391de69.tar.bz2
opensim-SC-8edf4225f32ab5fe1e9a1796e1c51b99c391de69.tar.xz
varregion: remove serialization of region terrain to floats when sending patches.
This should eliminate much memory thrashing and CPU usage while sending initial terrain. The old way of passing terrain was to convert it to an array of floats. This is really bad for large terrain (think 4096x4096 floats). This change passes a dummy float array since the real region info is used anyway and the floats are ignored. (The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions