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author | Melanie Thielker | 2009-05-10 14:03:06 +0000 |
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committer | Melanie Thielker | 2009-05-10 14:03:06 +0000 |
commit | 1a910b6e1dbace70b27581c51148a8732b46de79 (patch) | |
tree | c13e58aa932b0db95ca895cd0ff1275c0014ca9f /OpenSim/Services | |
parent | Add some asset cache plumbing. Change the generic cache from UUID to string (diff) | |
download | opensim-SC-1a910b6e1dbace70b27581c51148a8732b46de79.zip opensim-SC-1a910b6e1dbace70b27581c51148a8732b46de79.tar.gz opensim-SC-1a910b6e1dbace70b27581c51148a8732b46de79.tar.bz2 opensim-SC-1a910b6e1dbace70b27581c51148a8732b46de79.tar.xz |
Connect up the new asset cache and introduce an asynchronous call path
for asset retrieval (full asset only) to ease migration to the new system
Diffstat (limited to 'OpenSim/Services')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 14 | ||||
-rw-r--r-- | OpenSim/Services/Interfaces/IAssetService.cs | 5 |
2 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index c279699..1e038d4 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -94,6 +94,20 @@ namespace OpenSim.Services.AssetService | |||
94 | return asset.Data; | 94 | return asset.Data; |
95 | } | 95 | } |
96 | 96 | ||
97 | public bool Get(string id, Object sender, AssetRetrieved handler) | ||
98 | { | ||
99 | UUID assetID; | ||
100 | |||
101 | if (!UUID.TryParse(id, out assetID)) | ||
102 | return false; | ||
103 | |||
104 | AssetBase asset = m_Database.FetchAsset(assetID); | ||
105 | |||
106 | handler(id, sender, asset); | ||
107 | |||
108 | return true; | ||
109 | } | ||
110 | |||
97 | public string Store(AssetBase asset) | 111 | public string Store(AssetBase asset) |
98 | { | 112 | { |
99 | m_Database.CreateAsset(asset); | 113 | m_Database.CreateAsset(asset); |
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index e1717d0..ec8a71b 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -25,10 +25,13 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
29 | 30 | ||
30 | namespace OpenSim.Services.Interfaces | 31 | namespace OpenSim.Services.Interfaces |
31 | { | 32 | { |
33 | public delegate void AssetRetrieved(string id, Object sender, AssetBase asset); | ||
34 | |||
32 | public interface IAssetService | 35 | public interface IAssetService |
33 | { | 36 | { |
34 | // Three different ways to retrieve an asset | 37 | // Three different ways to retrieve an asset |
@@ -37,6 +40,8 @@ namespace OpenSim.Services.Interfaces | |||
37 | AssetMetadata GetMetadata(string id); | 40 | AssetMetadata GetMetadata(string id); |
38 | byte[] GetData(string id); | 41 | byte[] GetData(string id); |
39 | 42 | ||
43 | bool Get(string id, Object sender, AssetRetrieved handler); | ||
44 | |||
40 | // Creates a new asset | 45 | // Creates a new asset |
41 | // Returns a random ID if none is passed into it | 46 | // Returns a random ID if none is passed into it |
42 | // | 47 | // |