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authorJeff Ames2009-06-14 21:37:50 +0000
committerJeff Ames2009-06-14 21:37:50 +0000
commit8d0eb3307fe665aed35209184ff4736e7c6170c4 (patch)
treebd9e4f24df736715ad9fe48f69f3c2421c68195e /OpenSim/SimulatorServices
parentRenamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceCon... (diff)
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-rw-r--r--OpenSim/SimulatorServices/NeighbourServiceInConnectorModule.cs274
-rw-r--r--OpenSim/SimulatorServices/RegionInventoryService.cs204
2 files changed, 239 insertions, 239 deletions
diff --git a/OpenSim/SimulatorServices/NeighbourServiceInConnectorModule.cs b/OpenSim/SimulatorServices/NeighbourServiceInConnectorModule.cs
index e281ebb..8da2e45 100644
--- a/OpenSim/SimulatorServices/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/SimulatorServices/NeighbourServiceInConnectorModule.cs
@@ -1,137 +1,137 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer; 34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 38using OpenSim.Server.Handlers.Base;
39using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
40 40
41 41
42namespace OpenSim.SimulatorServices 42namespace OpenSim.SimulatorServices
43{ 43{
44 public class NeighbourServiceInConnectorModule : ISharedRegionModule, INeighbourService 44 public class NeighbourServiceInConnectorModule : ISharedRegionModule, INeighbourService
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 private static bool m_Enabled = false; 47 private static bool m_Enabled = false;
48 private static bool m_Registered = false; 48 private static bool m_Registered = false;
49 49
50 private IConfigSource m_Config; 50 private IConfigSource m_Config;
51 private List<Scene> m_Scenes = new List<Scene>(); 51 private List<Scene> m_Scenes = new List<Scene>();
52 52
53 #region IRegionModule interface 53 #region IRegionModule interface
54 54
55 public void Initialise(IConfigSource config) 55 public void Initialise(IConfigSource config)
56 { 56 {
57 m_Config = config; 57 m_Config = config;
58 58
59 IConfig moduleConfig = config.Configs["Modules"]; 59 IConfig moduleConfig = config.Configs["Modules"];
60 if (moduleConfig != null) 60 if (moduleConfig != null)
61 { 61 {
62 m_Enabled = moduleConfig.GetBoolean("NeighbourServiceInConnector", false); 62 m_Enabled = moduleConfig.GetBoolean("NeighbourServiceInConnector", false);
63 if (m_Enabled) 63 if (m_Enabled)
64 { 64 {
65 m_log.Info("[NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled"); 65 m_log.Info("[NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled");
66 } 66 }
67 67
68 } 68 }
69 69
70 } 70 }
71 71
72 public void PostInitialise() 72 public void PostInitialise()
73 { 73 {
74 if (!m_Enabled) 74 if (!m_Enabled)
75 return; 75 return;
76 76
77 m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting..."); 77 m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
78 } 78 }
79 79
80 public void Close() 80 public void Close()
81 { 81 {
82 } 82 }
83 83
84 public string Name 84 public string Name
85 { 85 {
86 get { return "NeighbourServiceInConnectorModule"; } 86 get { return "NeighbourServiceInConnectorModule"; }
87 } 87 }
88 88
89 public void AddRegion(Scene scene) 89 public void AddRegion(Scene scene)
90 { 90 {
91 if (!m_Enabled) 91 if (!m_Enabled)
92 return; 92 return;
93 93
94 if (!m_Registered) 94 if (!m_Registered)
95 { 95 {
96 m_Registered = true; 96 m_Registered = true;
97 Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer, this, scene }; 97 Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer, this, scene };
98 ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:NeighbourServiceInConnector", args); 98 ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:NeighbourServiceInConnector", args);
99 } 99 }
100 100
101 m_Scenes.Add(scene); 101 m_Scenes.Add(scene);
102 102
103 } 103 }
104 104
105 public void RemoveRegion(Scene scene) 105 public void RemoveRegion(Scene scene)
106 { 106 {
107 if (m_Enabled && m_Scenes.Contains(scene)) 107 if (m_Enabled && m_Scenes.Contains(scene))
108 m_Scenes.Remove(scene); 108 m_Scenes.Remove(scene);
109 } 109 }
110 110
111 public void RegionLoaded(Scene scene) 111 public void RegionLoaded(Scene scene)
112 { 112 {
113 } 113 }
114 114
115 #endregion 115 #endregion
116 116
117 #region INeighbourService 117 #region INeighbourService
118 118
119 public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 119 public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
120 { 120 {
121 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", 121 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
122 thisRegion.RegionName, regionHandle, m_Scenes.Count); 122 thisRegion.RegionName, regionHandle, m_Scenes.Count);
123 foreach (Scene s in m_Scenes) 123 foreach (Scene s in m_Scenes)
124 { 124 {
125 if (s.RegionInfo.RegionHandle == regionHandle) 125 if (s.RegionInfo.RegionHandle == regionHandle)
126 { 126 {
127 m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour"); 127 m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour");
128 return s.IncomingHelloNeighbour(thisRegion); 128 return s.IncomingHelloNeighbour(thisRegion);
129 } 129 }
130 } 130 }
131 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle); 131 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
132 return false; 132 return false;
133 } 133 }
134 134
135 #endregion INeighbourService 135 #endregion INeighbourService
136 } 136 }
137} 137}
diff --git a/OpenSim/SimulatorServices/RegionInventoryService.cs b/OpenSim/SimulatorServices/RegionInventoryService.cs
index 8422a92..d95058e 100644
--- a/OpenSim/SimulatorServices/RegionInventoryService.cs
+++ b/OpenSim/SimulatorServices/RegionInventoryService.cs
@@ -1,102 +1,102 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer; 34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 38using OpenSim.Server.Handlers.Base;
39 39
40namespace OpenSim.SimulatorServices 40namespace OpenSim.SimulatorServices
41{ 41{
42 public class RegionInventoryService : ISharedRegionModule 42 public class RegionInventoryService : ISharedRegionModule
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private static bool enabled = false; 45 private static bool enabled = false;
46 46
47 private IConfigSource m_Config; 47 private IConfigSource m_Config;
48 bool m_Registered = false; 48 bool m_Registered = false;
49 49
50 #region IRegionModule interface 50 #region IRegionModule interface
51 51
52 public void Initialise(IConfigSource config) 52 public void Initialise(IConfigSource config)
53 { 53 {
54 // This module is only on for standalones in hypergrid mode 54 // This module is only on for standalones in hypergrid mode
55 enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) && 55 enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
56 config.Configs["Startup"].GetBoolean("hypergrid", true); 56 config.Configs["Startup"].GetBoolean("hypergrid", true);
57 m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled); 57 m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled);
58 m_Config = config; 58 m_Config = config;
59 } 59 }
60 60
61 public void PostInitialise() 61 public void PostInitialise()
62 { 62 {
63 } 63 }
64 64
65 public void Close() 65 public void Close()
66 { 66 {
67 } 67 }
68 68
69 public string Name 69 public string Name
70 { 70 {
71 get { return "RegionInventoryService"; } 71 get { return "RegionInventoryService"; }
72 } 72 }
73 73
74 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
75 { 75 {
76 if (!enabled) 76 if (!enabled)
77 return; 77 return;
78 78
79 if (!m_Registered) 79 if (!m_Registered)
80 { 80 {
81 m_Registered = true; 81 m_Registered = true;
82 82
83 m_log.Info("[RegionInventoryService]: Starting..."); 83 m_log.Info("[RegionInventoryService]: Starting...");
84 84
85 Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer }; 85 Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
86 86
87 ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args); 87 ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args);
88 } 88 }
89 } 89 }
90 90
91 public void RemoveRegion(Scene scene) 91 public void RemoveRegion(Scene scene)
92 { 92 {
93 } 93 }
94 94
95 public void RegionLoaded(Scene scene) 95 public void RegionLoaded(Scene scene)
96 { 96 {
97 } 97 }
98 98
99 #endregion 99 #endregion
100 100
101 } 101 }
102} 102}