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authorKunnis2009-08-16 18:54:20 -0500
committerMelanie2009-08-19 23:45:22 +0100
commitf1287cc7af7da26910c5cba456a8c35b6454d815 (patch)
treec02fccc67728d57b5097a3ba643bb8ed6987ee8c /OpenSim/Services
parentFixes GetRootFolder for normal standalone, which was being incorrectly redire... (diff)
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* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
Diffstat (limited to 'OpenSim/Services')
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index fe663eb..88a905c 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Services.AssetService
83 if (!UUID.TryParse(id, out assetID)) 83 if (!UUID.TryParse(id, out assetID))
84 return null; 84 return null;
85 85
86 return m_Database.FetchAsset(assetID); 86 return m_Database.GetAsset(assetID);
87 } 87 }
88 88
89 public AssetMetadata GetMetadata(string id) 89 public AssetMetadata GetMetadata(string id)
@@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService
93 if (!UUID.TryParse(id, out assetID)) 93 if (!UUID.TryParse(id, out assetID))
94 return null; 94 return null;
95 95
96 AssetBase asset = m_Database.FetchAsset(assetID); 96 AssetBase asset = m_Database.GetAsset(assetID);
97 return asset.Metadata; 97 return asset.Metadata;
98 } 98 }
99 99
@@ -104,7 +104,7 @@ namespace OpenSim.Services.AssetService
104 if (!UUID.TryParse(id, out assetID)) 104 if (!UUID.TryParse(id, out assetID))
105 return null; 105 return null;
106 106
107 AssetBase asset = m_Database.FetchAsset(assetID); 107 AssetBase asset = m_Database.GetAsset(assetID);
108 return asset.Data; 108 return asset.Data;
109 } 109 }
110 110
@@ -117,7 +117,7 @@ namespace OpenSim.Services.AssetService
117 if (!UUID.TryParse(id, out assetID)) 117 if (!UUID.TryParse(id, out assetID))
118 return false; 118 return false;
119 119
120 AssetBase asset = m_Database.FetchAsset(assetID); 120 AssetBase asset = m_Database.GetAsset(assetID);
121 121
122 //m_log.DebugFormat("[AssetService]: Got asset {0}", asset); 122 //m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
123 123
@@ -129,7 +129,7 @@ namespace OpenSim.Services.AssetService
129 public string Store(AssetBase asset) 129 public string Store(AssetBase asset)
130 { 130 {
131 //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); 131 //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID);
132 m_Database.CreateAsset(asset); 132 m_Database.StoreAsset(asset);
133 133
134 return asset.ID; 134 return asset.ID;
135 } 135 }