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authorDiva Canto2013-07-27 15:38:56 -0700
committerDiva Canto2013-07-27 15:38:56 -0700
commit69975763d2a735eb2696d2e27e5796a472a208ea (patch)
tree3d3454d731471148951de01a9931aa5e67d359da /OpenSim/Services
parentClarifications on documentation of Group configs (diff)
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Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
Diffstat (limited to 'OpenSim/Services')
-rw-r--r--OpenSim/Services/Connectors/InstantMessage/InstantMessageServiceConnector.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/InstantMessage/InstantMessageServiceConnector.cs b/OpenSim/Services/Connectors/InstantMessage/InstantMessageServiceConnector.cs
index dbce9f6..e19c23d 100644
--- a/OpenSim/Services/Connectors/InstantMessage/InstantMessageServiceConnector.cs
+++ b/OpenSim/Services/Connectors/InstantMessage/InstantMessageServiceConnector.cs
@@ -123,6 +123,7 @@ namespace OpenSim.Services.Connectors.InstantMessage
123 gim["position_z"] = msg.Position.Z.ToString(); 123 gim["position_z"] = msg.Position.Z.ToString();
124 gim["region_id"] = msg.RegionID.ToString(); 124 gim["region_id"] = msg.RegionID.ToString();
125 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket, Base64FormattingOptions.None); 125 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket, Base64FormattingOptions.None);
126 gim["region_id"] = new UUID(msg.RegionID).ToString();
126 127
127 return gim; 128 return gim;
128 } 129 }