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author | Melanie | 2012-08-03 16:46:11 +0100 |
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committer | Melanie | 2012-08-03 16:46:11 +0100 |
commit | 0c00abcce18d00ae151a7340b808ffe8d7e200ef (patch) | |
tree | 3f19d7653c984120f16b3a2ea74ccf6b34928a2e /OpenSim/Services | |
parent | Merge branch 'master' into careminster (diff) | |
parent | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
Diffstat (limited to 'OpenSim/Services')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 3 | ||||
-rw-r--r-- | OpenSim/Services/AssetService/XAssetService.cs | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 1427e84..96b430d 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -194,7 +194,8 @@ namespace OpenSim.Services.AssetService | |||
194 | 194 | ||
195 | public virtual bool Delete(string id) | 195 | public virtual bool Delete(string id) |
196 | { | 196 | { |
197 | m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id); | 197 | // m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id); |
198 | |||
198 | UUID assetID; | 199 | UUID assetID; |
199 | if (!UUID.TryParse(id, out assetID)) | 200 | if (!UUID.TryParse(id, out assetID)) |
200 | return false; | 201 | return false; |
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index 05eb125..e62bcb5 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs | |||
@@ -188,7 +188,8 @@ namespace OpenSim.Services.AssetService | |||
188 | 188 | ||
189 | public virtual bool Delete(string id) | 189 | public virtual bool Delete(string id) |
190 | { | 190 | { |
191 | m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id); | 191 | // m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id); |
192 | |||
192 | UUID assetID; | 193 | UUID assetID; |
193 | if (!UUID.TryParse(id, out assetID)) | 194 | if (!UUID.TryParse(id, out assetID)) |
194 | return false; | 195 | return false; |