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author | Melanie | 2012-07-16 22:22:42 +0100 |
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committer | Melanie | 2012-07-16 22:22:42 +0100 |
commit | c256447f46db1738131763960c9394f03b072c46 (patch) | |
tree | 277255a693b3ce62366816338482a602d7d979bf /OpenSim/Services | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Allow setting linked avatar positions from within a prim not the one sat on (diff) | |
download | opensim-SC-c256447f46db1738131763960c9394f03b072c46.zip opensim-SC-c256447f46db1738131763960c9394f03b072c46.tar.gz opensim-SC-c256447f46db1738131763960c9394f03b072c46.tar.bz2 opensim-SC-c256447f46db1738131763960c9394f03b072c46.tar.xz |
Merge branch 'avination' into careminster
Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | 34 |
1 files changed, 29 insertions, 5 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index 2882906..45ebf3a 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | |||
@@ -55,7 +55,10 @@ namespace OpenSim.Services.Connectors | |||
55 | 55 | ||
56 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | 56 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. |
57 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded | 57 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded |
58 | private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); | 58 | // private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); |
59 | |||
60 | private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>(); | ||
61 | |||
59 | private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); | 62 | private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); |
60 | 63 | ||
61 | public AssetServicesConnector() | 64 | public AssetServicesConnector() |
@@ -269,16 +272,21 @@ namespace OpenSim.Services.Connectors | |||
269 | { | 272 | { |
270 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); | 273 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); |
271 | 274 | ||
272 | AssetRetrievedEx handlers; | 275 | // AssetRetrievedEx handlers; |
276 | List<AssetRetrievedEx> handlers; | ||
273 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | 277 | if (m_AssetHandlers.TryGetValue(id, out handlers)) |
274 | { | 278 | { |
275 | // Someone else is already loading this asset. It will notify our handler when done. | 279 | // Someone else is already loading this asset. It will notify our handler when done. |
276 | handlers += handlerEx; | 280 | // handlers += handlerEx; |
281 | handlers.Add(handlerEx); | ||
277 | return true; | 282 | return true; |
278 | } | 283 | } |
279 | 284 | ||
280 | // Load the asset ourselves | 285 | // Load the asset ourselves |
281 | handlers += handlerEx; | 286 | // handlers += handlerEx; |
287 | handlers = new List<AssetRetrievedEx>(); | ||
288 | handlers.Add(handlerEx); | ||
289 | |||
282 | m_AssetHandlers.Add(id, handlers); | 290 | m_AssetHandlers.Add(id, handlers); |
283 | } | 291 | } |
284 | 292 | ||
@@ -290,14 +298,26 @@ namespace OpenSim.Services.Connectors | |||
290 | { | 298 | { |
291 | if (m_Cache != null) | 299 | if (m_Cache != null) |
292 | m_Cache.Cache(a); | 300 | m_Cache.Cache(a); |
293 | 301 | /* | |
294 | AssetRetrievedEx handlers; | 302 | AssetRetrievedEx handlers; |
295 | lock (m_AssetHandlers) | 303 | lock (m_AssetHandlers) |
296 | { | 304 | { |
297 | handlers = m_AssetHandlers[id]; | 305 | handlers = m_AssetHandlers[id]; |
298 | m_AssetHandlers.Remove(id); | 306 | m_AssetHandlers.Remove(id); |
299 | } | 307 | } |
308 | |||
300 | handlers.Invoke(a); | 309 | handlers.Invoke(a); |
310 | */ | ||
311 | List<AssetRetrievedEx> handlers; | ||
312 | lock (m_AssetHandlers) | ||
313 | { | ||
314 | handlers = m_AssetHandlers[id]; | ||
315 | m_AssetHandlers.Remove(id); | ||
316 | } | ||
317 | foreach (AssetRetrievedEx h in handlers) | ||
318 | h.Invoke(a); | ||
319 | if (handlers != null) | ||
320 | handlers.Clear(); | ||
301 | }); | 321 | }); |
302 | 322 | ||
303 | success = true; | 323 | success = true; |
@@ -306,10 +326,14 @@ namespace OpenSim.Services.Connectors | |||
306 | { | 326 | { |
307 | if (!success) | 327 | if (!success) |
308 | { | 328 | { |
329 | List<AssetRetrievedEx> handlers; | ||
309 | lock (m_AssetHandlers) | 330 | lock (m_AssetHandlers) |
310 | { | 331 | { |
332 | handlers = m_AssetHandlers[id]; | ||
311 | m_AssetHandlers.Remove(id); | 333 | m_AssetHandlers.Remove(id); |
312 | } | 334 | } |
335 | if (handlers != null) | ||
336 | handlers.Clear(); | ||
313 | } | 337 | } |
314 | } | 338 | } |
315 | } | 339 | } |