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authorDiva Canto2015-08-08 12:12:50 -0700
committerDiva Canto2015-08-08 12:12:50 -0700
commit959872315f67a1a33a2bae7330749f7dd74a4774 (patch)
treee31f6900453e77815859767cb2331d0412ec5b57 /OpenSim/Services/UserAccountService/UserAccountService.cs
parentHave osAvatarName2Key check the cache first, even for foreign users (diff)
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WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 4705445..2e19ece 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -595,7 +595,7 @@ namespace OpenSim.Services.UserAccountService
595 { 595 {
596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); 596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
597 597
598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart); 598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
599 599
600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); 600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); 601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
@@ -657,7 +657,7 @@ namespace OpenSim.Services.UserAccountService
657 hair.Flags = (uint)WearableType.Hair; 657 hair.Flags = (uint)WearableType.Hair;
658 m_InventoryService.AddItem(hair); 658 m_InventoryService.AddItem(hair);
659 659
660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing); 660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
661 661
662 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); 662 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
663 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; 663 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;