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authorMelanie2012-02-20 19:48:28 +0000
committerMelanie2012-02-20 19:48:28 +0000
commit3b2900e88415e3dc7826df3e8685415134676dcc (patch)
treec66bb6827a6d1b03be2561bd476249bbd1cf50f3 /OpenSim/Services
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff)
parentAmend to last commit: synchronize access to queues. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Services')
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs23
1 files changed, 17 insertions, 6 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 8ab3b64..4132ec7 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -153,6 +153,7 @@ namespace OpenSim.Services.Connectors.Simulation
153 return UpdateAgent(destination, (IAgentData)data, 200000); // yes, 200 seconds 153 return UpdateAgent(destination, (IAgentData)data, 200000); // yes, 200 seconds
154 } 154 }
155 155
156 private ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>();
156 /// <summary> 157 /// <summary>
157 /// Send updated position information about an agent in this region to a neighbor 158 /// Send updated position information about an agent in this region to a neighbor
158 /// This operation may be called very frequently if an avatar is moving about in 159 /// This operation may be called very frequently if an avatar is moving about in
@@ -160,6 +161,10 @@ namespace OpenSim.Services.Connectors.Simulation
160 /// </summary> 161 /// </summary>
161 public bool UpdateAgent(GridRegion destination, AgentPosition data) 162 public bool UpdateAgent(GridRegion destination, AgentPosition data)
162 { 163 {
164 bool v = true;
165 if (_failedSims.TryGetValue(destination.ServerURI, out v))
166 return false;
167
163 // The basic idea of this code is that the first thread that needs to 168 // The basic idea of this code is that the first thread that needs to
164 // send an update for a specific avatar becomes the worker for any subsequent 169 // send an update for a specific avatar becomes the worker for any subsequent
165 // requests until there are no more outstanding requests. Further, only send the most 170 // requests until there are no more outstanding requests. Further, only send the most
@@ -183,9 +188,10 @@ namespace OpenSim.Services.Connectors.Simulation
183 // Otherwise update the reference and start processing 188 // Otherwise update the reference and start processing
184 m_updateAgentQueue[uri] = data; 189 m_updateAgentQueue[uri] = data;
185 } 190 }
186 191
187 AgentPosition pos = null; 192 AgentPosition pos = null;
188 while (true) 193 bool success = true;
194 while (success)
189 { 195 {
190 lock (m_updateAgentQueue) 196 lock (m_updateAgentQueue)
191 { 197 {
@@ -205,11 +211,16 @@ namespace OpenSim.Services.Connectors.Simulation
205 } 211 }
206 } 212 }
207 213
208 UpdateAgent(destination, (IAgentData)pos, 10000); 214 success = UpdateAgent(destination, (IAgentData)pos, 10000);
209 } 215 }
210 216 // we get here iff success == false
211 // unreachable 217 // blacklist sim for 2 minutes
212// return true; 218 lock (m_updateAgentQueue)
219 {
220 _failedSims.AddOrUpdate(destination.ServerURI, true, 120);
221 m_updateAgentQueue.Remove(uri);
222 }
223 return false;
213 } 224 }
214 225
215 /// <summary> 226 /// <summary>